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https://github.com/scummvm/scummvm.git
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174 lines
5 KiB
C++
174 lines
5 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#include "illusions/illusions.h"
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#include "illusions/actor.h"
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#include "illusions/cursor.h"
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#include "illusions/bbdou/illusions_bbdou.h"
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#include "illusions/bbdou/menusystem_bbdou.h"
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namespace Illusions {
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// BBDOUMenuSystem
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BBDOUMenuSystem::BBDOUMenuSystem(IllusionsEngine_BBDOU *vm)
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: BaseMenuSystem(vm), _vm(vm) {
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clearMenus();
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}
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BBDOUMenuSystem::~BBDOUMenuSystem() {
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freeMenus();
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}
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void BBDOUMenuSystem::runMenu(MenuChoiceOffsets menuChoiceOffsets, int16 *menuChoiceOffset,
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uint32 menuId, uint32 duration, uint timeOutMenuChoiceIndex, uint32 menuCallerThreadId) {
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debug(0, "BBDOUMenuSystem::runMenu(%08X)", menuId);
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setTimeOutDuration(duration, timeOutMenuChoiceIndex);
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setMenuCallerThreadId(menuCallerThreadId);
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setMenuChoiceOffsets(menuChoiceOffsets, menuChoiceOffset);
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int rootMenuId = convertRootMenuId(menuId);
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BaseMenu *rootMenu = getMenuById(rootMenuId);
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openMenu(rootMenu);
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}
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void BBDOUMenuSystem::clearMenus() {
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for (int i = 0; i < kBBDOULastMenuIndex; ++i) {
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_menus[i] = 0;
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}
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}
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void BBDOUMenuSystem::freeMenus() {
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for (int i = 0; i < kBBDOULastMenuIndex; ++i) {
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delete _menus[i];
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}
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}
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BaseMenu *BBDOUMenuSystem::getMenuById(int menuId) {
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if (!_menus[menuId])
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_menus[menuId] = createMenuById(menuId);
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return _menus[menuId];
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}
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BaseMenu *BBDOUMenuSystem::createMenuById(int menuId) {
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switch (menuId) {
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case kBBDOUMainMenu:
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return createMainMenu();
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case kBBDOUPauseMenu:
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return createPauseMenu();
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// TODO Other menus
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default:
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error("BBDOUMenuSystem::createMenuById() Invalid menu id %d", menuId);
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}
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}
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BaseMenu *BBDOUMenuSystem::createMainMenu() {
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return 0; // TODO
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}
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BaseMenu *BBDOUMenuSystem::createLoadGameMenu() {
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return 0; // TODO
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}
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BaseMenu *BBDOUMenuSystem::createOptionsMenu() {
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return 0; // TODO
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}
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BaseMenu *BBDOUMenuSystem::createPauseMenu() {
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BaseMenu *menu = new BaseMenu(this, 0x00120003, 218, 150, 80, 20, 1);
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menu->addText(" Game Paused");
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menu->addText("-------------------");
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menu->addMenuItem(new MenuItem("Resume", new MenuActionReturnChoice(this, 1)));
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// menu->addMenuItem(new MenuItem("Load Game", new MenuActionLoadGame(this, 1)));
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// TODO menu->addMenuItem(new MenuItem("Save Game", new MenuActionSaveGame(this, 11)));
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// TODO menu->addMenuItem(new MenuItem("Restart Game", new MenuActionEnterQueryMenu(this, kDuckmanQueryRestartMenu, 2)));
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// TODO menu->addMenuItem(new MenuItem("Options", new MenuActionEnterMenu(this, kDuckmanOptionsMenu)));
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// menu->addMenuItem(new MenuItem("Quit Game", new MenuActionEnterQueryMenu(this, kDuckmanQueryQuitMenu, 23)));
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return menu;
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}
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int BBDOUMenuSystem::convertRootMenuId(uint32 menuId) {
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switch (menuId) {
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case 0x1C0001:
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return kBBDOUMainMenu;
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case 0x1C0002:
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return kBBDOUPauseMenu;
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case 0x1C0006:
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return kBBDOULoadGameMenu;
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case 0x1C0007:
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return kBBDOUSaveGameMenu;
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case 0x1C0008:
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return kBBDOUGameSavedMenu;
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case 0x1C0009:
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return kBBDOUSaveFailedMenu;
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case 0x1C000A:
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return kBBDOULoadFailedMenu;
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/* Unused/unimplemented debug menus
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case 0x1C0003: debugStartMenu
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case 0x1C0004: debugPauseMenu
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case 0x1C0005: unitTestsMenu
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*/
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default:
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error("BBDOUMenuSystem() Menu ID %08X not found", menuId);
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}
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}
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bool BBDOUMenuSystem::initMenuCursor() {
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bool cursorInitialVisibleFlag = false;
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Control *cursorControl = _vm->getObjectControl(0x40004);
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if (cursorControl) {
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if (cursorControl->_flags & 1) {
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cursorInitialVisibleFlag = false;
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} else {
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cursorInitialVisibleFlag = true;
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cursorControl->appearActor();
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}
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} else {
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Common::Point pos = _vm->getNamedPointPosition(0x70023);
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_vm->_controls->placeActor(0x50001, pos, 0x60001, 0x40004, 0);
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cursorControl = _vm->getObjectControl(0x40004);
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}
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return cursorInitialVisibleFlag;
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}
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int BBDOUMenuSystem::getGameState() {
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return _vm->_cursor->_status;
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}
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void BBDOUMenuSystem::setMenuCursorNum(int cursorNum) {
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Control *mouseCursor = _vm->getObjectControl(0x40004);
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_vm->_cursor->setActorIndex(5, cursorNum, 0);
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mouseCursor->startSequenceActor(0x60001, 2, 0);
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}
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void BBDOUMenuSystem::setGameState(int gameState) {
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_vm->_cursor->_status = gameState;
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}
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void BBDOUMenuSystem::playSoundEffect(int sfxId) {
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// TODO
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}
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} // End of namespace Illusions
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