scummvm/engines/startrek/rooms/love2.cpp
2021-04-15 21:20:36 +02:00

1341 lines
43 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
// BUGFIX: some of the audio filenames in the text were incorrect? (see text.h)
#include "startrek/room.h"
#define OBJECT_CABINET 8
#define OBJECT_SYNTHESIZER_DOOR 9
#define OBJECT_DOOR 10
#define OBJECT_GAS_FEED 11
#define OBJECT_CAN1 12
#define OBJECT_CAN2 13
#define OBJECT_ANTIGRAV 14
#define OBJECT_SYNTHESIZER_OUTPUT 15
#define OBJECT_POLYBERYLCARBONATE 16
#define OBJECT_VIRUSSAMPLE 17
#define OBJECT_CURESAMPLE 18
#define OBJECT_CURE 19
#define HOTSPOT_SYNTHESIZER 0x20
#define HOTSPOT_ARDAK 0x21
#define HOTSPOT_DOOR 0x22
#define HOTSPOT_CANISTER_SLOT 0x23
namespace StarTrek {
extern const RoomAction love2ActionList[] = {
{ {ACTION_TICK, 1, 0, 0}, &Room::love2Tick1 },
{ {ACTION_TOUCHED_WARP, 1, 0, 0}, &Room::love2TouchedWarp1 },
{ {ACTION_TIMER_EXPIRED, 3, 0, 0}, &Room::love2Timer3Expired },
{ {ACTION_WALK, 10, 0, 0}, &Room::love2WalkToDoor },
{ {ACTION_WALK, 0x22, 0, 0}, &Room::love2WalkToDoor },
{ {ACTION_TOUCHED_HOTSPOT, 0, 0, 0}, &Room::love2TouchedHotspot0 },
{ {ACTION_FINISHED_WALKING, 14, 0, 0}, &Room::love2DoorReachedOrOpened },
{ {ACTION_FINISHED_ANIMATION, 1, 0, 0}, &Room::love2DoorReachedOrOpened },
{ {ACTION_LOOK, 8, 0, 0}, &Room::love2LookAtCabinet },
{ {ACTION_LOOK, 10, 0, 0}, &Room::love2LookAtDoor },
{ {ACTION_LOOK, 0x20, 0, 0}, &Room::love2LookAtSynthesizer },
{ {ACTION_LOOK, 0xff, 0, 0}, &Room::love2LookAtAnywhere },
{ {ACTION_LOOK, 14, 0, 0}, &Room::love2LookAtAntigrav },
{ {ACTION_LOOK, OBJECT_MCCOY, 0, 0}, &Room::love2LookAtMccoy },
{ {ACTION_LOOK, OBJECT_SPOCK, 0, 0}, &Room::love2LookAtSpock },
{ {ACTION_LOOK, OBJECT_REDSHIRT, 0, 0}, &Room::love2LookAtRedshirt },
{ {ACTION_LOOK, OBJECT_KIRK, 0, 0}, &Room::love2LookAtKirk },
{ {ACTION_LOOK, 0x21, 0, 0}, &Room::love2LookAtArdak },
{ {ACTION_LOOK, 15, 0, 0}, &Room::love2LookAtChamber },
{ {ACTION_LOOK, 16, 0, 0}, &Room::love2LookAtChamber },
{ {ACTION_LOOK, 18, 0, 0}, &Room::love2LookAtChamber },
{ {ACTION_LOOK, 19, 0, 0}, &Room::love2LookAtChamber },
{ {ACTION_LOOK, 17, 0, 0}, &Room::love2LookAtChamber },
{ {ACTION_LOOK, 9, 0, 0}, &Room::love2LookAtChamber },
{ {ACTION_LOOK, 12, 0, 0}, &Room::love2LookAtCan1 },
{ {ACTION_LOOK, 13, 0, 0}, &Room::love2LookAtCan2 },
{ {ACTION_TALK, OBJECT_KIRK, 0, 0}, &Room::love2TalkToKirk },
{ {ACTION_TALK, OBJECT_SPOCK, 0, 0}, &Room::love2TalkToSpock },
{ {ACTION_TALK, OBJECT_MCCOY, 0, 0}, &Room::love2TalkToMccoy },
{ {ACTION_TALK, OBJECT_REDSHIRT, 0, 0}, &Room::love2TalkToRedshirt },
{ {ACTION_USE, OBJECT_IMTRICOR, 0xff, 0}, &Room::love2UseMTricorderAnywhere },
{ {ACTION_USE, OBJECT_ISTRICOR, 0xff, 0}, &Room::love2UseSTricorderAnywhere },
{ {ACTION_USE, OBJECT_KIRK, 8, 0}, &Room::love2UseKirkOnCabinet },
{ {ACTION_USE, OBJECT_SPOCK, 8, 0}, &Room::love2UseSpockOnCabinet },
{ {ACTION_USE, OBJECT_MCCOY, 8, 0}, &Room::love2UseMccoyOnCabinet },
{ {ACTION_USE, OBJECT_REDSHIRT, 8, 0}, &Room::love2UseRedshirtOnCabinet },
{ {ACTION_FINISHED_WALKING, 12, 0, 0}, &Room::love2CrewmanReachedCabinet },
{ {ACTION_FINISHED_ANIMATION, 11, 0, 0}, &Room::love2CrewmanAccessedCabinet },
{ {ACTION_FINISHED_ANIMATION, 2, 0, 0}, &Room::love2CrewmanOpenedOrClosedCabinet },
{ {ACTION_USE, OBJECT_IWRENCH, 11, 0}, &Room::love2UseWrenchOnGasFeed },
{ {ACTION_FINISHED_WALKING, 1, 0, 0}, &Room::love2ReachedGasFeed },
{ {ACTION_FINISHED_ANIMATION, 12, 0, 0}, &Room::love2ChangedGasFeed },
{ {ACTION_USE, OBJECT_IO2GAS, 0x23, 0}, &Room::love2UseO2GasOnCanisterSlot },
{ {ACTION_USE, OBJECT_IH2GAS, 0x23, 0}, &Room::love2UseH2GasOnCanisterSlot },
{ {ACTION_USE, OBJECT_IN2GAS, 0x23, 0}, &Room::love2UseN2GasOnCanisterSlot },
{ {ACTION_FINISHED_WALKING, 3, 0, 0}, &Room::love2ReachedCanisterSlot },
{ {ACTION_FINISHED_ANIMATION, 13, 0, 0}, &Room::love2PutCanisterInSlot1 },
{ {ACTION_FINISHED_ANIMATION, 14, 0, 0}, &Room::love2PutCanisterInSlot2 },
{ {ACTION_USE, OBJECT_IANTIGRA, 12, 0}, &Room::love2UseAntigravOnCanister1 },
{ {ACTION_FINISHED_WALKING, 4, 0, 0}, &Room::love2ReachedCanisterSlot1ToGet },
{ {ACTION_FINISHED_ANIMATION, 15, 0, 0}, &Room::love2TookCanister1 },
{ {ACTION_USE, OBJECT_IANTIGRA, 13, 0}, &Room::love2UseAntigravOnCanister2 },
{ {ACTION_FINISHED_WALKING, 5, 0, 0}, &Room::love2ReachedCanisterSlot2ToGet },
{ {ACTION_FINISHED_ANIMATION, 16, 0, 0}, &Room::love2TookCanister2 },
{ {ACTION_USE, OBJECT_KIRK, 0x20, 0}, &Room::love2UseKirkOnSynthesizer },
{ {ACTION_USE, OBJECT_SPOCK, 0x20, 0}, &Room::love2UseSpockOnSynthesizer },
{ {ACTION_USE, OBJECT_MCCOY, 0x20, 0}, &Room::love2UseMccoyOnSynthesizer },
{ {ACTION_USE, OBJECT_REDSHIRT, 0x20, 0}, &Room::love2UseRedshirtOnSynthesizer },
{ {ACTION_FINISHED_WALKING, 13, 0, 0}, &Room::love2CrewmanReachedSynthesizer },
{ {ACTION_FINISHED_ANIMATION, 17, 0, 0}, &Room::love2CrewmanUsedSynthesizer },
{ {ACTION_FINISHED_WALKING, 16, 0, 0}, &Room::love2SpockReachedGasFeeds },
{ {ACTION_FINISHED_ANIMATION, 18, 0, 0}, &Room::love2SpockEnabledGasFeeds },
{ {ACTION_FINISHED_ANIMATION, 3, 0, 0}, &Room::love2SynthesizerDoorClosed },
{ {ACTION_FINISHED_ANIMATION, 4, 0, 0}, &Room::love2SynthesizerFinished },
