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113 lines
3.3 KiB
C++
113 lines
3.3 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#ifndef NUVIE_VIEWS_INVENTORY_VIEW_H
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#define NUVIE_VIEWS_INVENTORY_VIEW_H
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#include "ultima/nuvie/views/view.h"
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namespace Ultima {
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namespace Nuvie {
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class Configuration;
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class TileManager;
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class ObjManager;
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class Screen;
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class Actor;
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class Font;
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class Party;
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class DollWidget;
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class InventoryWidget;
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class InventoryView : public View {
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DollWidget *doll_widget;
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InventoryWidget *inventory_widget;
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GUI_Button *combat_button;
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bool is_party_member;
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bool picking_pocket;
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Actor *outside_actor;
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bool lock_actor;
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enum invarea {
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INVAREA_LIST = 0, // cursor is over the inventory list (x,y)
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INVAREA_TOP, // the actor or container icon
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INVAREA_DOLL, // the readied-items list (0-7)
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INVAREA_COMMAND // the command icons (0-4)
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};
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struct invcursor_pos_s {
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enum invarea area;
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uint8 x, y; // y is only used for inventory list
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uint32 px, py;
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} cursor_pos;
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Tile *cursor_tile;
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bool show_cursor;
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public:
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InventoryView(Configuration *cfg);
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~InventoryView() override;
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bool init(Screen *tmp_screen, void *view_manager, uint16 x, uint16 y, Font *f, Party *p, TileManager *tm, ObjManager *om);
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bool set_party_member(uint8 party_member) override;
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bool set_actor(Actor *actor, bool pickpocket = false);
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void set_show_cursor(bool state);
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void moveCursorToSlot(uint8 slot_num);
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void moveCursorToInventory(uint8 inv_x = 0, uint8 inv_y = 0);
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void moveCursorRelative(sint8 new_x, sint8 new_y);
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void moveCursorToButton(uint8 button_num = 0);
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void moveCursorToTop();
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bool select_obj(Obj *obj);
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void select_objAtCursor();
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Obj *get_objAtCursor();
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InventoryWidget *get_inventory_widget() {
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return (inventory_widget);
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};
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void Display(bool full_redraw) override;
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void PlaceOnScreen(Screen *s, GUI_DragManager *dm, int x, int y) override;
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GUI_status KeyDown(const Common::KeyState &key) override;
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void simulate_CB_callback();
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bool is_picking_pocket() {
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return picking_pocket;
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}
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void lock_to_actor(bool value) {
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lock_actor = value;
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}
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protected:
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void display_name();
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void add_command_icons(Screen *tmp_screen, void *view_manager);
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void display_inventory_weights();
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void display_combat_mode();
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void update_cursor();
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void hide_buttons();
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void show_buttons();
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GUI_status MouseDown(int x, int y, Shared::MouseButton button) override;
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GUI_status MouseWheel(sint32 x, sint32 y) override;
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GUI_status callback(uint16 msg, GUI_CallBack *caller, void *data) override;
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};
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} // End of namespace Nuvie
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} // End of namespace Ultima
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#endif
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