scummvm/engines/ultima/nuvie/views/md_sky_strip_widget.h
2020-02-09 12:55:00 +01:00

58 lines
1.6 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef NUVIE_VIEWS_MD_SKY_STRIP_WIDGET_H
#define NUVIE_VIEWS_MD_SKY_STRIP_WIDGET_H
#include "ultima/nuvie/gui/widgets/gui_widget.h"
#include "ultima/nuvie/files/u6_shape.h"
namespace Ultima {
namespace Nuvie {
class GameClock;
class Configuration;
class Player;
class MDSkyStripWidget : public GUI_Widget {
protected:
Configuration *config;
GameClock *clock;
U6Shape strip1, strip2;
Player *player;
public:
MDSkyStripWidget(Configuration *cfg, GameClock *c, Player *p);
~MDSkyStripWidget() override;
void init(sint16 x, sint16 y);
void Display(bool full_redraw) override;
private:
void display_surface();
};
} // End of namespace Nuvie
} // End of namespace Ultima
#endif