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Renamed rince.* files to movers to be more game independent. Added elementary support for Noir movers which can use different logic. Allows game to boot to the first interactive scene, but there is no 3D model rendered (that is WIP). |
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.. | ||
noir | ||
actors.cpp | ||
actors.h | ||
adpcm.cpp | ||
adpcm.h | ||
anim.cpp | ||
anim.h | ||
background.cpp | ||
background.h | ||
bg.cpp | ||
bmv.cpp | ||
bmv.h | ||
cliprect.cpp | ||
cliprect.h | ||
config.cpp | ||
config.h | ||
configure.engine | ||
credits.pl | ||
cursor.cpp | ||
cursor.h | ||
debugger.cpp | ||
debugger.h | ||
detection.cpp | ||
detection.h | ||
detection_tables.h | ||
dialogs.cpp | ||
dialogs.h | ||
drives.cpp | ||
drives.h | ||
dw.h | ||
effect.cpp | ||
events.cpp | ||
events.h | ||
faders.cpp | ||
faders.h | ||
film.h | ||
font.cpp | ||
font.h | ||
graphics.cpp | ||
graphics.h | ||
handle.cpp | ||
handle.h | ||
heapmem.cpp | ||
heapmem.h | ||
mareels.cpp | ||
mareels.h | ||
metaengine.cpp | ||
module.mk | ||
move.cpp | ||
move.h | ||
movers.cpp | ||
movers.h | ||
multiobj.cpp | ||
multiobj.h | ||
music.cpp | ||
music.h | ||
object.cpp | ||
object.h | ||
palette.cpp | ||
palette.h | ||
pcode.cpp | ||
pcode.h | ||
pdisplay.cpp | ||
pdisplay.h | ||
pid.h | ||
play.cpp | ||
play.h | ||
polygons.cpp | ||
polygons.h | ||
POTFILES | ||
saveload.cpp | ||
savescn.cpp | ||
savescn.h | ||
scene.cpp | ||
scene.h | ||
sched.cpp | ||
sched.h | ||
scn.cpp | ||
scn.h | ||
scroll.cpp | ||
scroll.h | ||
sound.cpp | ||
sound.h | ||
strres.cpp | ||
strres.h | ||
sysvar.cpp | ||
sysvar.h | ||
text.cpp | ||
text.h | ||
timers.cpp | ||
timers.h | ||
tinlib.cpp | ||
tinlib.h | ||
tinsel.cpp | ||
tinsel.h | ||
token.cpp | ||
token.h |