scummvm/engines/startrek/rooms/feather0.cpp
2021-04-15 21:20:36 +02:00

334 lines
9.8 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "startrek/room.h"
#define OBJECT_QUETZECOATL 8
#define HOTSPOT_MOON 0x20
#define HOTSPOT_LOG 0x21
#define HOTSPOT_HUT 0x22
#define HOTSPOT_EYES_1 0x23
#define HOTSPOT_EYES_2 0x24
#define HOTSPOT_EYES_3 0x25
#define HOTSPOT_EYES_4 0x26
#define HOTSPOT_EYES_5 0x27
#define HOTSPOT_EYES_6 0x28
#define HOTSPOT_EYES_7 0x29
#define HOTSPOT_EYES_8 0x2a
#define HOTSPOT_EYES_9 0x2b
#define HOTSPOT_TREE 0x2c
namespace StarTrek {
extern const RoomAction feather0ActionList[] = {
{ {ACTION_TICK, 1, 0, 0}, &Room::feather0Tick1 },
{ {ACTION_TICK, 60, 0, 0}, &Room::feather0Tick60 },
{ {ACTION_TALK, 8, 0, 0}, &Room::feather0TalkToQuetzecoatl },
{ {ACTION_TIMER_EXPIRED, 0, 0, 0}, &Room::feather0Timer0Expired },
{ {ACTION_TIMER_EXPIRED, 1, 0, 0}, &Room::feather0Timer1Expired },
{ {ACTION_USE, OBJECT_IPHASERS, 8, 0}, &Room::feather0UsePhaserOnQuetzecoatl },
{ {ACTION_USE, OBJECT_IPHASERK, 8, 0}, &Room::feather0UsePhaserOnQuetzecoatl },
{ {ACTION_USE, OBJECT_IPHASERS, OBJECT_MCCOY, 0}, &Room::feather0UsePhaserOnMccoy },
{ {ACTION_USE, OBJECT_IPHASERS, OBJECT_MCCOY, 0}, &Room::feather0UsePhaserOnMccoy },
{ {ACTION_USE, OBJECT_IMEDKIT, 0xff, 0}, &Room::feather0UseMedkit },
{ {ACTION_LOOK, 8, 0, 0}, &Room::feather0LookAtQuetzecoatl },
{ {ACTION_LOOK, 0x20, 0, 0}, &Room::feather0LookAtMoon },
{ {ACTION_LOOK, 0x21, 0, 0}, &Room::feather0LookAtLog },
{ {ACTION_LOOK, 0x22, 0, 0}, &Room::feather0LookAtHut },
{ {ACTION_LOOK, 0xff, 0, 0}, &Room::feather0LookAnywhere },
{ {ACTION_LOOK, 0x23, 0, 0}, &Room::feather0LookAtEyes },
{ {ACTION_LOOK, 0x24, 0, 0}, &Room::feather0LookAtEyes },
{ {ACTION_LOOK, 0x25, 0, 0}, &Room::feather0LookAtEyes },
{ {ACTION_LOOK, 0x26, 0, 0}, &Room::feather0LookAtEyes },
{ {ACTION_LOOK, 0x27, 0, 0}, &Room::feather0LookAtEyes },
{ {ACTION_LOOK, 0x28, 0, 0}, &Room::feather0LookAtEyes },
{ {ACTION_LOOK, 0x29, 0, 0}, &Room::feather0LookAtEyes },
{ {ACTION_LOOK, 0x2a, 0, 0}, &Room::feather0LookAtEyes },
{ {ACTION_LOOK, 0x2b, 0, 0}, &Room::feather0LookAtEyes },
{ {ACTION_LOOK, 0x2c, 0, 0}, &Room::feather0LookAtTree },
{ {ACTION_LOOK, OBJECT_MCCOY, 0, 0}, &Room::feather0LookAtMccoy },
{ {ACTION_LOOK, OBJECT_SPOCK, 0, 0}, &Room::feather0LookAtSpock },
{ {ACTION_LOOK, OBJECT_REDSHIRT, 0, 0}, &Room::feather0LookAtRedshirt },
{ {ACTION_TALK, OBJECT_MCCOY, 0, 0}, &Room::feather0TalkToMccoy },
{ {ACTION_TALK, OBJECT_SPOCK, 0, 0}, &Room::feather0TalkToSpock },
