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The music tab file in the PSX demo seems to be truncated and we were seeking beyond the end of the file for some music (such as the one for the menu), and then trying to read without any checks that either the seek or read succeeded. This caused the code to then use uninitialized variables causing random issues (such as getting some noise). We now ignore the music id that are beyond the end of the broken tab file.
335 lines
9.3 KiB
C++
335 lines
9.3 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#include "common/file.h"
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#include "common/util.h"
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#include "common/textconsole.h"
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#include "sword1/sword1.h"
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#include "sword1/music.h"
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#include "audio/mixer.h"
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#include "audio/audiostream.h"
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#include "audio/decoders/aiff.h"
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#include "audio/decoders/flac.h"
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#include "audio/decoders/mp3.h"
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#include "audio/decoders/vorbis.h"
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#include "audio/decoders/wave.h"
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#include "audio/decoders/xa.h"
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#define SMP_BUFSIZE 8192
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namespace Sword1 {
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// This means fading takes 3 seconds.
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#define FADE_LENGTH 3
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// These functions are only called from Music, so I'm just going to
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// assume that if locking is needed it has already been taken care of.
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bool MusicHandle::play(const Common::String &filename, bool loop) {
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stop();
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// FIXME: How about using AudioStream::openStreamFile instead of the code below?
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// I.e.:
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//_audioSource = Audio::AudioStream::openStreamFile(fileBase, 0, 0, loop ? 0 : 1);
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Audio::RewindableAudioStream *stream = 0;
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#ifdef USE_FLAC
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if (!stream) {
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if (_file.open(filename + ".flac")) {
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stream = Audio::makeFLACStream(&_file, DisposeAfterUse::NO);
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if (!stream)
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_file.close();
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}
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}
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if (!stream) {
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if (_file.open(filename + ".fla")) {
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stream = Audio::makeFLACStream(&_file, DisposeAfterUse::NO);
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if (!stream)
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_file.close();
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}
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}
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#endif
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#ifdef USE_VORBIS
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if (!stream) {
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if (_file.open(filename + ".ogg")) {
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stream = Audio::makeVorbisStream(&_file, DisposeAfterUse::NO);
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if (!stream)
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_file.close();
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}
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}
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#endif
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#ifdef USE_MAD
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if (!stream) {
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if (_file.open(filename + ".mp3")) {
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stream = Audio::makeMP3Stream(&_file, DisposeAfterUse::NO);
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if (!stream)
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_file.close();
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}
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}
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#endif
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if (!stream) {
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if (_file.open(filename + ".wav"))
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stream = Audio::makeWAVStream(&_file, DisposeAfterUse::NO);
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}
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if (!stream) {
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if (_file.open(filename + ".aif"))
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stream = Audio::makeAIFFStream(&_file, DisposeAfterUse::NO);
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}
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if (!stream)
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return false;
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_audioSource = Audio::makeLoopingAudioStream(stream, loop ? 0 : 1);
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fadeUp();
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return true;
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}
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bool MusicHandle::playPSX(uint16 id, bool loop) {
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stop();
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if (!_file.isOpen())
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if (!_file.open("tunes.dat"))
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return false;
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Common::File tableFile;
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if (!tableFile.open("tunes.tab"))
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return false;
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// The PSX demo has a broken/truncated tunes.tab. So we check here that the offset is not
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// beyond the end of the file.
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int32 tableOffset = (id - 1) * 8;
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if (tableOffset >= tableFile.size())
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return false;
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tableFile.seek(tableOffset, SEEK_SET);
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uint32 offset = tableFile.readUint32LE() * 0x800;
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uint32 size = tableFile.readUint32LE();
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tableFile.close();
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// Because of broken tunes.dat/tab in psx demo, also check that tune offset is
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// not over file size
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if ((size != 0) && (size != 0xffffffff) && ((int32)(offset + size) <= _file.size())) {
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_file.seek(offset, SEEK_SET);
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_audioSource = Audio::makeLoopingAudioStream(Audio::makeXAStream(_file.readStream(size), 11025), loop ? 0 : 1);
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fadeUp();
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} else {
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_audioSource = NULL;
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return false;
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}
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return true;
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}
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void MusicHandle::fadeDown() {
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if (streaming()) {
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if (_fading < 0)
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_fading = -_fading;
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else if (_fading == 0)
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_fading = FADE_LENGTH * getRate();
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_fadeSamples = FADE_LENGTH * getRate();
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}
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}
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void MusicHandle::fadeUp() {
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if (streaming()) {
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if (_fading > 0)
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_fading = -_fading;
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else if (_fading == 0)
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_fading = -1;
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_fadeSamples = FADE_LENGTH * getRate();
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}
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}
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bool MusicHandle::endOfData() const {
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return !streaming();
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}
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// if we don't have an audiosource, return some dummy values.
