scummvm/engines/ultima/nuvie/views/portrait_view.h
2020-02-09 12:55:00 +01:00

92 lines
2.3 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef NUVIE_VIEWS_PORTRAIT_VIEW_H
#define NUVIE_VIEWS_PORTRAIT_VIEW_H
#include "ultima/nuvie/views/view.h"
namespace Ultima {
namespace Nuvie {
class Configuration;
class TileManager;
class Portrait;
class Screen;
class Font;
class ObjManager;
class Party;
class Player;
class Actor;
class DollWidget;
class U6Shape;
class PortraitView : public View {
nuvie_game_t gametype;
uint8 cur_actor_num;
Portrait *portrait;
Std::string *name_string;
unsigned char *portrait_data;
U6Shape *bg_data;
uint8 portrait_width;
uint8 portrait_height;
bool waiting; // waiting for input, then will return to previous view
bool show_cursor; // indicate waiting for input
// uint16 cursor_x, cursor_y;
DollWidget *doll_widget;
bool display_doll;
public:
PortraitView(Configuration *cfg);
~PortraitView() override;
bool init(uint16 x, uint16 y, Font *f, Party *p, Player *player, TileManager *tm, ObjManager *om, Portrait *port);
void Display(bool full_redraw) override;
GUI_status HandleEvent(const Common::Event *event) override;
bool set_portrait(Actor *actor, const char *name);
void set_show_cursor(bool state) {
show_cursor = state;
}
void set_waiting(bool state);
bool get_waiting() {
return (waiting);
}
protected:
void display_name(uint16 y_offset);
private:
void load_background(const char *filename, uint8 lib_offset);
};
} // End of namespace Nuvie
} // End of namespace Ultima
#endif