{ {ACTION_FINISHED_ANIMATION, 27, 0, 0}, &Room::love2ClosedSynthesizerDoorMakingRLG },
{ {ACTION_FINISHED_ANIMATION, 8, 0, 0}, &Room::love2ClosedSynthesizerDoorMakingCure },
{ {ACTION_FINISHED_ANIMATION, 9, 0, 0}, &Room::love2CureStartedSynthesizing },
{ {ACTION_FINISHED_ANIMATION, 10, 0, 0}, &Room::love2CureSynthesized },
{ {ACTION_USE, OBJECT_IPBC, 9, 0}, &Room::love2UsePolyberylcarbonateOnSynthesizerDoor },
{ {ACTION_FINISHED_WALKING, 6, 0, 0}, &Room::love2KirkReachedSynthesizerWithPolyberylcarbonate },
{ {ACTION_FINISHED_ANIMATION, 5, 0, 0}, &Room::love2SynthesizerDoorOpenedWithPolyberylcarbonate },
{ {ACTION_FINISHED_ANIMATION, 19, 0, 0}, &Room::love2PutPolyberylcarbonateInSynthesizer },
{ {ACTION_USE, OBJECT_IDISHES, 9, 0}, &Room::love2UseVirusSampleOnSynthesizerDoor },
{ {ACTION_FINISHED_WALKING, 7, 0, 0}, &Room::love2KirkReachedSynthesizerWithVirusSample },
{ {ACTION_FINISHED_ANIMATION, 6, 0, 0}, &Room::love2SynthesizerDoorOpenedWithVirusSample },
{ {ACTION_FINISHED_ANIMATION, 20, 0, 0}, &Room::love2PutVirusSampleInSynthesizer },
{ {ACTION_USE, OBJECT_ISAMPLE, 9, 0}, &Room::love2UseCureSampleOnSynthesizerDoor },
{ {ACTION_FINISHED_WALKING, 8, 0, 0}, &Room::love2KirkReachedSynthesizerWithCureSample },
{ {ACTION_FINISHED_ANIMATION, 7, 0, 0}, &Room::love2SynthesizerDoorOpenedWithCureSample },
{ {ACTION_FINISHED_ANIMATION, 21, 0, 0}, &Room::love2PutCureSampleInSynthesizer },
{ {ACTION_USE, 0xff, 9, 0}, &Room::love2UseAnythingOnSynthesizerDoor },
{ {ACTION_USE, 0xff, 0x20, 0}, &Room::love2UseAnythingOnSynthesizer },
{ {ACTION_GET, 13, 0, 0}, &Room::love2GetCanister },
{ {ACTION_GET, 12, 0, 0}, &Room::love2GetCanister },
{ {ACTION_GET, 14, 0, 0}, &Room::love2GetAntigrav },
{ {ACTION_FINISHED_WALKING, 9, 0, 0}, &Room::love2ReachedAntigrav },
{ {ACTION_FINISHED_ANIMATION, 22, 0, 0}, &Room::love2GotAntigrav },
{ {ACTION_GET, 16, 0, 0}, &Room::love2GetPolyberylcarbonate },
{ {ACTION_FINISHED_WALKING, 18, 0, 0}, &Room::love2ReachedPolyberylcarbonate },
{ {ACTION_FINISHED_ANIMATION, 26, 0, 0}, &Room::love2GotPolyberylcarbonate },
{ {ACTION_GET, 17, 0, 0}, &Room::love2GetDishes },
{ {ACTION_FINISHED_WALKING, 17, 0, 0}, &Room::love2ReachedDishes },
{ {ACTION_FINISHED_ANIMATION, 25, 0, 0}, &Room::love2GotDishes },
{ {ACTION_GET, 18, 0, 0}, &Room::love2GetSample },
{ {ACTION_FINISHED_WALKING, 19, 0, 0}, &Room::love2ReachedSample },
{ {ACTION_FINISHED_ANIMATION, 28, 0, 0}, &Room::love2GotSample },
{ {ACTION_GET, 15, 0, 0}, &Room::love2GetSynthesizerOutput },
{ {ACTION_FINISHED_WALKING, 10, 0, 0}, &Room::love2ReachedSynthesizerOutput },
{ {ACTION_FINISHED_ANIMATION, 23, 0, 0}, &Room::love2GotSynthesizerOutput },
{ {ACTION_GET, 19, 0, 0}, &Room::love2GetCure },
{ {ACTION_FINISHED_WALKING, 11, 0, 0}, &Room::love2ReachedCure },
{ {ACTION_FINISHED_ANIMATION, 24, 0, 0}, &Room::love2GotCure },
// Common code
{ {ACTION_TIMER_EXPIRED, 0, 0, 0}, &Room::loveaTimer0Expired },
{ {ACTION_TIMER_EXPIRED, 1, 0, 0}, &Room::loveaTimer1Expired },
{ {ACTION_USE, OBJECT_IMEDKIT, OBJECT_SPOCK, 0}, &Room::loveaUseMedkitOnSpock },
{ {ACTION_USE, OBJECT_ISAMPLE, OBJECT_SPOCK, 0}, &Room::loveaUseCureSampleOnSpock },
{ {ACTION_USE, OBJECT_ICURE, OBJECT_SPOCK, 0}, &Room::loveaUseCureOnSpock },
{ {ACTION_FINISHED_WALKING, 99, 0, 0}, &Room::loveaSpockOrMccoyInPositionToUseCure },
{ {ACTION_FINISHED_ANIMATION, 99, 0, 0}, &Room::loveaFinishedCuringSpock },
{ {ACTION_TIMER_EXPIRED, 2, 0, 0}, &Room::loveaTimer2Expired },
{ {ACTION_USE, OBJECT_IMTRICOR, OBJECT_SPOCK, 0}, &Room::loveaUseMTricorderOnSpock },
{ {ACTION_USE, OBJECT_IMTRICOR, OBJECT_KIRK, 0}, &Room::loveaUseMTricorderOnHuman },
{ {ACTION_USE, OBJECT_IMTRICOR, OBJECT_MCCOY, 0}, &Room::loveaUseMTricorderOnHuman },
{ {ACTION_USE, OBJECT_IMTRICOR, OBJECT_REDSHIRT, 0}, &Room::loveaUseMTricorderOnHuman },
{ {ACTION_USE, OBJECT_IRLG, 0xff, 0}, &Room::loveaUseRomulanLaughingGas },
{ {ACTION_USE, OBJECT_IN2O, 0xff, 0}, &Room::loveaUseHumanLaughingGas },
{ {ACTION_USE, OBJECT_INH3, 0xff, 0}, &Room::loveaUseAmmonia },
{ {ACTION_USE, OBJECT_ICOMM, 0xff, 0}, &Room::loveaUseCommunicator },
{ {ACTION_LIST_END, 0, 0, 0}, nullptr }
};
enum love2TextIds {
TX_SPEAKER_KIRK, TX_SPEAKER_MCCOY, TX_SPEAKER_SPOCK, TX_SPEAKER_FERRIS, TX_SPEAKER_COMPUTER,
TX_LOV0_011, TX_LOV0_012, TX_LOV0_013, TX_LOV0_014, TX_LOV0_015,
TX_LOV0_016, TX_LOV0_017, TX_LOV0_019, TX_LOV0_020, TX_LOV0_021,
TX_LOV0_022, TX_LOV0_025, TX_LOV0_026, TX_LOV0_029, TX_LOV0_033,
TX_LOV0_039, TX_LOV0_040, TX_LOV0_041, TX_LOV0_042, TX_LOV0_043,
TX_LOV0_045, TX_LOV0_046, TX_LOV0_047, TX_LOV0_048, TX_LOV0_049,
TX_LOV0_050, TX_LOV0_101, TX_LOV0_102, TX_LOV0_103, TX_LOV0_104,
TX_LOV0_105, TX_LOV0_106, TX_LOV0_107, TX_LOV0_124, TX_LOV2_001,
TX_LOV2_002, TX_LOV2_003, TX_LOV2_004, TX_LOV2_005, TX_LOV2_006,
TX_LOV2_007, TX_LOV2_008, TX_LOV2_009, TX_LOV2_010, TX_LOV2_011,
TX_LOV2_012, TX_LOV2_014, TX_LOV2_015, TX_LOV2_016, TX_LOV2_017,
TX_LOV2_018, TX_LOV2_019, TX_LOV2_020, TX_LOV2_021, TX_LOV2_022,
TX_LOV2_023, TX_LOV2_024, TX_LOV2_025, TX_LOV2_026, TX_LOV2_027,
TX_LOV2_028, TX_LOV2_029, TX_LOV2_030, TX_LOV2_031, TX_LOV2_032,
TX_LOV2_033, TX_LOV2_034, TX_LOV2_035, TX_LOV2_036, TX_LOV2_037,
TX_LOV2_038, TX_LOV2_039, TX_LOV2_040, TX_LOV2_041, TX_LOV2_043,
