scummvm/engines/ultima/nuvie/views/portrait_view_gump.h
2020-02-09 12:55:00 +01:00

79 lines
2.2 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef NUVIE_VIEWS_PORTRAIT_VIEW_GUMP_H
#define NUVIE_VIEWS_PORTRAIT_VIEW_GUMP_H
#include "ultima/nuvie/views/draggable_view.h"
namespace Ultima {
namespace Nuvie {
class Configuration;
class TileManager;
class ObjManager;
class Screen;
class Actor;
class Font;
class U6Bmp;
class Portrait;
class PortraitViewGump : public DraggableView {
GUI_Button *gump_button;
GUI_Font *font;
Portrait *portrait;
unsigned char *portrait_data;
Actor *actor;
bool show_cursor;
const Tile *cursor_tile;
gumpCursorPos cursor_pos;
uint8 cursor_xoff, cursor_yoff;
public:
PortraitViewGump(Configuration *cfg);
~PortraitViewGump() override;
bool init(Screen *tmp_screen, void *view_manager, uint16 x, uint16 y, Font *f, Party *p, TileManager *tm, ObjManager *om, Portrait *por, Actor *a);
void Display(bool full_redraw) override;
GUI_status callback(uint16 msg, GUI_CallBack *caller, void *data) override;
GUI_status MouseDown(int x, int y, Shared::MouseButton button) override;
GUI_status MouseWheel(sint32 x, sint32 y) override;
protected:
void set_actor(Actor *a);
void left_arrow();
void right_arrow();
GUI_status KeyDown(const Common::KeyState &key) override;
GUI_status set_cursor_pos(gumpCursorPos pos);
};
} // End of namespace Nuvie
} // End of namespace Ultima
#endif