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Some engines call setAutosave and some don't. isAutosave is used to determine if a saved game is an autosave, but in fact, on most cases it just falls back to comparing the name to "Autosave". This is wrong for several reasons: * Older versions of ScummVM used Autosave 0. * The name "Autosave" is translated, so if you change the language, it won't be detected. Instead of relying on the name, use the well-known getAutosaveSlot() from Engine/MetaEngine. Fixes #12735. |
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.. | ||
minigames | ||
bbvs.cpp | ||
bbvs.h | ||
configure.engine | ||
credits.pl | ||
detection.cpp | ||
detection.h | ||
dialogs.cpp | ||
dialogs.h | ||
gamemodule.cpp | ||
gamemodule.h | ||
graphics.cpp | ||
graphics.h | ||
logic.cpp | ||
metaengine.cpp | ||
module.mk | ||
saveload.cpp | ||
scene.cpp | ||
sound.cpp | ||
sound.h | ||
spritemodule.cpp | ||
spritemodule.h | ||
videoplayer.cpp | ||
walk.cpp |