TX_LOV5_015, TX_LOV5_019, TX_LOV5_027, TX_LOV5_030, TX_LOV5_038,
TX_LOVA_100, TX_LOVA_F01, TX_LOVA_F02, TX_LOVA_F03, TX_LOVA_F04,
TX_LOVA_F07, TX_LOVA_F08, TX_LOVA_F10, TX_LOVA_F54, TX_LOVA_F55,
TX_LOV2N000, TX_LOV2N001, TX_LOV2N002, TX_LOV2N003, TX_LOV2N004,
TX_LOV2N005, TX_LOV2N006, TX_LOV2N007, TX_LOV2N008, TX_LOV2N009,
TX_LOV2N010, TX_LOV2N011, TX_LOV2N012, TX_LOV2N013, TX_LOV2N014,
TX_LOV2N015, TX_LOV2N016, TX_LOV2N017, TX_LOV2N018, TX_LOV2N019,
TX_LOV2N024, TX_LOV2N025, TX_LOV2N026, TX_LOV2N027, TX_LOV2N028,
TX_LOV2N029, TX_LOV2N030, TX_LOV2N031, TX_LOV2N033, TX_LOV2N034,
TX_LOV2N035, TX_LOV2N036, TX_LOV2N037, TX_LOV2N038, TX_LOV2N039,
TX_LOV2N040, TX_LOV2N041, TX_LOV2N042, TX_LOV2N043, TX_LOV2N044,
TX_LOV2N045, TX_LOV2N046, TX_LOV2N047, TX_LOV2N048, TX_LOV2N049,
TX_LOV2N050, TX_LOV2N051, TX_MUD2_040, TX_MUD4_018, TX_TUG2_010,
TX_VENA_F41, TX_BRIDU146, TX_GENER004
};
// TODO: Finish floppy offsets
extern const RoomTextOffsets love2TextOffsets[] = {
{ TX_SPEAKER_KIRK, 14244, 0 },
{ TX_SPEAKER_MCCOY, 14255, 0 },
{ TX_SPEAKER_SPOCK, 14265, 0 },
{ TX_SPEAKER_FERRIS, 14275, 0 },
{ TX_SPEAKER_COMPUTER, 14287, 0 },
{ TX_LOV0_011, 16471, 0 },
{ TX_LOV0_012, 16598, 0 },
{ TX_LOV0_013, 16894, 0 },
{ TX_LOV0_014, 16658, 0 },
{ TX_LOV0_015, 16762, 0 },
{ TX_LOV0_016, 16565, 0 },
{ TX_LOV0_017, 17028, 0 },
{ TX_LOV0_019, 16948, 0 },
{ TX_LOV0_020, 16505, 0 },
{ TX_LOV0_021, 16816, 0 },
{ TX_LOV0_022, 16706, 0 },
{ TX_LOV0_025, 17954, 0 },
{ TX_LOV0_026, 17827, 0 },
{ TX_LOV0_029, 17707, 0 },
{ TX_LOV0_033, 17767, 0 },
{ TX_LOV0_039, 17089, 0 },
{ TX_LOV0_040, 17216, 0 },
{ TX_LOV0_041, 17512, 0 },
{ TX_LOV0_042, 17276, 0 },
{ TX_LOV0_043, 17380, 0 },
{ TX_LOV0_045, 17183, 0 },
{ TX_LOV0_046, 17646, 0 },
{ TX_LOV0_047, 17566, 0 },
{ TX_LOV0_048, 17123, 0 },
{ TX_LOV0_049, 17434, 0 },
{ TX_LOV0_050, 17324, 0 },
{ TX_LOV0_101, 18035, 0 },
{ TX_LOV0_102, 18099, 0 },
{ TX_LOV0_103, 18169, 0 },
{ TX_LOV0_104, 18219, 0 },
{ TX_LOV0_105, 18276, 0 },
{ TX_LOV0_106, 18388, 0 },
{ TX_LOV0_107, 18456, 0 },
{ TX_LOV0_124, 17904, 0 },
{ TX_LOV2_001, 1734, 0 },
{ TX_LOV2_002, 6690, 0 },
{ TX_LOV2_003, 5722, 0 },
{ TX_LOV2_004, 5885, 0 },
{ TX_LOV2_005, 4110, 0 },
{ TX_LOV2_006, 4025, 0 },
{ TX_LOV2_007, 8933, 0 },
{ TX_LOV2_008, 15998, 0 },
{ TX_LOV2_009, 15764, 0 },
{ TX_LOV2_010, 4710, 0 },
//{ TX_LOV2_010, 16437, 0 }, // ignore duplicate line
{ TX_LOV2_011, 9129, 0 },
{ TX_LOV2_012, 1916, 0 },
{ TX_LOV2_014, 8848, 0 },
{ TX_LOV2_015, 5377, 0 },
{ TX_LOV2_016, 15386, 0 },
{ TX_LOV2_017, 7699, 0 },
{ TX_LOV2_018, 6248, 0 },
{ TX_LOV2_019, 15259, 0 },
{ TX_LOV2_020, 8083, 0 },
{ TX_LOV2_021, 6856, 0 },
{ TX_LOV2_022, 6402, 0 },
{ TX_LOV2_023, 7371, 0 },
{ TX_LOV2_024, 4468, 0 },
{ TX_LOV2_025, 3226, 0 },
//{ TX_LOV2_025, 3540, 0 }, // ignore duplicate line
{ TX_LOV2_026, 2639, 0 },
{ TX_LOV2_027, 16081, 0 },
{ TX_LOV2_028, 6936, 0 },
{ TX_LOV2_029, 15832, 0 },
{ TX_LOV2_030, 6312, 0 },
{ TX_LOV2_031, 6088, 0 },
{ TX_LOV2_032, 5224, 0 },
{ TX_LOV2_033, 15321, 0 },
{ TX_LOV2_034, 7288, 0 }, // NOTE: has typo (dash instead of underscore)
{ TX_LOV2_035, 14978, 0 },
{ TX_LOV2_036, 5447, 0 },
{ TX_LOV2_037, 15561, 0 },
{ TX_LOV2_038, 6472, 0 },
{ TX_LOV2_039, 7111, 0 }, // NOTE: has typo (dash instead of underscore)
{ TX_LOV2_040, 9058, 0 },
{ TX_LOV2_041, 15889, 0 },
{ TX_LOV2_043, 5634, 0 },
{ TX_LOV5_015, 11567, 0 },
//{ TX_LOV5_015, 11388, 0 }, // ignore duplicate line
{ TX_LOV5_019, 11310, 0 },
{ TX_LOV5_027, 11823, 0 },
{ TX_LOV5_030, 11727, 0 },
{ TX_LOV5_038, 11778, 0 },
{ TX_LOVA_100, 12932, 0 },
{ TX_LOVA_F01, 12374, 0 },
{ TX_LOVA_F02, 12446, 0 },
{ TX_LOVA_F03, 12645, 0 },
{ TX_LOVA_F04, 12560, 0 },
{ TX_LOVA_F07, 13009, 0 },
{ TX_LOVA_F08, 11998, 0 },
//{ TX_LOVA_F08, 12713, 0 }, // ignore duplicate line
{ TX_LOVA_F10, 12880, 0 },
{ TX_LOVA_F54, 12154, 0 },
{ TX_LOVA_F55, 11455, 0 },
{ TX_LOV2N000, 16147, 0 },
{ TX_LOV2N001, 15741, 0 },
{ TX_LOV2N002, 14608, 0 },
{ TX_LOV2N003, 14647, 0 },
{ TX_LOV2N004, 14569, 0 },
{ TX_LOV2N005, 4653, 0 },
//{ TX_LOV2N005, 13294, 0 }, // ignore duplicate line
//{ TX_LOV2N005, 13148, 0 }, // ignore duplicate line
//{ TX_LOV2N005, 13068, 0 }, // ignore duplicate line
//{ TX_LOV2N005, 4410, 0 }, // ignore duplicate line
{ TX_LOV2N006, 14300, 0 },
{ TX_LOV2N007, 16217, 0 },
{ TX_LOV2N008, 16186, 0 },
{ TX_LOV2N009, 1467, 0 },
{ TX_LOV2N010, 14780, 0 },
{ TX_LOV2N011, 14686, 0 },
{ TX_LOV2N012, 4334, 0 },
{ TX_LOV2N013, 16249, 0 },
{ TX_LOV2N014, 14728, 0 },
{ TX_LOV2N015, 16281, 0 },
{ TX_LOV2N016, 5555, 0 },
{ TX_LOV2N017, 5147, 0 },
{ TX_LOV2N018, 5812, 0 },
{ TX_LOV2N019, 6013, 0 },
{ TX_LOV2N024, 2955, 0 },
{ TX_LOV2N025, 8231, 0 },
//{ TX_LOV2N025, 8454, 0 }, // ignore duplicate line
{ TX_LOV2N026, 14840, 0 },
{ TX_LOV2N027, 14878, 0 },
{ TX_LOV2N028, 14425, 0 },
{ TX_LOV2N029, 14920, 0 },
{ TX_LOV2N030, 3356, 0 },
{ TX_LOV2N031, 3696, 0 },
{ TX_LOV2N033, 16366, 0 },
{ TX_LOV2N034, 2843, 0 },
{ TX_LOV2N035, 3081, 0 },
{ TX_LOV2N036, 9618, 0 },
{ TX_LOV2N037, 9803, 0 },
{ TX_LOV2N038, 10228, 0 },
{ TX_LOV2N039, 10072, 0 },
{ TX_LOV2N040, 9986, 0 },
{ TX_LOV2N041, 10152, 0 },
{ TX_LOV2N042, 9298, 0 },
{ TX_LOV2N043, 10484, 0 },
{ TX_LOV2N044, 9430, 0 },
{ TX_LOV2N045, 15417, 0 },
