scummvm/engines/ultima/nuvie/sound/sound.h
2020-02-01 13:13:51 -08:00

65 lines
1.8 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef NUVIE_SOUND_SOUND_H
#define NUVIE_SOUND_SOUND_H
#include "ultima/nuvie/core/game.h"
#include "ultima/shared/std/string.h"
#include "ultima/shared/std/containers.h"
namespace Ultima {
namespace Nuvie {
using Std::string;
using Std::list;
using Std::map;
using Std::vector;
class Sound {
public:
virtual ~Sound() {};
virtual bool Play(bool looping = false) = 0;
virtual bool Stop() = 0;
virtual bool FadeOut(float seconds) = 0;
virtual bool SetVolume(uint8 volume) = 0; //range 0..255
string GetName() {
return m_Filename;
}
protected:
string m_Filename;
// static SoundManager *gpSM;
};
class SoundCollection {
public:
Sound *Select() {
int i = NUVIE_RAND() % m_Sounds.size();
return m_Sounds[i];
}; //randomly select one from the list
vector<Sound *> m_Sounds;
};
} // End of namespace Nuvie
} // End of namespace Ultima
#endif