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87 lines
2.7 KiB
C++
87 lines
2.7 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#include "common/debug.h"
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#include "pink/archive.h"
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#include "pink/pink.h"
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#include "pink/director.h"
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#include "pink/sound.h"
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#include "pink/objects/actions/action_sound.h"
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#include "pink/objects/actors/actor.h"
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#include "pink/objects/pages/game_page.h"
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namespace Pink {
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ActionSound::~ActionSound() {
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end();
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}
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void ActionSound::deserialize(Archive &archive) {
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Action::deserialize(archive);
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_fileName = archive.readString();
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_volume = archive.readDWORD();
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assert(_volume <= 100);
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_isLoop = (bool)archive.readDWORD();
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_isBackground = (bool)archive.readDWORD();
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}
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void ActionSound::toConsole() const {
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debugC(6, kPinkDebugLoadingObjects, "\tActionSound: _name = %s, _fileName = %s, _volume = %u, _isLoop = %u,"
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" _isBackground = %u", _name.c_str(), _fileName.c_str(), _volume, _isLoop, _isBackground);
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}
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void ActionSound::start() {
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Audio::Mixer::SoundType soundType = _isBackground ? Audio::Mixer::kMusicSoundType : Audio::Mixer::kSFXSoundType;
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Page *page = _actor->getPage();
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if (!_isLoop) {
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Director *director = page->getGame()->getDirector();
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director->addSound(this);
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} else
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_actor->endAction();
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_sound.play(page->getResourceStream(_fileName), soundType, _volume, 0, _isLoop);
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debugC(6, kPinkDebugActions, "Actor %s has now ActionSound %s", _actor->getName().c_str(), _name.c_str());
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}
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void ActionSound::end() {
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_sound.stop();
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if (!_isLoop) {
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Director *director = _actor->getPage()->getGame()->getDirector();
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director->removeSound(this);
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}
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debugC(6, kPinkDebugActions, "ActionSound %s of Actor %s is ended", _name.c_str(), _actor->getName().c_str());
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}
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void ActionSound::update() {
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if (!_sound.isPlaying())
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_actor->endAction();
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}
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void ActionSound::pause(bool paused) {
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_sound.pause(paused);
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}
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} // End of namespace Pink
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