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101 lines
2.8 KiB
C++
101 lines
2.8 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#ifndef TITANIC_MAITRED_SCRIPT_H
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#define TITANIC_MAITRED_SCRIPT_H
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#include "titanic/true_talk/tt_npc_script.h"
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namespace Titanic {
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class MaitreDScript : public TTnpcScript {
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private:
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TTmapEntryArray _states;
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TTsentenceEntries _sentences1;
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int _answerCtr;
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private:
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/**
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* Setup sentence data
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*/
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void setupSentences();
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/**
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* Alter dialogue Id based on current NPC state
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*/
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uint getStateDialogueId(uint oldId, uint newId);
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/**
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* Starts the MaitreD fighting, if he isn't already
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*/
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void startFighting();
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/**
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* Stops the MaitreD fighting
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*/
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void stopFighting(bool flag);
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/**
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* Sets flags 10 to different values based on the passed
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* dialogue Id
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*/
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void setFlags10(uint newId, uint index);
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/**
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* Does preprocessing for the sentence
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*/
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int preprocess(const TTroomScript *roomScript, const TTsentence *sentence);
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public:
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MaitreDScript(int val1, const char *charClass, int v2,
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const char *charName, int v3, int val2);
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/**
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* Chooses and adds a conversation response based on a specified tag Id.
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*/
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int chooseResponse(const TTroomScript *roomScript, const TTsentence *sentence, uint tag) override;
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/**
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* Does NPC specific processing of the parsed sentence
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*/
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int process(const TTroomScript *roomScript, const TTsentence *sentence) override;
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/**
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* Called when the script/id changes
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*/
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ScriptChangedResult scriptChanged(const TTroomScript *roomScript, uint id) override;
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int handleQuote(const TTroomScript *roomScript, const TTsentence *sentence,
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uint tag1, uint tag2, uint remainder) override;
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/**
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* Handles updating NPC state based on specified dialogue Ids and dial positions
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*/
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int updateState(uint oldId, uint newId, int index) override;
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/**
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* Handles getting a pre-response
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*/
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int preResponse(uint id) override;
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};
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} // End of namespace Titanic
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#endif /* TITANIC_MAITRED_SCRIPT_H */
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