mirror of
https://github.com/scummvm/scummvm.git
synced 2025-04-02 10:52:32 -04:00
86 lines
2.9 KiB
C++
86 lines
2.9 KiB
C++
/* ScummVM - Graphic Adventure Engine
|
|
*
|
|
* ScummVM is the legal property of its developers, whose names
|
|
* are too numerous to list here. Please refer to the COPYRIGHT
|
|
* file distributed with this source distribution.
|
|
*
|
|
* This program is free software; you can redistribute it and/or
|
|
* modify it under the terms of the GNU General Public License
|
|
* as published by the Free Software Foundation; either version 2
|
|
* of the License, or (at your option) any later version.
|
|
*
|
|
* This program is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU General Public License
|
|
* along with this program; if not, write to the Free Software
|
|
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
|
*
|
|
*/
|
|
|
|
#ifndef NUVIE_SAVE_OBJ_LIST_H
|
|
#define NUVIE_SAVE_OBJ_LIST_H
|
|
|
|
namespace Ultima {
|
|
namespace Nuvie {
|
|
|
|
#define OBJLIST_OFFSET_PARTY_NAMES 0xf00
|
|
#define OBJLIST_OFFSET_PARTY_ROSTER 0xfe0
|
|
#define OBJLIST_OFFSET_NUM_IN_PARTY 0xff0
|
|
|
|
//U6 specific offsets
|
|
#define OBJLIST_OFFSET_U6_MOVEMENT_POINTS 0x14f1
|
|
#define OBJLIST_OFFSET_U6_TALK_FLAGS 0x17f1
|
|
#define OBJLIST_OFFSET_U6_MOVEMENT_FLAGS 0x19f1
|
|
#define OBJLIST_OFFSET_U6_QUEST_FLAG 0x1bf1
|
|
#define OBJLIST_OFFSET_U6_REST_COUNTER 0x1bf2
|
|
#define OBJLIST_OFFSET_U6_GAMETIME 0x1bf3
|
|
#define OBJLIST_OFFSET_U6_KARMA 0x1bf9
|
|
|
|
#define OBJLIST_OFFSET_U6_WIND_DIR 0x1bfa
|
|
#define OBJLIST_OFFSET_U6_TIMERS 0x1c03
|
|
#define OBJLIST_OFFSET_U6_ECLIPSE 0x1c12
|
|
#define OBJLIST_OFFSET_U6_ALCOHOL 0x1c17
|
|
#define OBJLIST_OFFSET_U6_MOONSTONES 0x1c1b
|
|
#define OBJLIST_OFFSET_U6_GARGISH_LANG 0x1c5f
|
|
|
|
#define OBJLIST_OFFSET_U6_COMBAT_MODE 0x1c69
|
|
#define OBJLIST_OFFSET_U6_SOLO_MODE 0x1c6a
|
|
#define OBJLIST_OFFSET_U6_COMMAND_BAR 0x1c6c
|
|
#define OBJLIST_OFFSET_U6_GENDER 0x1c71
|
|
|
|
//MD specific offsets
|
|
|
|
#define OBJLIST_OFFSET_MD_MOVEMENT_POINTS 0x15f1
|
|
#define OBJLIST_OFFSET_MD_TALK_FLAGS 0x18f1
|
|
#define OBJLIST_OFFSET_MD_MOVEMENT_FLAGS 0x1af1
|
|
#define OBJLIST_OFFSET_MD_BLUE_BERRY_COUNTER 0x1d05
|
|
#define OBJLIST_OFFSET_MD_COMMAND_BAR 0x1d26
|
|
#define OBJLIST_OFFSET_MD_GENDER 0x1d27
|
|
#define OBJLIST_OFFSET_MD_BERRY_TIMERS 0x1d2f
|
|
|
|
//WOU specific offsets (MD and SE)
|
|
|
|
#define OBJLIST_OFFSET_WOU_GAMETIME 0x1cf3
|
|
|
|
#define OBJLIST_PARTY_MODE 0xff
|
|
|
|
//u6 wind direction
|
|
#define OBJLIST_U6_WIND_DIR_N 0
|
|
#define OBJLIST_U6_WIND_DIR_NE 1
|
|
#define OBJLIST_U6_WIND_DIR_E 2
|
|
#define OBJLIST_U6_WIND_DIR_SE 3
|
|
#define OBJLIST_U6_WIND_DIR_S 4
|
|
#define OBJLIST_U6_WIND_DIR_SW 5
|
|
#define OBJLIST_U6_WIND_DIR_W 6
|
|
#define OBJLIST_U6_WIND_DIR_NW 7
|
|
#define OBJLIST_U6_WIND_DIR_C 0xff
|
|
|
|
#define OBJLIST_OFFSET_SE_COMMAND_BAR 0x1d6c
|
|
|
|
} // End of namespace Nuvie
|
|
} // End of namespace Ultima
|
|
|
|
#endif
|