{ TX_LOV2N046, 8005, 0 },
{ TX_LOV2N047, 7616, 0 },
{ TX_LOV2N048, 7209, 0 },
{ TX_LOV2N049, 7033, 0 },
{ TX_LOV2N050, 6778, 0 },
{ TX_LOV2N051, 6612, 0 },
{ TX_MUD2_040, 13205, 0 },
{ TX_MUD4_018, 13414, 0 },
//{ TX_MUD4_018, 13911, 0 }, // ignore duplicate line
//{ TX_MUD4_018, 13747, 0 }, // ignore duplicate line
//{ TX_MUD4_018, 13578, 0 }, // ignore duplicate line
{ TX_TUG2_010, 12810, 0 },
{ TX_VENA_F41, 14034, 0 },
//{ TX_VENA_F41, 13537, 0 }, // ignore duplicate line
//{ TX_VENA_F41, 13870, 0 }, // ignore duplicate line
//{ TX_VENA_F41, 13701, 0 }, // ignore duplicate line
{ TX_BRIDU146, 13647, 0 },
//{ TX_BRIDU146, 13980, 0 }, // ignore duplicate line
//{ TX_BRIDU146, 13816, 0 }, // ignore duplicate line
//{ TX_BRIDU146, 13483, 0 }, // ignore duplicate line
{ TX_GENER004, 12303, 0 },
{ -1, 0, 0 }
};
extern const RoomText love2Texts[] = {
{ -1, Common::UNK_LANG, "" }
};
void Room::love2Tick1() {
playVoc("LOV2LOOP");
char canName[10];
switch (_awayMission->love.canister1) {
case CANTYPE_O2:
strcpy(canName, "o2can");
break;
case CANTYPE_H2:
strcpy(canName, "h2can");
break;
case CANTYPE_N2:
strcpy(canName, "n2can");
break;
default:
break;
}
if (_awayMission->love.canister1 >= 1 && _awayMission->love.canister1 <= 3)
loadActorAnim(OBJECT_CAN1, canName, 0xa7, 0xae, 0);
switch (_awayMission->love.canister2) {
case CANTYPE_O2:
strcpy(canName, "o2can");
break;
case CANTYPE_H2:
strcpy(canName, "h2can");
break;
case CANTYPE_N2:
strcpy(canName, "n2can");
break;
default:
break;
}
if (_awayMission->love.canister2 >= 1 && _awayMission->love.canister2 <= 3)
loadActorAnim(OBJECT_CAN2, canName, 0xb1, 0xaf, 0);
if (_awayMission->love.gasFeedOn)
loadActorAnim(OBJECT_GAS_FEED, "s3r3vo", 0xac, 0x75, 0);
else
loadActorAnim(OBJECT_GAS_FEED, "s3r3vc", 0xac, 0x75, 0);
if (_awayMission->love.cabinetOpen)
loadActorAnim(OBJECT_CABINET, "s3r3d1o", 0x1e, 0xaf, 0);
else
loadActorAnim(OBJECT_CABINET, "s3r3d1c", 0x1e, 0xaf, 0);
if (_awayMission->love.cabinetOpen && !haveItem(OBJECT_IANTIGRA))
loadActorAnim(OBJECT_ANTIGRAV, "antigr", 0x1f, 0xa7, 0);
if (_awayMission->love.synthesizerContents != 0)
loadActorAnim(OBJECT_SYNTHESIZER_DOOR, "s3r3d2o", 0x8a, 0x8d, 0);
else
loadActorAnim(OBJECT_SYNTHESIZER_DOOR, "s3r3d2c", 0x8a, 0x8d, 0);
bool valid = true;
switch (_awayMission->love.synthesizerContents) {
case SYNTHITEM_PBC:
strcpy(_roomVar.love.chamberInputAnim, "pbcanm");
_roomVar.love.chamberObject = OBJECT_POLYBERYLCARBONATE;
break;
case SYNTHITEM_VIRUS_SAMPLE:
strcpy(_roomVar.love.chamberInputAnim, "dishes");
_roomVar.love.chamberObject = OBJECT_VIRUSSAMPLE;
break;
case SYNTHITEM_CURE_SAMPLE:
strcpy(_roomVar.love.chamberInputAnim, "dishes");
_roomVar.love.chamberObject = OBJECT_CURESAMPLE;
break;
case SYNTHITEM_BOTTLE:
switch (_awayMission->love.synthesizerBottleIndex) {
case 1:
strcpy(_roomVar.love.chamberOutputAnim, "btle1");
_roomVar.love.chamberObject = OBJECT_SYNTHESIZER_OUTPUT;
break;
case 2:
strcpy(_roomVar.love.chamberOutputAnim, "btle2");
_roomVar.love.chamberObject = OBJECT_SYNTHESIZER_OUTPUT;
break;
case 3:
strcpy(_roomVar.love.chamberOutputAnim, "btle3");
_roomVar.love.chamberObject = OBJECT_SYNTHESIZER_OUTPUT;
break;
case 4:
strcpy(_roomVar.love.chamberOutputAnim, "btle4");
_roomVar.love.chamberObject = OBJECT_SYNTHESIZER_OUTPUT;
break;
default:
strcpy(_roomVar.love.chamberOutputAnim, "cure");
_roomVar.love.chamberObject = OBJECT_CURE;
break;
}
break;
default:
valid = false;
break;
}
if (valid) {
if (_awayMission->love.synthesizerContents == 9)
loadActorAnim2(_roomVar.love.chamberObject, _roomVar.love.chamberOutputAnim, 0x8a, 0x8b, 0);
else
loadActorAnim2(_roomVar.love.chamberObject, _roomVar.love.chamberInputAnim, 0x8a, 0x8b, 0);
}
if (_awayMission->love.releasedHumanLaughingGas)
_awayMission->timers[0] = getRandomWordInRange(200, 400);
if (_awayMission->love.releasedRomulanLaughingGas)
_awayMission->timers[1] = getRandomWordInRange(200, 400);
_awayMission->timers[2] = 200;
loadActorAnim(OBJECT_DOOR, "s3r3d3a", 0x12a, 0xb5, 0);
_roomVar.love.cmnXPosToCureSpock = 0xc9;
_roomVar.love.cmnYPosToCureSpock = 0xb7;
}
void Room::love2TouchedWarp1() {
_awayMission->disableInput = true;
playSoundEffectIndex(kSfxDoor);
_awayMission->timers[3] = 10;
}
void Room::love2Timer3Expired() {
loadRoomIndex(0, 0);
}
void Room::love2WalkToDoor() {
_awayMission->disableInput = true;
_roomVar.love.walkingToDoor = true;
walkCrewman(OBJECT_KIRK, 0x127, 0xba, 14);
}
// Triggers door opening
void Room::love2TouchedHotspot0() {
if (_roomVar.love.walkingToDoor) {
loadActorAnim(OBJECT_DOOR, "s3r3d3", 0x12a, 0xb5, 1);
playSoundEffectIndex(kSfxDoor);
}
}
void Room::love2DoorReachedOrOpened() {
_roomVar.love.doorOpenCounter++;
if (_roomVar.love.doorOpenCounter == 2)
loadRoomIndex(1, 1);
}
void Room::love2LookAtCabinet() {
showDescription(TX_LOV2N027);
}
void Room::love2LookAtDoor() {
showDescription(TX_LOV2N001);
}
void Room::love2LookAtSynthesizer() {
showDescription(TX_LOV2N028);
}
void Room::love2LookAtAnywhere() {
showDescription(TX_LOV2N026);
}
void Room::love2LookAtAntigrav() {
showDescription(TX_LOV2N006);
}
void Room::love2LookAtMccoy() {
showDescription(TX_LOV2N011);
}
void Room::love2LookAtSpock() {
showDescription(TX_LOV2N014);
