scummvm/engines/icb/sound_lowlevel.h
Paweł Kołodziejski a18e803ea6 ICB: Cleanup types
2021-03-07 09:56:34 +01:00

59 lines
2.1 KiB
C++

/* ResidualVM - A 3D game interpreter
*
* ResidualVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the AUTHORS
* file distributed with this source distribution.
*
* Additional copyright for this file:
* Copyright (C) 1999-2000 Revolution Software Ltd.
* This code is based on source code created by Revolution Software,
* used with permission.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef ICB_SOUND_LOWLEVEL_H
#define ICB_SOUND_LOWLEVEL_H
#include "engines/icb/common/px_string.h"
namespace ICB {
void SetupSndEngine();
int32 GetSamplePitch(const char *sampleName, bool8 isInSession);
void StartSample(int32 ch, const char *sampleName, bool8 isInSession, int32 looping);
void StopSample(int32 ch);
void SetChannelVolumeAndPan(int32 ch, int32 volume, int32 pan);
void SetChannelPitch(int32 ch, int32 pitch);
void LoadSessionSounds(const char *cluster);
void LoadMissionSounds(const char *cluster);
// Prototype for useful cluster managing function
bool8 DoesClusterContainFile(pxString clustername, uint32 hash_to_find, uint32 &fileoffset, uint32 &filesize);
bool8 IsSpeechPlaying(void);
// returns length of sound in 12ths of second
int32 PreloadSpeech(uint32 hash); // does nothing on psx
int32 SayLineOfSpeech(uint32 speechHash);
void StopSpeechPlayback(void);
void CancelSpeechPlayback(void);
} // End of namespace ICB
#endif // SOUND_LOWLEVEL_H