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bool MusicHandle::streaming() const {
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return (_audioSource) ? (!_audioSource->endOfStream()) : false;
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}
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bool MusicHandle::isStereo() const {
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return (_audioSource) ? _audioSource->isStereo() : false;
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}
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int MusicHandle::getRate() const {
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return (_audioSource) ? _audioSource->getRate() : 11025;
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}
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int MusicHandle::readBuffer(int16 *buffer, const int numSamples) {
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int totalSamples = 0;
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int16 *bufStart = buffer;
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if (!_audioSource)
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return 0;
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int expectedSamples = numSamples;
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while ((expectedSamples > 0) && _audioSource) { // _audioSource becomes NULL if we reach EOF and aren't looping
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int samplesReturned = _audioSource->readBuffer(buffer, expectedSamples);
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buffer += samplesReturned;
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totalSamples += samplesReturned;
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expectedSamples -= samplesReturned;
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if ((expectedSamples > 0) && _audioSource->endOfData()) {
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debug(2, "Music reached EOF");
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stop();
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}
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}
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// buffer was filled, now do the fading (if necessary)
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int samplePos = 0;
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while ((_fading > 0) && (samplePos < totalSamples)) { // fade down
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--_fading;
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bufStart[samplePos] = (bufStart[samplePos] * _fading) / _fadeSamples;
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samplePos++;
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if (_fading == 0) {
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stop();
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// clear the rest of the buffer
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memset(bufStart + samplePos, 0, (totalSamples - samplePos) * 2);
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return samplePos;
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}
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}
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while ((_fading < 0) && (samplePos < totalSamples)) { // fade up
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bufStart[samplePos] = -(bufStart[samplePos] * --_fading) / _fadeSamples;
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if (_fading <= -_fadeSamples)
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_fading = 0;
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}
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return totalSamples;
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}
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void MusicHandle::stop() {
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delete _audioSource;
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_audioSource = NULL;
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_file.close();
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_fading = 0;
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}
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Music::Music(Audio::Mixer *pMixer) {
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_mixer = pMixer;
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_sampleRate = pMixer->getOutputRate();
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_converter[0] = NULL;
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_converter[1] = NULL;
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_volumeL = _volumeR = 192;
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_mixer->playStream(Audio::Mixer::kPlainSoundType, &_soundHandle, this, -1, Audio::Mixer::kMaxChannelVolume, 0, DisposeAfterUse::NO, true);
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}
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Music::~Music() {
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_mixer->stopHandle(_soundHandle);
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delete _converter[0];
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delete _converter[1];
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}
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void Music::mixer(int16 *buf, uint32 len) {
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Common::StackLock lock(_mutex);
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memset(buf, 0, 2 * len * sizeof(int16));
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for (int i = 0; i < ARRAYSIZE(_handles); i++)
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if (_handles[i].streaming() && _converter[i])
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_converter[i]->flow(_handles[i], buf, len, _volumeL, _volumeR);
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}
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void Music::setVolume(uint8 volL, uint8 volR) {
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_volumeL = (Audio::st_volume_t)volL;
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_volumeR = (Audio::st_volume_t)volR;
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}
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void Music::giveVolume(uint8 *volL, uint8 *volR) {
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*volL = (uint8)_volumeL;
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*volR = (uint8)_volumeR;
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}
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void Music::startMusic(int32 tuneId, int32 loopFlag) {
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if (strlen(_tuneList[tuneId]) > 0) {
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int newStream = 0;
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_mutex.lock();
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if (_handles[0].streaming() && _handles[1].streaming()) {
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int streamToStop;
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// Both streams playing - one must be forced to stop.
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if (!_handles[0].fading() && !_handles[1].fading()) {
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// None of them are fading. Shouldn't happen,
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// so it doesn't matter which one we pick.
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streamToStop = 0;
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} else if (_handles[0].fading() && !_handles[1].fading()) {
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// Stream 0 is fading, so pick that one.
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streamToStop = 0;
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} else if (!_handles[0].fading() && _handles[1].fading()) {
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// Stream 1 is fading, so pick that one.
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streamToStop = 1;
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} else {
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// Both streams are fading. Pick the one that
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// is closest to silent.
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if (ABS(_handles[0].fading()) < ABS(_handles[1].fading()))
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streamToStop = 0;
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else
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streamToStop = 1;
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}
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_handles[streamToStop].stop();
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}
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if (_handles[0].streaming()) {
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_handles[0].fadeDown();
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newStream = 1;
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} else if (_handles[1].streaming()) {
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_handles[1].fadeDown();
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newStream = 0;
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}
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delete _converter[newStream];
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_converter[newStream] = NULL;
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_mutex.unlock();
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/* The handle will load the music file now. It can take a while, so unlock
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the mutex before, to have the soundthread playing normally.
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As the corresponding _converter is NULL, the handle will be ignored by the playing thread */
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if (SwordEngine::isPsx()) {
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if (_handles[newStream].playPSX(tuneId, loopFlag != 0)) {
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_mutex.lock();
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_converter[newStream] = Audio::makeRateConverter(_handles[newStream].getRate(), _mixer->getOutputRate(), _handles[newStream].isStereo(), false);
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_mutex.unlock();
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}
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} else if (_handles[newStream].play(_tuneList[tuneId], loopFlag != 0)) {
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_mutex.lock();
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_converter[newStream] = Audio::makeRateConverter(_handles[newStream].getRate(), _mixer->getOutputRate(), _handles[newStream].isStereo(), false);
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_mutex.unlock();
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} else {
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if (tuneId != 81) // file 81 was apparently removed from BS.
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warning("Can't find music file %s", _tuneList[tuneId]);
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}
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} else {
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_mutex.lock();
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if (_handles[0].streaming())
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_handles[0].fadeDown();
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if (_handles[1].streaming())
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_handles[1].fadeDown();
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_mutex.unlock();
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}
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}
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void Music::fadeDown() {
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Common::StackLock lock(_mutex);
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for (int i = 0; i < ARRAYSIZE(_handles); i++)
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if (_handles[i].streaming())
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_handles[i].fadeDown();
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}
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} // End of namespace Sword1
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