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50 lines
1.7 KiB
C++
50 lines
1.7 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#ifndef NUVIE_SOUND_ADLIB_SFX_MANAGER_H
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#define NUVIE_SOUND_ADLIB_SFX_MANAGER_H
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#include "ultima/nuvie/core/nuvie_defs.h"
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#include "ultima/nuvie/conf/configuration.h"
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#include "audio/mixer.h"
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#include "ultima/nuvie/sound/sfx_manager.h"
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#include "audio/audiostream.h"
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namespace Ultima {
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namespace Nuvie {
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class AdLibSfxManager : public SfxManager {
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public:
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AdLibSfxManager(Configuration *cfg, Audio::Mixer *m);
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~AdLibSfxManager() override;
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bool playSfx(SfxIdType sfx_id, uint8 volume) override;
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bool playSfxLooping(SfxIdType sfx_id, Audio::SoundHandle *handle, uint8 volume) override;
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private:
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void playSoundSample(Audio::AudioStream *stream, Audio::SoundHandle *looping_handle, uint8 volume);
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};
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} // End of namespace Nuvie
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} // End of namespace Ultima
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#endif
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