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65 lines
2.4 KiB
C++
65 lines
2.4 KiB
C++
/* ResidualVM - A 3D game interpreter
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*
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* ResidualVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#include "engines/grim/objectstate.h"
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#include "engines/grim/grim.h"
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#include "engines/grim/debug.h"
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#include "engines/grim/set.h"
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#include "engines/grim/costume/bitmap_component.h"
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namespace Grim {
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BitmapComponent::BitmapComponent(Component *p, int parentID, const char *filename, tag32 t) :
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Component(p, parentID, filename, t) {
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}
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void BitmapComponent::setKey(int val) {
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ObjectState *state = g_grim->getCurrSet()->findState(_name);
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if (state) {
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state->setActiveImage(val);
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return;
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}
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// Complain that we couldn't find the bitmap. This means we probably
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// didn't handle something correctly. Example: Before the tube-switcher
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// bitmaps were not loading with the scene. This was because they were requested
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// as a different case then they were stored (tu_0_dorcu_door_open versus
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// TU_0_DORCU_door_open), which was causing problems in the string comparison.
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Debug::warning(Debug::Bitmaps | Debug::Costumes, "Missing scene bitmap: %s", _name.c_str());
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/* In case you feel like drawing the missing bitmap anyway...
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// Assume that all objects the scene file forgot about are OBJSTATE_STATE class
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state = new ObjectState(0, ObjectState::OBJSTATE_STATE, bitmap, NULL, true);
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if (!state) {
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if (gDebugLevel == DEBUG_BITMAPS || gDebugLevel == DEBUG_WARN || gDebugLevel == DEBUG_ALL)
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warning("Couldn't find bitmap %s in current scene", _filename.c_str());
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return;
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}
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g_grim->getCurrSet()->addObjectState(state);
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state->setNumber(val);
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*/
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}
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} // end of namespace Grim
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