}
void Room::love2LookAtRedshirt() {
showDescription(TX_LOV2N010);
}
void Room::love2LookAtKirk() {
showDescription(TX_LOV2N009);
}
void Room::love2LookAtArdak() {
showDescription(TX_LOV2N045);
showText(TX_SPEAKER_SPOCK, TX_LOV2_037);
}
void Room::love2LookAtChamber() {
showDescription(TX_LOV2N029);
showText(TX_SPEAKER_SPOCK, TX_LOV2_035);
showText(TX_SPEAKER_MCCOY, TX_LOV2_019);
showText(TX_SPEAKER_SPOCK, TX_LOV2_033);
showText(TX_SPEAKER_MCCOY, TX_LOV2_016);
}
void Room::love2LookAtCan1() {
switch (_awayMission->love.canister1) {
case CANTYPE_O2:
showDescription(TX_LOV2N004);
break;
case CANTYPE_H2:
showDescription(TX_LOV2N002);
break;
case CANTYPE_N2:
default:
showDescription(TX_LOV2N003);
break;
}
}
void Room::love2LookAtCan2() {
switch (_awayMission->love.canister2) {
case CANTYPE_O2:
showDescription(TX_LOV2N004);
break;
case CANTYPE_H2:
showDescription(TX_LOV2N002);
break;
case CANTYPE_N2:
default:
showDescription(TX_LOV2N003);
break;
}
}
void Room::love2TalkToKirk() {
showText(TX_SPEAKER_KIRK, TX_LOV2_001);
}
void Room::love2TalkToSpock() {
showText(TX_SPEAKER_SPOCK, TX_LOV2_029);
}
void Room::love2TalkToMccoy() {
showText(TX_SPEAKER_MCCOY, TX_LOV2_009);
}
void Room::love2TalkToRedshirt() {
showText(TX_SPEAKER_FERRIS, TX_LOV2_041);
}
void Room::love2UseMTricorderAnywhere() {
if (_awayMission->love.knowAboutVirus)
mccoyScan(DIR_S, TX_SPEAKER_MCCOY, TX_LOV2_008, false);
else
mccoyScan(DIR_S, TX_SPEAKER_MCCOY, TX_LOV2_012, false);
}
void Room::love2UseSTricorderAnywhere() {
spockScan(DIR_S, TX_SPEAKER_SPOCK, TX_LOV2_027, false);
}
void Room::love2UseKirkOnCabinet() {
_roomVar.love.chamberObject = OBJECT_KIRK;
walkCrewman(OBJECT_KIRK, 0x2b, 0xbb, 12);
}
void Room::love2UseSpockOnCabinet() {
_roomVar.love.chamberObject = OBJECT_SPOCK;
walkCrewman(OBJECT_SPOCK, 0x2b, 0xbb, 12);
}
void Room::love2UseMccoyOnCabinet() {
_roomVar.love.chamberObject = OBJECT_MCCOY;
walkCrewman(OBJECT_MCCOY, 0x2b, 0xbb, 12);
}
void Room::love2UseRedshirtOnCabinet() {
_roomVar.love.chamberObject = OBJECT_REDSHIRT;
walkCrewman(OBJECT_REDSHIRT, 0x2b, 0xbb, 12);
}
void Room::love2CrewmanReachedCabinet() {
Common::String anim = getCrewmanAnimFilename(_roomVar.love.chamberObject, "usehw");
loadActorAnim2(_roomVar.love.chamberObject, anim, -1, -1, 11);
}
void Room::love2CrewmanAccessedCabinet() {
if (_awayMission->love.cabinetOpen)
loadActorAnim2(OBJECT_CABINET, "s3r3d4", 0x1e, 0xaf, 2);
else
loadActorAnim2(OBJECT_CABINET, "s3r3d1", 0x1e, 0xaf, 2);
playSoundEffectIndex(kSfxDoor);
if (_awayMission->love.cabinetOpen)
loadActorStandAnim(OBJECT_ANTIGRAV);
_awayMission->love.cabinetOpen = !_awayMission->love.cabinetOpen;
}
void Room::love2CrewmanOpenedOrClosedCabinet() {
if (_awayMission->love.cabinetOpen && !haveItem(OBJECT_IANTIGRA))
loadActorAnim(OBJECT_ANTIGRAV, "antigr", 0x1f, 0xa7, 0);
}
void Room::love2UseWrenchOnGasFeed() {
walkCrewman(OBJECT_KIRK, 0xa8, 0xb7, 1);
}
void Room::love2ReachedGasFeed() {
loadActorAnim2(OBJECT_KIRK, "kusehn", -1, -1, 12);
playVoc("MUR3E1S");
}
void Room::love2ChangedGasFeed() {
if (_awayMission->love.gasFeedOn) {
_awayMission->love.gasFeedOn = false;
loadActorAnim2(OBJECT_GAS_FEED, "s3r3v2", 0xac, 0x75, 0);
showDescription(TX_LOV2N007);
} else {
_awayMission->love.gasFeedOn = true;
loadActorAnim2(OBJECT_GAS_FEED, "s3r3v1", 0xac, 0x75, 0);
showDescription(TX_LOV2N008);
}
}
void Room::love2UseO2GasOnCanisterSlot() {
_roomVar.love.canisterType = CANTYPE_O2;
strcpy(_roomVar.love.canisterAnim, "o2can");
_roomVar.love.canisterItem = OBJECT_IO2GAS;
walkCrewman(OBJECT_KIRK, 0xa8, 0xb7, 3);
}
void Room::love2UseH2GasOnCanisterSlot() {
_roomVar.love.canisterType = CANTYPE_H2;
strcpy(_roomVar.love.canisterAnim, "h2can");
_roomVar.love.canisterItem = OBJECT_IH2GAS;
walkCrewman(OBJECT_KIRK, 0xa8, 0xb7, 3);
}
void Room::love2UseN2GasOnCanisterSlot() {
_roomVar.love.canisterType = CANTYPE_N2;
strcpy(_roomVar.love.canisterAnim, "n2can");
_roomVar.love.canisterItem = OBJECT_IN2GAS;
walkCrewman(OBJECT_KIRK, 0xa8, 0xb7, 3);
}
void Room::love2ReachedCanisterSlot() {
if (_awayMission->love.gasFeedOn)
showText(TX_SPEAKER_SPOCK, TX_LOV2_026);
else {
if (_awayMission->love.canister1 == CANTYPE_NONE)
loadActorAnim2(OBJECT_KIRK, "kusehn", -1, -1, 13);
else if (_awayMission->love.canister2 == CANTYPE_NONE)
loadActorAnim2(OBJECT_KIRK, "kusehn", -1, -1, 14);
else
showDescription(TX_LOV2N024);
}
}
void Room::love2PutCanisterInSlot1() {
playVoc("SE6FOOD");
loadActorAnim(OBJECT_CAN1, _roomVar.love.canisterAnim, 0xa7, 0xae, 0);
_awayMission->love.canister1 = _roomVar.love.canisterType;
showDescription(TX_LOV2N034);
loseItem(_roomVar.love.canisterItem);
}
void Room::love2PutCanisterInSlot2() {
playVoc("SE6FOOD");
loadActorAnim(OBJECT_CAN2, _roomVar.love.canisterAnim, 0xb1, 0xaf, 0);
_awayMission->love.canister2 = _roomVar.love.canisterType;
showDescription(TX_LOV2N035);
loseItem(_roomVar.love.canisterItem);
}
void Room::love2UseAntigravOnCanister1() {
walkCrewman(OBJECT_KIRK, 0xa8, 0xb7, 4);
}
void Room::love2ReachedCanisterSlot1ToGet() {
if (_awayMission->love.gasFeedOn)
showText(TX_SPEAKER_SPOCK, TX_LOV2_025);
else {
loadActorAnim2(OBJECT_KIRK, "kusehn", -1, -1, 15);
// BUGFIX: original game only played this for canister 2
