scummvm/engines/ultima/nuvie/save/obj_list.h
2020-02-01 13:13:51 -08:00

86 lines
2.9 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef NUVIE_SAVE_OBJ_LIST_H
#define NUVIE_SAVE_OBJ_LIST_H
namespace Ultima {
namespace Nuvie {
#define OBJLIST_OFFSET_PARTY_NAMES 0xf00
#define OBJLIST_OFFSET_PARTY_ROSTER 0xfe0
#define OBJLIST_OFFSET_NUM_IN_PARTY 0xff0
//U6 specific offsets
#define OBJLIST_OFFSET_U6_MOVEMENT_POINTS 0x14f1
#define OBJLIST_OFFSET_U6_TALK_FLAGS 0x17f1
#define OBJLIST_OFFSET_U6_MOVEMENT_FLAGS 0x19f1
#define OBJLIST_OFFSET_U6_QUEST_FLAG 0x1bf1
#define OBJLIST_OFFSET_U6_REST_COUNTER 0x1bf2
#define OBJLIST_OFFSET_U6_GAMETIME 0x1bf3
#define OBJLIST_OFFSET_U6_KARMA 0x1bf9
#define OBJLIST_OFFSET_U6_WIND_DIR 0x1bfa
#define OBJLIST_OFFSET_U6_TIMERS 0x1c03
#define OBJLIST_OFFSET_U6_ECLIPSE 0x1c12
#define OBJLIST_OFFSET_U6_ALCOHOL 0x1c17
#define OBJLIST_OFFSET_U6_MOONSTONES 0x1c1b
#define OBJLIST_OFFSET_U6_GARGISH_LANG 0x1c5f
#define OBJLIST_OFFSET_U6_COMBAT_MODE 0x1c69
#define OBJLIST_OFFSET_U6_SOLO_MODE 0x1c6a
#define OBJLIST_OFFSET_U6_COMMAND_BAR 0x1c6c
#define OBJLIST_OFFSET_U6_GENDER 0x1c71
//MD specific offsets
#define OBJLIST_OFFSET_MD_MOVEMENT_POINTS 0x15f1
#define OBJLIST_OFFSET_MD_TALK_FLAGS 0x18f1
#define OBJLIST_OFFSET_MD_MOVEMENT_FLAGS 0x1af1
#define OBJLIST_OFFSET_MD_BLUE_BERRY_COUNTER 0x1d05
#define OBJLIST_OFFSET_MD_COMMAND_BAR 0x1d26
#define OBJLIST_OFFSET_MD_GENDER 0x1d27
#define OBJLIST_OFFSET_MD_BERRY_TIMERS 0x1d2f
//WOU specific offsets (MD and SE)
#define OBJLIST_OFFSET_WOU_GAMETIME 0x1cf3
#define OBJLIST_PARTY_MODE 0xff
//u6 wind direction
#define OBJLIST_U6_WIND_DIR_N 0
#define OBJLIST_U6_WIND_DIR_NE 1
#define OBJLIST_U6_WIND_DIR_E 2
#define OBJLIST_U6_WIND_DIR_SE 3
#define OBJLIST_U6_WIND_DIR_S 4
#define OBJLIST_U6_WIND_DIR_SW 5
#define OBJLIST_U6_WIND_DIR_W 6
#define OBJLIST_U6_WIND_DIR_NW 7
#define OBJLIST_U6_WIND_DIR_C 0xff
#define OBJLIST_OFFSET_SE_COMMAND_BAR 0x1d6c
} // End of namespace Nuvie
} // End of namespace Ultima
#endif