scummvm/engines/illusions/bbdou/bbdou_cursor.h

106 lines
3 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef ILLUSIONS_BBDOU_BBDOU_CURSOR_H
#define ILLUSIONS_BBDOU_BBDOU_CURSOR_H
#include "illusions/specialcode.h"
namespace Illusions {
class IllusionsEngine_BBDOU;
class BbdouSpecialCode;
class Control;
struct VerbState {
int _cursorState;
bool _verbActive[32];
uint32 _verbId;
bool _isBubbleVisible;
uint32 _objectIds[2];
int16 _index;
bool _flag56;
int _minPriority;
};
struct CursorData {
int _mode;
int _mode2;
uint32 _verbId1;
uint32 _progResKeywordId;
VerbState _verbState;
uint32 _currOverlappedObjectId;
uint32 _overlappedObjectId;
uint32 _sequenceId;
uint32 _sequenceId2;
uint32 _holdingObjectId;
uint32 _holdingObjectId2;
int _visibleCtr;
uint32 _causeThreadId1;
uint32 _causeThreadId2;
int16 _field90;
uint _flags;
uint32 _currCursorTrackingSequenceId;
int16 _idleCtr;
};
struct CursorSequence {
uint32 _objectId;
uint32 _sequenceId;
CursorSequence() : _objectId(0), _sequenceId(0) {}
};
const uint kMaxCursorSequences = 100;
class BbdouCursor {
public:
BbdouCursor(IllusionsEngine_BBDOU *vm, BbdouSpecialCode *bbdou);
~BbdouCursor();
void init(uint32 objectId, uint32 progResKeywordId);
void enable(uint32 objectId);
void disable(uint32 objectId);
void reset(uint32 objectId);
void addCursorSequenceId(uint32 objectId, uint32 sequenceId);
uint32 findCursorSequenceId(uint32 objectId);
bool updateTrackingCursor(Control *control);
void saveInfo();
void restoreInfo();
void saveBeforeTrackingCursor(Control *control, uint32 sequenceId);
void restoreAfterTrackingCursor();
uint32 getSequenceId1(int sequenceIndex);
uint calcTrackingFlags(Common::Point actorPos, Common::Point trackingLimits);
uint calcTrackingCursorIndex(uint trackingFlags);
bool getTrackingCursorSequenceId(Control *control, uint32 &outSequenceId);
public:
IllusionsEngine_BBDOU *_vm;
BbdouSpecialCode *_bbdou;
Control *_control;
CursorData _data;
CursorSequence _cursorSequences[kMaxCursorSequences];
void resetActiveVerbs();
void show(Control *control);
void hide(uint32 objectId);
};
} // End of namespace Illusions
#endif // ILLUSIONS_BBDOU_BBDOU_CURSOR_H