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https://github.com/scummvm/scummvm.git
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93 lines
2.4 KiB
C++
93 lines
2.4 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#include "base/plugins.h"
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#include "engines/advancedDetector.h"
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#include "common/text-to-speech.h"
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#include "common/translation.h"
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static const PlainGameDescriptor griffonGames[] = {
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{"griffon", "The Griffon Legend"},
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{NULL, NULL}
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};
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#define GAMEOPTION_TTS_NARRATOR GUIO_GAMEOPTIONS1
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static const ADExtraGuiOptionsMap optionsList[] = {
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{
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GAMEOPTION_TTS_NARRATOR,
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{
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_s("Enable Text to Speech"),
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_s("Use TTS to read the descriptions (if TTS is available)"),
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"tts_enabled",
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false
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}
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},
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AD_EXTRA_GUI_OPTIONS_TERMINATOR
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};
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namespace Griffon {
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static const ADGameDescription gameDescriptions[] = {
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{
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"griffon",
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NULL,
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AD_ENTRY1s("objectdb.dat", "ec5371da28f01ccf88980b32d9de2232", 27754),
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Common::EN_ANY,
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Common::kPlatformWindows,
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ADGF_DROPPLATFORM,
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#ifdef USE_TTS
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GUIO2(GUIO_NOMIDI, GAMEOPTION_TTS_NARRATOR)
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#else
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GUIO1(GUIO_NOMIDI)
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#endif
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},
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AD_TABLE_END_MARKER
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};
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}
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class GriffonMetaEngineDetection: public AdvancedMetaEngineDetection {
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public:
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GriffonMetaEngineDetection() : AdvancedMetaEngineDetection(Griffon::gameDescriptions, sizeof(ADGameDescription), griffonGames
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#ifdef USE_TTS
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, optionsList
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#endif
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) {
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}
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const char *getEngineId() const override {
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return "griffon";
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}
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const char *getName() const override {
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return "Griffon Engine";
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}
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const char *getOriginalCopyright() const override {
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return "The Griffon Legend (c) 2005 Syn9 (Daniel Kennedy)";
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}
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};
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REGISTER_PLUGIN_STATIC(GRIFFON_DETECTION, PLUGIN_TYPE_ENGINE_DETECTION, GriffonMetaEngineDetection);
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