scummvm/engines/ultima/nuvie/sound/sfx_manager.h
2020-02-01 13:13:51 -08:00

58 lines
1.7 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef NUVIE_SOUND_SFX_MANAGER_H
#define NUVIE_SOUND_SFX_MANAGER_H
#include "ultima/nuvie/core/nuvie_defs.h"
#include "ultima/nuvie/conf/configuration.h"
#include "audio/mixer.h"
#include "ultima/nuvie/sound/sfx.h"
namespace Ultima {
namespace Nuvie {
class SfxManager {
public:
SfxManager(Configuration *cfg, Audio::Mixer *m) : config(cfg), mixer(m) {
sfx_duration = 0;
};
virtual ~SfxManager() {};
virtual bool playSfx(SfxIdType sfx_id, uint8 volume) = 0;
virtual bool playSfxLooping(SfxIdType sfx_id, Audio::SoundHandle *handle, uint8 volume) = 0;
uint32 getLastSfxDuration() {
return sfx_duration;
}
protected:
Configuration *config;
Audio::Mixer *mixer;
uint32 sfx_duration; //duration of the last sfx played in milliseconds.
};
} // End of namespace Nuvie
} // End of namespace Ultima
#endif