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106 lines
3 KiB
C++
106 lines
3 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#ifndef ILLUSIONS_BBDOU_BBDOU_CURSOR_H
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#define ILLUSIONS_BBDOU_BBDOU_CURSOR_H
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#include "illusions/specialcode.h"
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namespace Illusions {
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class IllusionsEngine_BBDOU;
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class BbdouSpecialCode;
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class Control;
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struct VerbState {
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int _cursorState;
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bool _verbActive[32];
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uint32 _verbId;
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bool _isBubbleVisible;
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uint32 _objectIds[2];
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int16 _index;
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bool _flag56;
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int _minPriority;
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};
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struct CursorData {
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int _mode;
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int _mode2;
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uint32 _verbId1;
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uint32 _progResKeywordId;
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VerbState _verbState;
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uint32 _currOverlappedObjectId;
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uint32 _overlappedObjectId;
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uint32 _sequenceId;
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uint32 _sequenceId2;
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uint32 _holdingObjectId;
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uint32 _holdingObjectId2;
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int _visibleCtr;
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uint32 _causeThreadId1;
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uint32 _causeThreadId2;
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int16 _field90;
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uint _flags;
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uint32 _currCursorTrackingSequenceId;
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int16 _idleCtr;
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};
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struct CursorSequence {
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uint32 _objectId;
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uint32 _sequenceId;
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CursorSequence() : _objectId(0), _sequenceId(0) {}
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};
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const uint kMaxCursorSequences = 100;
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class BbdouCursor {
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public:
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BbdouCursor(IllusionsEngine_BBDOU *vm, BbdouSpecialCode *bbdou);
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~BbdouCursor();
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void init(uint32 objectId, uint32 progResKeywordId);
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void enable(uint32 objectId);
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void disable(uint32 objectId);
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void reset(uint32 objectId);
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void addCursorSequenceId(uint32 objectId, uint32 sequenceId);
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uint32 findCursorSequenceId(uint32 objectId);
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bool updateTrackingCursor(Control *control);
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void saveInfo();
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void restoreInfo();
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void saveBeforeTrackingCursor(Control *control, uint32 sequenceId);
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void restoreAfterTrackingCursor();
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uint32 getSequenceId1(int sequenceIndex);
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uint calcTrackingFlags(Common::Point actorPos, Common::Point trackingLimits);
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uint calcTrackingCursorIndex(uint trackingFlags);
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bool getTrackingCursorSequenceId(Control *control, uint32 &outSequenceId);
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public:
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IllusionsEngine_BBDOU *_vm;
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BbdouSpecialCode *_bbdou;
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Control *_control;
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CursorData _data;
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CursorSequence _cursorSequences[kMaxCursorSequences];
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void resetActiveVerbs();
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void show(Control *control);
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void hide(uint32 objectId);
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};
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} // End of namespace Illusions
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#endif // ILLUSIONS_BBDOU_BBDOU_CURSOR_H
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