scummvm/dists/msvc/dragons.vcxproj
2021-10-01 14:27:56 +03:00

253 lines
14 KiB
XML

<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" ToolsVersion="12.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup Label="ProjectConfigurations">
<ProjectConfiguration Include="Debug|Win32">
<Configuration>Debug</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Analysis|Win32">
<Configuration>Analysis</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="LLVM|Win32">
<Configuration>LLVM</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|Win32">
<Configuration>Release</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Debug|x64">
<Configuration>Debug</Configuration>
<Platform>x64</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Analysis|x64">
<Configuration>Analysis</Configuration>
<Platform>x64</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="LLVM|x64">
<Configuration>LLVM</Configuration>
<Platform>x64</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|x64">
<Configuration>Release</Configuration>
<Platform>x64</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Debug|arm64">
<Configuration>Debug</Configuration>
<Platform>arm64</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Analysis|arm64">
<Configuration>Analysis</Configuration>
<Platform>arm64</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="LLVM|arm64">
<Configuration>LLVM</Configuration>
<Platform>arm64</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|arm64">
<Configuration>Release</Configuration>
<Platform>arm64</Platform>
</ProjectConfiguration>
</ItemGroup>
<PropertyGroup Label="Globals">
<ProjectGuid>{BAF291D1-51EC-41C4-B66C-273389C16A06}</ProjectGuid>
<RootNamespace>dragons</RootNamespace>
<Keyword>Win32Proj</Keyword>
<VCTargetsPath Condition="'$(VCTargetsPath12)' != '' and '$(VSVersion)' == '' and $(VisualStudioVersion) == ''">$(VCTargetsPath12)</VCTargetsPath>
<VcpkgTriplet Condition="'$(Platform)' == 'Win32'">x86-windows</VcpkgTriplet>
<VcpkgTriplet Condition="'$(Platform)' == 'x64'">x64-windows</VcpkgTriplet>
<VcpkgTriplet Condition="'$(Platform)' == 'arm64'">arm64-windows</VcpkgTriplet>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
<ConfigurationType>StaticLibrary</ConfigurationType>
<PlatformToolset>v120</PlatformToolset>
<CharacterSet>Unicode</CharacterSet>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Analysis|Win32'" Label="Configuration">
<ConfigurationType>StaticLibrary</ConfigurationType>
<PlatformToolset>v120</PlatformToolset>
<CharacterSet>Unicode</CharacterSet>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='LLVM|Win32'" Label="Configuration">
<ConfigurationType>StaticLibrary</ConfigurationType>
<PlatformToolset>LLVM-vs2013</PlatformToolset>
<CharacterSet>Unicode</CharacterSet>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
<ConfigurationType>StaticLibrary</ConfigurationType>
<PlatformToolset>v120</PlatformToolset>
<CharacterSet>Unicode</CharacterSet>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">
<ConfigurationType>StaticLibrary</ConfigurationType>
<PlatformToolset>v120</PlatformToolset>
<CharacterSet>Unicode</CharacterSet>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Analysis|x64'" Label="Configuration">
<ConfigurationType>StaticLibrary</ConfigurationType>
<PlatformToolset>v120</PlatformToolset>
<CharacterSet>Unicode</CharacterSet>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='LLVM|x64'" Label="Configuration">
<ConfigurationType>StaticLibrary</ConfigurationType>
<PlatformToolset>LLVM-vs2013</PlatformToolset>
<CharacterSet>Unicode</CharacterSet>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration">
<ConfigurationType>StaticLibrary</ConfigurationType>
<PlatformToolset>v120</PlatformToolset>
<CharacterSet>Unicode</CharacterSet>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|arm64'" Label="Configuration">
<ConfigurationType>StaticLibrary</ConfigurationType>
<PlatformToolset>v120</PlatformToolset>
<CharacterSet>Unicode</CharacterSet>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Analysis|arm64'" Label="Configuration">
<ConfigurationType>StaticLibrary</ConfigurationType>
<PlatformToolset>v120</PlatformToolset>
<CharacterSet>Unicode</CharacterSet>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='LLVM|arm64'" Label="Configuration">
<ConfigurationType>StaticLibrary</ConfigurationType>
<PlatformToolset>LLVM-vs2013</PlatformToolset>
<CharacterSet>Unicode</CharacterSet>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|arm64'" Label="Configuration">
<ConfigurationType>StaticLibrary</ConfigurationType>
<PlatformToolset>v120</PlatformToolset>
<CharacterSet>Unicode</CharacterSet>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
<ImportGroup Label="ExtensionSettings">
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
<Import Project="ScummVM_Releasex86.props" />
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Analysis|Win32'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
<Import Project="ScummVM_Analysisx86.props" />
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='LLVM|Win32'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
<Import Project="ScummVM_LLVMx86.props" />
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
<Import Project="ScummVM_Debugx86.props" />
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
<Import Project="ScummVM_Releasex64.props" />
