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74 lines
2.3 KiB
C++
74 lines
2.3 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#ifndef ILLUSIONS_BBDOU_MENUSYSTEM_BBDOU_H
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#define ILLUSIONS_BBDOU_MENUSYSTEM_BBDOU_H
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#include "illusions/menusystem.h"
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namespace Illusions {
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enum {
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kBBDOUMainMenu,
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kBBDOUPauseMenu,
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kBBDOULoadGameMenu,
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kBBDOUSaveGameMenu,
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kBBDOUGameSavedMenu,
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kBBDOUSaveFailedMenu,
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kBBDOULoadFailedMenu,
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kBBDOULastMenuIndex
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};
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class IllusionsEngine_BBDOU;
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class BBDOUMenuSystem : public BaseMenuSystem {
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public:
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BBDOUMenuSystem(IllusionsEngine_BBDOU *vm);
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~BBDOUMenuSystem() override;
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void runMenu(MenuChoiceOffsets menuChoiceOffsets, int16 *menuChoiceOffset,
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uint32 menuId, uint32 duration, uint timeOutMenuChoiceIndex, uint32 menuCallerThreadId);
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public://protected:
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IllusionsEngine_BBDOU *_vm;
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BaseMenu *_menus[kBBDOULastMenuIndex];
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void clearMenus();
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void freeMenus();
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BaseMenu *getMenuById(int menuId) override;
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BaseMenu *createMenuById(int menuId);
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BaseMenu *createMainMenu();
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BaseMenu *createPauseMenu();
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BaseMenu *createLoadGameMenu();
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BaseMenu *createSaveGameMenu();
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BaseMenu *createGameSavedMenu();
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BaseMenu *createSaveFailedMenu();
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BaseMenu *createLoadFailedMenu();
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BaseMenu *createOptionsMenu();
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int convertRootMenuId(uint32 menuId);
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bool initMenuCursor() override;
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int getGameState() override;
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void setGameState(int gameState) override;
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void setMenuCursorNum(int cursorNum) override;
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void playSoundEffect(int sfxId) override;
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};
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} // End of namespace Illusions
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#endif // ILLUSIONS_BBDOU_MENUSYSTEM_BBDOU_H
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