playVoc("SE3PLBAT");
}
}
void Room::love2TookCanister1() {
showDescription(TX_LOV2N030);
loadActorStandAnim(OBJECT_CAN1);
switch (_awayMission->love.canister1) {
case CANTYPE_O2:
giveItem(OBJECT_IO2GAS);
break;
case CANTYPE_H2:
giveItem(OBJECT_IH2GAS);
break;
case CANTYPE_N2:
default:
giveItem(OBJECT_IN2GAS);
break;
}
_awayMission->love.canister1 = CANTYPE_NONE;
}
void Room::love2UseAntigravOnCanister2() {
walkCrewman(OBJECT_KIRK, 0xa8, 0xb7, 5);
}
void Room::love2ReachedCanisterSlot2ToGet() {
if (_awayMission->love.gasFeedOn)
showText(TX_SPEAKER_SPOCK, TX_LOV2_025);
else {
loadActorAnim2(OBJECT_KIRK, "kusehn", -1, -1, 16);
playVoc("SE3PLBAT");
}
}
void Room::love2TookCanister2() {
showDescription(TX_LOV2N031);
loadActorStandAnim(OBJECT_CAN2);
switch (_awayMission->love.canister2) {
case CANTYPE_O2:
giveItem(OBJECT_IO2GAS);
break;
case CANTYPE_H2:
giveItem(OBJECT_IH2GAS);
break;
case CANTYPE_N2:
default:
giveItem(OBJECT_IN2GAS);
break;
}
_awayMission->love.canister2 = CANTYPE_NONE;
}
void Room::love2UseKirkOnSynthesizer() {
_roomVar.love.chamberObject = OBJECT_KIRK;
walkCrewman(_roomVar.love.chamberObject, 0x46, 0xae, 13);
}
void Room::love2UseSpockOnSynthesizer() {
_roomVar.love.chamberObject = OBJECT_SPOCK;
walkCrewman(_roomVar.love.chamberObject, 0x46, 0xae, 13);
}
void Room::love2UseMccoyOnSynthesizer() {
_roomVar.love.chamberObject = OBJECT_MCCOY;
walkCrewman(_roomVar.love.chamberObject, 0x46, 0xae, 13);
}
void Room::love2UseRedshirtOnSynthesizer() {
_roomVar.love.chamberObject = OBJECT_REDSHIRT;
walkCrewman(_roomVar.love.chamberObject, 0x46, 0xae, 13);
}
void Room::love2CrewmanReachedSynthesizer() {
Common::String anim = getCrewmanAnimFilename(_roomVar.love.chamberObject, "usemn");
loadActorAnim2(_roomVar.love.chamberObject, anim, -1, -1, 17);
}
void Room::love2CrewmanUsedSynthesizer() {
if (_awayMission->love.gasFeedOn) {
love2UseSynthesizer();
} else {
if (_roomVar.love.cb == 3) {
if (haveItem(OBJECT_IWRENCH)) {
showText(TX_SPEAKER_SPOCK, TX_LOV2_005);
walkCrewman(OBJECT_SPOCK, 0xa8, 0xb7, 16);
} else
showText(TX_SPEAKER_SPOCK, TX_LOV2_006);
} else {
_roomVar.love.cb++;
showDescription(TX_LOV2N012);
}
}
}
void Room::love2SpockReachedGasFeeds() {
loadActorAnim2(OBJECT_SPOCK, "susehn", -1, -1, 18);
}
void Room::love2SpockEnabledGasFeeds() {
_awayMission->love.gasFeedOn = true;
loadActorAnim2(OBJECT_GAS_FEED, "s3r3v1", 0xac, 0x75, 0);
showDescription(TX_LOV2N008);
walkCrewman(OBJECT_SPOCK, 0xc6, 0xbb, 0);
love2UseSynthesizer();
}
// Synthesizer takes the input and produces some output
void Room::love2UseSynthesizer() {
if (_awayMission->love.canister1 != 0) {
if (_awayMission->love.canister2 != 0) {
int c1 = _awayMission->love.canister1;
int c2 = _awayMission->love.canister2;
if (c1 > c2) {
int tmp = c1;
c1 = c2;
c2 = tmp;
}
if (c1 == CANTYPE_O2 && c2 == CANTYPE_H2) {
switch (_awayMission->love.synthesizerContents) {
case SYNTHITEM_PBC: // Romulan Laughing Gas
loadActorAnim(OBJECT_SYNTHESIZER_DOOR, "s3r3d5", -1, -1, 27); // -> love2ClosedSynthesizerDoorMakingRLG
playSoundEffectIndex(kSfxDoor);
loadActorStandAnim(OBJECT_POLYBERYLCARBONATE);
break;
case SYNTHITEM_VIRUS_SAMPLE: // Wet goo
showDescription(TX_LOV2N051);
showText(TX_SPEAKER_KIRK, TX_LOV2_002);
loadActorStandAnim(OBJECT_VIRUSSAMPLE);
// Close synthesizer door
loadActorAnim(OBJECT_SYNTHESIZER_DOOR, "s3r3d5", 0x8a, 0x8d, 0);
playSoundEffectIndex(kSfxDoor);
_awayMission->love.synthesizerContents = 0;
break;
case SYNTHITEM_CURE_SAMPLE: // Wet goo
showDescription(TX_LOV2N050);
showText(TX_SPEAKER_MCCOY, TX_LOV2_021);
loadActorStandAnim(OBJECT_CURESAMPLE);
// Close synthesizer door
loadActorAnim(OBJECT_SYNTHESIZER_DOOR, "s3r3d5", 0x8a, 0x8d, 0);
playSoundEffectIndex(kSfxDoor);
_awayMission->love.synthesizerContents = 0;
break;
case SYNTHITEM_BOTTLE: // Nothing happens
showText(TX_SPEAKER_SPOCK, TX_LOV2_028);
break;
case SYNTHITEM_NONE: // Water
default:
_awayMission->love.synthesizerBottleIndex = BOTTLETYPE_H2O;
strcpy(_roomVar.love.chamberOutputAnim, "btle3");
// Produce bottle
loadActorAnim(OBJECT_SYNTHESIZER_DOOR, "s3r3d2", 0x8a, 0x8d, 3); // -> love2SynthesizerDoorClosed
playSoundEffectIndex(kSfxDoor);
break;
}
} else if (c1 == CANTYPE_H2 && c2 == CANTYPE_N2) {
switch (_awayMission->love.synthesizerContents) {
case SYNTHITEM_PBC: // Inert matter
showDescription(TX_LOV2N049);
showText(TX_SPEAKER_SPOCK, TX_LOV2_039); // BUGFIX: original didn't play audio
loadActorStandAnim(OBJECT_POLYBERYLCARBONATE);
// Close synthesizer door
loadActorAnim(OBJECT_SYNTHESIZER_DOOR, "s3r3d5", 0x8a, 0x8d, 0);
playSoundEffectIndex(kSfxDoor);
_awayMission->love.synthesizerContents = 0;
break;
case SYNTHITEM_VIRUS_SAMPLE: // Colorless goo (with useful information about virus in ammonia)
showDescription(TX_LOV2N048);
showText(TX_SPEAKER_SPOCK, TX_LOV2_034); // BUGFIX: original didn't play audio
showText(TX_SPEAKER_MCCOY, TX_LOV2_023);
loadActorStandAnim(OBJECT_VIRUSSAMPLE);
// Close synthesizer door
loadActorAnim(OBJECT_SYNTHESIZER_DOOR, "s3r3d5", 0x8a, 0x8d, 0);
playSoundEffectIndex(kSfxDoor);
_awayMission->love.synthesizerContents = 0;
break;
case SYNTHITEM_CURE_SAMPLE: // Cure
loadActorStandAnim(OBJECT_CURESAMPLE);