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Analysis|x64'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
<Import Project="ScummVM_Analysisx64.props" />
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='LLVM|x64'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
<Import Project="ScummVM_LLVMx64.props" />
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
<Import Project="ScummVM_Debugx64.props" />
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|arm64'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
<Import Project="ScummVM_Releasearm64.props" />
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Analysis|arm64'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
<Import Project="ScummVM_Analysisarm64.props" />
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='LLVM|arm64'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
<Import Project="ScummVM_LLVMarm64.props" />
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|arm64'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
<Import Project="ScummVM_Debugarm64.props" />
</ImportGroup>
<PropertyGroup Label="UserMacros" />
<ItemGroup>
<ClCompile Include="..\..\engines\dragons\actor.cpp" />
<ClCompile Include="..\..\engines\dragons\actorresource.cpp" />
<ClCompile Include="..\..\engines\dragons\background.cpp" />
<ClCompile Include="..\..\engines\dragons\bag.cpp" />
<ClCompile Include="..\..\engines\dragons\bigfile.cpp" />
<ClCompile Include="..\..\engines\dragons\credits.cpp" />
<ClCompile Include="..\..\engines\dragons\cursor.cpp" />
<ClCompile Include="..\..\engines\dragons\cutscene.cpp" />
<ClCompile Include="..\..\engines\dragons\dragonflg.cpp" />
<ClCompile Include="..\..\engines\dragons\dragonimg.cpp" />
<ClCompile Include="..\..\engines\dragons\dragonini.cpp" />
<ClCompile Include="..\..\engines\dragons\dragonobd.cpp" />
<ClCompile Include="..\..\engines\dragons\dragonrms.cpp" />
<ClCompile Include="..\..\engines\dragons\dragons.cpp" />
<ClCompile Include="..\..\engines\dragons\dragonvar.cpp" />
<ClCompile Include="..\..\engines\dragons\font.cpp" />
<ClCompile Include="..\..\engines\dragons\inventory.cpp" />
<ClCompile Include="..\..\engines\dragons\metaengine.cpp" />
<ClCompile Include="..\..\engines\dragons\midimusicplayer.cpp" />
<ClCompile Include="..\..\engines\dragons\minigame1.cpp" />
<ClCompile Include="..\..\engines\dragons\minigame2.cpp" />
<ClCompile Include="..\..\engines\dragons\minigame3.cpp" />
<ClCompile Include="..\..\engines\dragons\minigame4.cpp" />
<ClCompile Include="..\..\engines\dragons\minigame5.cpp" />
<ClCompile Include="..\..\engines\dragons\saveload.cpp" />
<ClCompile Include="..\..\engines\dragons\scene.cpp" />
<ClCompile Include="..\..\engines\dragons\screen.cpp" />
<ClCompile Include="..\..\engines\dragons\scriptopcodes.cpp" />
<ClCompile Include="..\..\engines\dragons\sequenceopcodes.cpp" />
<ClCompile Include="..\..\engines\dragons\sound.cpp" />
<ClCompile Include="..\..\engines\dragons\specialopcodes.cpp" />
<ClCompile Include="..\..\engines\dragons\strplayer.cpp" />
<ClCompile Include="..\..\engines\dragons\talk.cpp" />
<ClCompile Include="..\..\engines\dragons\vabsound.cpp" />
</ItemGroup>
<ItemGroup>
<ClInclude Include="..\..\engines\dragons\actor.h" />
<ClInclude Include="..\..\engines\dragons\actorfiles.h" />
<ClInclude Include="..\..\engines\dragons\actorresource.h" />
<ClInclude Include="..\..\engines\dragons\background.h" />
<ClInclude Include="..\..\engines\dragons\bag.h" />
<ClInclude Include="..\..\engines\dragons\bigfile.h" />
<ClInclude Include="..\..\engines\dragons\credits.h" />
<ClInclude Include="..\..\engines\dragons\cursor.h" />
<ClInclude Include="..\..\engines\dragons\cutscene.h" />
<ClInclude Include="..\..\engines\dragons\detection.h" />
<ClInclude Include="..\..\engines\dragons\dragonflg.h" />
<ClInclude Include="..\..\engines\dragons\dragonimg.h" />
<ClInclude Include="..\..\engines\dragons\dragonini.h" />
<ClInclude Include="..\..\engines\dragons\dragonobd.h" />
<ClInclude Include="..\..\engines\dragons\dragonrms.h" />
<ClInclude Include="..\..\engines\dragons\dragons.h" />
<ClInclude Include="..\..\engines\dragons\dragonvar.h" />
<ClInclude Include="..\..\engines\dragons\font.h" />
<ClInclude Include="..\..\engines\dragons\inventory.h" />
<ClInclude Include="..\..\engines\dragons\midimusicplayer.h" />
<ClInclude Include="..\..\engines\dragons\minigame1.h" />
<ClInclude Include="..\..\engines\dragons\minigame2.h" />
<ClInclude Include="..\..\engines\dragons\minigame3.h" />
<ClInclude Include="..\..\engines\dragons\minigame4.h" />
<ClInclude Include="..\..\engines\dragons\minigame5.h" />
<ClInclude Include="..\..\engines\dragons\scene.h" />
<ClInclude Include="..\..\engines\dragons\screen.h" />
<ClInclude Include="..\..\engines\dragons\scriptopcodes.h" />
<ClInclude Include="..\..\engines\dragons\sequenceopcodes.h" />
<ClInclude Include="..\..\engines\dragons\sound.h" />
<ClInclude Include="..\..\engines\dragons\specialopcodes.h" />
<ClInclude Include="..\..\engines\dragons\strplayer.h" />
<ClInclude Include="..\..\engines\dragons\talk.h" />
<ClInclude Include="..\..\engines\dragons\vabsound.h" />
</ItemGroup>
<ItemGroup>
<None Include="..\..\engines\dragons\module.mk" />
</ItemGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<ImportGroup Label="ExtensionTargets">
</ImportGroup>
</Project>