scummvm/engines/pink/objects/actors/cursor_actor.h
2020-06-04 20:51:11 +03:00

56 lines
1.6 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef PINK_CURSOR_ACTOR_H
#define PINK_CURSOR_ACTOR_H
#include "common/debug.h"
#include "pink/pink.h"
#include "pink/objects/actions/action_cel.h"
#include "pink/objects/actors/actor.h"
namespace Pink {
class CursorActor : public Actor {
public:
void toConsole() const override {
debugC(6, kPinkDebugLoadingObjects, "CursorActor: _name = %s", _name.c_str());
for (uint i = 0; i < _actions.size(); ++i) {
_actions[i]->toConsole();
}
}
bool isCursor() const override {
return true;
}
void setCursorItem(const Common::String &name, Common::Point point) {
if (!_action || _action->getName() != name)
setAction(name);
static_cast<ActionCEL*>(_action)->setCenter(point);
}
};
} // End of namespace Pink
#endif