loadActorAnim2(OBJECT_SYNTHESIZER_DOOR, "s3r3d5", 0x8a, 0x8d, 8); // -> love2ClosedSynthesizerDoorMakingCure
playSoundEffectIndex(kSfxDoor);
break;
case SYNTHITEM_BOTTLE: // Nothing happens
showText(TX_SPEAKER_SPOCK, 28);
break;
case SYNTHITEM_NONE: // Ammonia
default:
_awayMission->love.synthesizerBottleIndex = BOTTLETYPE_NH3;
strcpy(_roomVar.love.chamberOutputAnim, "btle2");
// Produce bottle
loadActorAnim(OBJECT_SYNTHESIZER_DOOR, "s3r3d2", 0x8a, 0x8d, 3); // -> love2SynthesizerDoorClosed
playSoundEffectIndex(kSfxDoor);
break;
}
} else if (c1 == CANTYPE_O2 && c2 == CANTYPE_N2) {
switch (_awayMission->love.synthesizerContents) {
case SYNTHITEM_PBC: // Inert matter
showDescription(TX_LOV2N049);
showText(TX_SPEAKER_SPOCK, TX_LOV2_039); // BUGFIX: original didn't play audio
loadActorStandAnim(OBJECT_POLYBERYLCARBONATE);
// Close synthesizer door
loadActorAnim(OBJECT_SYNTHESIZER_DOOR, "s3r3d5", 0x8a, 0x8d, 0);
playSoundEffectIndex(kSfxDoor);
_awayMission->love.synthesizerContents = 0;
break;
case SYNTHITEM_VIRUS_SAMPLE: // Wet goo
showDescription(TX_LOV2N047);
showText(TX_SPEAKER_MCCOY, TX_LOV2_017);
loadActorStandAnim(OBJECT_VIRUSSAMPLE);
// Close synthesizer door
loadActorAnim(OBJECT_SYNTHESIZER_DOOR, "s3r3d5", 0x8a, 0x8d, 0);
playSoundEffectIndex(kSfxDoor);
_awayMission->love.synthesizerContents = 0;
break;
case SYNTHITEM_CURE_SAMPLE: // Wet goo
showDescription(TX_LOV2N050);
showText(TX_SPEAKER_MCCOY, TX_LOV2_021);
loadActorStandAnim(OBJECT_CURESAMPLE);
// Close synthesizer door
loadActorAnim(OBJECT_SYNTHESIZER_DOOR, "s3r3d5", 0x8a, 0x8d, 0);
playSoundEffectIndex(kSfxDoor);
_awayMission->love.synthesizerContents = 0;
break;
case SYNTHITEM_BOTTLE: // Nothing happens
showText(TX_SPEAKER_SPOCK, 28);
break;
case SYNTHITEM_NONE: // Laughing gas
default:
_awayMission->love.synthesizerBottleIndex = BOTTLETYPE_N2O;
strcpy(_roomVar.love.chamberOutputAnim, "btle1");
// Produce bottle
loadActorAnim(OBJECT_SYNTHESIZER_DOOR, "s3r3d2", 0x8a, 0x8d, 3); // -> love2SynthesizerDoorClosed
playSoundEffectIndex(kSfxDoor);
break;
}
}
} else {
playVoc("EFX24");
showDescription(TX_LOV2N005);
showText(TX_SPEAKER_MCCOY, TX_LOV2_010);
}
} else {
playVoc("EFX24");
showDescription(TX_LOV2N005);
showText(TX_SPEAKER_SPOCK, TX_LOV2_024);
}
}
void Room::love2SynthesizerDoorClosed() {
playVoc("LD1SCAN");
loadActorAnim(OBJECT_SYNTHESIZER_OUTPUT, _roomVar.love.chamberOutputAnim, 0x8a, 0x8d, 4); // -> love2SynthesizerFinished
_awayMission->love.synthesizerContents = SYNTHITEM_BOTTLE;
}
// Final product of synthesizer is produced
void Room::love2SynthesizerFinished() {
switch (_awayMission->love.synthesizerBottleIndex) {
case BOTTLETYPE_N2O:
showDescription(TX_LOV2N017);
showText(TX_SPEAKER_SPOCK, TX_LOV2_032);
showText(TX_SPEAKER_MCCOY, TX_LOV2_015);
showText(TX_SPEAKER_SPOCK, TX_LOV2_036);
break;
case BOTTLETYPE_NH3:
showDescription(TX_LOV2N016);
if (!_awayMission->redshirtDead) {
showText(TX_SPEAKER_FERRIS, TX_LOV2_043);
showText(TX_SPEAKER_KIRK, TX_LOV2_003);
}
break;
case BOTTLETYPE_H2O:
showDescription(TX_LOV2N018);
showText(TX_SPEAKER_SPOCK, TX_LOV2_004);
break;
case BOTTLETYPE_RLG:
default:
showDescription(TX_LOV2N019);
showText(TX_SPEAKER_SPOCK, TX_LOV2_031);
showText(TX_SPEAKER_MCCOY, TX_LOV2_018);
showText(TX_SPEAKER_SPOCK, TX_LOV2_030);
showText(TX_SPEAKER_MCCOY, TX_LOV2_022);
showText(TX_SPEAKER_SPOCK, TX_LOV2_038);
break;
}
}
void Room::love2ClosedSynthesizerDoorMakingRLG() {
_awayMission->love.synthesizerBottleIndex = BOTTLETYPE_RLG;
strcpy(_roomVar.love.chamberOutputAnim, "btle4");
loadActorAnim(OBJECT_SYNTHESIZER_DOOR, "s3r3d2", 0x8a, 0x8d, 3); // -> love2SynthesizerDoorClosed
playSoundEffectIndex(kSfxDoor);
}
// Synthesizer door closed, using N2 + O2 on cure sample
void Room::love2ClosedSynthesizerDoorMakingCure() {
loadActorAnim2(OBJECT_SYNTHESIZER_DOOR, "s3r3d2", 0x8a, 0x8d, 9); // -> love2CureStartedSynthesizing
}
void Room::love2CureStartedSynthesizing() {
loadActorAnim(OBJECT_CURE, "cure", 0x8a, 0x8b, 10); // -> love2CureSynthesized
}
void Room::love2CureSynthesized() {
showDescription(TX_LOV2N046);
showText(TX_SPEAKER_MCCOY, TX_LOV2_020);
}
// Put polycarbonate in synthesizer
void Room::love2UsePolyberylcarbonateOnSynthesizerDoor() {
walkCrewman(OBJECT_KIRK, 0x85, 0xad, 6);
_awayMission->crewDirectionsAfterWalk[OBJECT_KIRK] = DIR_N;
}
void Room::love2KirkReachedSynthesizerWithPolyberylcarbonate() {
if (_awayMission->love.synthesizerContents != 0)
showDescription(TX_LOV2N025);
else {
loadActorAnim(OBJECT_SYNTHESIZER_DOOR, "s3r3d2", 0x8a, 0x8d, 5);
playSoundEffectIndex(kSfxDoor);
}
}
void Room::love2SynthesizerDoorOpenedWithPolyberylcarbonate() {
loadActorAnim2(OBJECT_KIRK, "kusemn", -1, -1, 19);
}
void Room::love2PutPolyberylcarbonateInSynthesizer() {
loadActorAnim(OBJECT_POLYBERYLCARBONATE, "pbcanm", 0x8a, 0x8b, 0);
loseItem(OBJECT_IPBC);
_awayMission->love.synthesizerContents = SYNTHITEM_PBC;
}
// Put dish (virus sample) in synthesizer
void Room::love2UseVirusSampleOnSynthesizerDoor() {
walkCrewman(OBJECT_KIRK, 0x85, 0xad, 7);
_awayMission->crewDirectionsAfterWalk[OBJECT_KIRK] = DIR_N;
}
void Room::love2KirkReachedSynthesizerWithVirusSample() {
if (_awayMission->love.synthesizerContents != 0)
