scummvm/engines/illusions/bbdou/bbdou_bubble.h
johndoe123 1f6aee019c ILLUSIONS: BBDOU: Rename variables (bubble and special code)
(cherry picked from commit 93255ca)
2018-07-20 06:43:33 +00:00

83 lines
2.5 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef ILLUSIONS_BBDOU_BBDOU_BUBBLE_H
#define ILLUSIONS_BBDOU_BBDOU_BUBBLE_H
#include "illusions/specialcode.h"
#include "common/rect.h"
namespace Illusions {
class IllusionsEngine_BBDOU;
class BbdouSpecialCode;
class Control;
struct BubbleStyle {
uint32 _showSequenceId;
uint32 _hideSequenceId;
int16 _count;
uint32 _progResKeywordId;
uint32 _baseNamedPointId;
uint32 _namedPointIds[32];
uint32 _objectId;
Common::Point _position;
BubbleStyle() : _count(0) {}
};
struct BubbleIcon {
uint32 _objectId;
bool _enabled;
Common::Point _position;
uint32 _sequenceId;
};
class BbdouBubble {
public:
BbdouBubble(IllusionsEngine_BBDOU *vm, BbdouSpecialCode *bbdou);
~BbdouBubble();
void init();
void addBubbleStyle(uint32 showSequenceId, uint32 hideSequenceId, uint32 progResKeywordId,
uint32 namedPointId, int16 count, uint32 *namedPointIds);
void show();
void hide();
void selectBubbleStyle(int16 minCount, Common::Point sourcePt, Common::Point destPt, uint32 progResKeywordId);
uint32 addBubbleIcon(uint positionIndex, uint32 sequenceId);
void calcBubbleTrail(Common::Point &sourcePt, Common::Point &destPt);
protected:
IllusionsEngine_BBDOU *_vm;
BbdouSpecialCode *_bbdou;
Common::Array<BubbleStyle> _bubbleStyles;
BubbleStyle *_currBubbleStyle;
BubbleStyle *_showingBubbleStyle;
BubbleStyle *_hidingBubbleStyle;
uint32 _trailObjectIds[32];
Common::Point _sourcePt;
Common::Point _destPt;
int _bubbleObjectId1;
int _bubbleObjectId2;
BubbleIcon _icons[32];
};
} // End of namespace Illusions
#endif // ILLUSIONS_BBDOU_BBDOU_BUBBLE_H