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Previously, notifying bots to the end of a speech fragment was done in ~TTtalker. Which caused problems when in progress talkers were freed when exiting the game with a speech was in progress, since it would try to start the next following speech fragment.
53 lines
1.8 KiB
C++
53 lines
1.8 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#include "titanic/true_talk/tt_talker.h"
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#include "titanic/messages/messages.h"
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#include "titanic/pet_control/pet_control.h"
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namespace Titanic {
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void TTtalker::speechStarted(const CString &dialogueStr, uint dialogueId, uint speechDuration) {
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_line = dialogueStr;
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_dialogueId = dialogueId;
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CTrueTalkNotifySpeechStartedMsg msg(speechDuration, dialogueId, 0);
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msg.execute(_npc, nullptr, MSGFLAG_BREAK_IF_HANDLED);
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}
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void TTtalker::endSpeech(int val) {
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_done = true;
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_talkEndState = val;
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}
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void TTtalker::speechEnded() {
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CPetControl *petControl = _npc->getPetControl();
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if (petControl)
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// Add in final line
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petControl->convAddLine(_line);
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// Notify the end of the speech
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CTrueTalkNotifySpeechEndedMsg endedMsg(_talkEndState, _dialogueId);
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endedMsg.execute(_npc, nullptr, MSGFLAG_BREAK_IF_HANDLED);
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}
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} // End of namespace Titanic
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