showDescription(TX_LOV2N025);
else {
loadActorAnim(OBJECT_SYNTHESIZER_DOOR, "s3r3d2", 0x8a, 0x8d, 6);
playSoundEffectIndex(kSfxDoor);
}
}
void Room::love2SynthesizerDoorOpenedWithVirusSample() {
loadActorAnim2(OBJECT_KIRK, "kusemn", -1, -1, 20);
}
void Room::love2PutVirusSampleInSynthesizer() {
loadActorAnim(OBJECT_VIRUSSAMPLE, "dishes", 0x8a, 0x8b, 0);
loseItem(OBJECT_IDISHES);
_awayMission->love.synthesizerContents = SYNTHITEM_VIRUS_SAMPLE;
}
// Put cure sample in synthesizer
void Room::love2UseCureSampleOnSynthesizerDoor() {
walkCrewman(OBJECT_KIRK, 0x85, 0xad, 8);
_awayMission->crewDirectionsAfterWalk[OBJECT_KIRK] = DIR_N;
}
void Room::love2KirkReachedSynthesizerWithCureSample() {
if (_awayMission->love.synthesizerContents != 0)
showDescription(TX_LOV2N025); // BUGFIX: original didn't play audio
else {
loadActorAnim(OBJECT_SYNTHESIZER_DOOR, "s3r3d2", 0x8a, 0x8d, 7);
playSoundEffectIndex(kSfxDoor);
}
}
void Room::love2SynthesizerDoorOpenedWithCureSample() {
loadActorAnim2(OBJECT_KIRK, "kusemn", -1, -1, 21);
}
void Room::love2PutCureSampleInSynthesizer() {
loadActorAnim(OBJECT_CURESAMPLE, "dishes", 0x8a, 0x8b, 0);
loseItem(OBJECT_ISAMPLE);
_awayMission->love.synthesizerContents = SYNTHITEM_CURE_SAMPLE;
}
void Room::love2UseAnythingOnSynthesizerDoor() {
showText(TX_SPEAKER_MCCOY, TX_LOV2_014);
}
void Room::love2UseAnythingOnSynthesizer() {
showText(TX_SPEAKER_SPOCK, TX_LOV2_007);
}
void Room::love2GetCanister() {
if (_awayMission->redshirtDead)
showText(TX_SPEAKER_MCCOY, TX_LOV2_011);
else
showText(TX_SPEAKER_FERRIS, TX_LOV2_040);
}
// Get antigrav from cabinet
void Room::love2GetAntigrav() {
walkCrewman(OBJECT_KIRK, 0x37, 0xb4, 9);
}
void Room::love2ReachedAntigrav() {
loadActorAnim2(OBJECT_KIRK, "kusehw", -1, -1, 22);
}
void Room::love2GotAntigrav() {
loadActorStandAnim(OBJECT_ANTIGRAV);
giveItem(OBJECT_IANTIGRA);
showDescription(TX_LOV2N042);
}
// Get polyberylcarbonate from synthesizer
void Room::love2GetPolyberylcarbonate() {
walkCrewman(OBJECT_KIRK, 0x85, 0xad, 18);
_awayMission->crewDirectionsAfterWalk[OBJECT_KIRK] = DIR_N;
}
void Room::love2ReachedPolyberylcarbonate() {
loadActorAnim2(OBJECT_KIRK, "kusemn", -1, -1, 26);
}
void Room::love2GotPolyberylcarbonate() {
loadActorStandAnim(OBJECT_POLYBERYLCARBONATE);
showDescription(TX_LOV2N044);
giveItem(OBJECT_IPBC);
_awayMission->love.synthesizerContents = 0;
loadActorAnim(OBJECT_SYNTHESIZER_DOOR, "s3r3d5", 0x8a, 0x8d, 0);
playSoundEffectIndex(kSfxDoor);
}
// Get virus sample from synthesizer
void Room::love2GetDishes() {
walkCrewman(OBJECT_KIRK, 0x85, 0xad, 17);
_awayMission->crewDirectionsAfterWalk[OBJECT_KIRK] = DIR_N;
}
void Room::love2ReachedDishes() {
loadActorAnim2(OBJECT_KIRK, "kusemn", -1, -1, 25);
}
void Room::love2GotDishes() {
loadActorStandAnim(OBJECT_VIRUSSAMPLE);
showDescription(TX_LOV2N036); // FIXME: text doesn't match audio
giveItem(OBJECT_IDISHES);
_awayMission->love.synthesizerContents = 0;
loadActorAnim(OBJECT_SYNTHESIZER_DOOR, "s3r3d5", 0x8a, 0x8d, 0);
playSoundEffectIndex(kSfxDoor);
}
// Get cure sample from synthesizer
void Room::love2GetSample() {
walkCrewman(OBJECT_KIRK, 0x85, 0xad, 19);
_awayMission->crewDirectionsAfterWalk[OBJECT_KIRK] = DIR_N;
}
void Room::love2ReachedSample() {
loadActorAnim2(OBJECT_KIRK, "kusemn", -1, -1, 28);
}
void Room::love2GotSample() {
loadActorStandAnim(OBJECT_CURESAMPLE);
showDescription(TX_LOV2N037);
giveItem(OBJECT_ISAMPLE);
_awayMission->love.synthesizerContents = 0;
loadActorAnim(OBJECT_SYNTHESIZER_DOOR, "s3r3d5", 0x8a, 0x8d, 0);
playSoundEffectIndex(kSfxDoor);
}
// Get synthesizer output
void Room::love2GetSynthesizerOutput() {
walkCrewman(OBJECT_KIRK, 0x85, 0xad, 10);
_awayMission->crewDirectionsAfterWalk[OBJECT_KIRK] = DIR_N;
}
void Room::love2ReachedSynthesizerOutput() {
loadActorAnim2(OBJECT_KIRK, "kusemn", -1, -1, 23);
}
void Room::love2GotSynthesizerOutput() {
switch (_awayMission->love.synthesizerBottleIndex) {
case BOTTLETYPE_N2O:
showDescription(TX_LOV2N040);
giveItem(OBJECT_IN2O);
break;
case BOTTLETYPE_NH3:
showDescription(TX_LOV2N039);
giveItem(OBJECT_INH3);
break;
case BOTTLETYPE_H2O:
showDescription(TX_LOV2N041);
giveItem(OBJECT_IH2O);
break;
case BOTTLETYPE_RLG:
default:
showDescription(TX_LOV2N038);
if (!_awayMission->love.gotTLDH) {
_awayMission->love.gotTLDH = true;
_awayMission->love.missionScore += 4;
}
giveItem(OBJECT_IRLG);
break;
}
loadActorStandAnim(OBJECT_SYNTHESIZER_OUTPUT);
loadActorAnim(OBJECT_SYNTHESIZER_DOOR, "s3r3d5", 0x8a, 0x8d, 0);
playSoundEffectIndex(kSfxDoor);
_awayMission->love.synthesizerContents = 0;
_awayMission->love.synthesizerBottleIndex = 0;
}
// Get the cure
void Room::love2GetCure() {
walkCrewman(OBJECT_KIRK, 0x85, 0xad, 11);
_awayMission->crewDirectionsAfterWalk[OBJECT_KIRK] = DIR_N;
}
void Room::love2ReachedCure() {
loadActorAnim2(OBJECT_KIRK, "kusemn", -1, -1, 24);
}
void Room::love2GotCure() {
if (!_awayMission->love.gotCure) {
_awayMission->love.gotCure = true;
_awayMission->love.missionScore += 5;
}
giveItem(OBJECT_ICURE);
loadActorStandAnim(OBJECT_CURE);
showDescription(TX_LOV2N043);
loadActorAnim(OBJECT_SYNTHESIZER_DOOR, "s3r3d5", 0x8a, 0x8d, 0);
playSoundEffectIndex(kSfxDoor);
_awayMission->love.synthesizerContents = 0;
}
}