{ {ACTION_TALK, OBJECT_REDSHIRT, 0, 0}, &Room::feather0TalkToRedshirt },
{ {ACTION_USE, OBJECT_ISTRICOR, 8, 0}, &Room::feather0UseSTricorderOnQuetzecoatl },
{ {ACTION_USE, OBJECT_ISTRICOR, 0xff, 0}, &Room::feather0UseSTricorderAnywhere },
{ {ACTION_USE, OBJECT_IMTRICOR, 8, 0}, &Room::feather0UseMTricorderOnQuetzecoatl },
{ {ACTION_LIST_END, 0, 0, 0}, nullptr }
};
enum feather0TextIds {
TX_SPEAKER_KIRK, TX_SPEAKER_QUETZECOATL, TX_SPEAKER_MCCOY, TX_SPEAKER_SPOCK, TX_SPEAKER_STRAGEY,
TX_FEA0_002, TX_FEA0_003, TX_FEA0_004, TX_FEA0_005, TX_FEA0_006,
TX_FEA0_007, TX_FEA0_008, TX_FEA0_009, TX_FEA0_010, TX_FEA0_011,
TX_FEA0_012, TX_FEA0_013, TX_FEA0_014, TX_FEA0_015, TX_FEA0_016,
TX_FEA0_017, TX_FEA0_018, TX_FEA0_019, TX_FEA0_020, TX_FEA0_021,
TX_FEA0_022, TX_FEA0_023, TX_FEA0_024, TX_FEA0_025, TX_FEA0_026,
TX_FEA0_027, TX_FEA0_028, TX_FEA0_029, TX_FEA0_030, TX_FEA0_031,
TX_FEA0_032, TX_FEA0_033, TX_FEA0_101, TX_FEA0_108, TX_FEA0N000,
TX_FEA0N001, TX_FEA0N002, TX_FEA0N003, TX_FEA0N004, TX_FEA0N005,
TX_FEA0N006, TX_FEA0N007, TX_FEA0N008, TX_FEA0N009, TX_DIALOG_ERROR
};
// TODO: Finish floppy offsets
extern const RoomTextOffsets feather0TextOffsets[] = {
{ TX_SPEAKER_KIRK, 1775, 0 },
{ TX_SPEAKER_QUETZECOATL, 1786, 0 },
{ TX_SPEAKER_MCCOY, 1798, 0 },
{ TX_SPEAKER_SPOCK, 1808, 0 },
{ TX_SPEAKER_STRAGEY, 1818, 0 },
{ TX_FEA0_002, 5547, 0 },
{ TX_FEA0_003, 5324, 0 },
{ TX_FEA0_004, 4335, 0 },
{ TX_FEA0_005, 5094, 0 },
{ TX_FEA0_006, 3553, 0 },
{ TX_FEA0_007, 3670, 0 },
{ TX_FEA0_008, 5870, 0 },
{ TX_FEA0_009, 4232, 0 },
{ TX_FEA0_010, 4586, 0 },
{ TX_FEA0_011, 3786, 0 },
{ TX_FEA0_012, 5671, 0 },
{ TX_FEA0_013, 4963, 0 },
{ TX_FEA0_014, 5764, 0 },
{ TX_FEA0_015, 3203, 0 },
{ TX_FEA0_016, 3382, 0 },
{ TX_FEA0_017, 2597, 0 },
{ TX_FEA0_018, 2949, 0 },
{ TX_FEA0_019, 6135, 0 },
{ TX_FEA0_020, 3083, 0 },
{ TX_FEA0_021, 2664, 0 },
{ TX_FEA0_022, 2793, 0 },
{ TX_FEA0_023, 3034, 0 },
{ TX_FEA0_024, 5986, 0 },
{ TX_FEA0_025, 3343, 0 },
{ TX_FEA0_026, 4911, 0 },
{ TX_FEA0_027, 5250, 0 },
{ TX_FEA0_028, 3466, 0 },
{ TX_FEA0_029, 5204, 0 },
{ TX_FEA0_030, 4444, 0 },
{ TX_FEA0_031, 4007, 0 },
{ TX_FEA0_032, 3894, 0 },
{ TX_FEA0_033, 4124, 0 },
{ TX_FEA0_101, 4711, 0 },
{ TX_FEA0_108, 830, 0 },
{ TX_FEA0N000, 1830, 0 },
{ TX_FEA0N001, 1950, 0 },
{ TX_FEA0N002, 2477, 0 },
{ TX_FEA0N003, 1890, 0 },
{ TX_FEA0N004, 2383, 0 },
{ TX_FEA0N005, 2425, 0 },
{ TX_FEA0N006, 2021, 0 },
{ TX_FEA0N007, 2158, 0 },
{ TX_FEA0N008, 2076, 0 },
{ TX_FEA0N009, 2538, 0 },
{ TX_DIALOG_ERROR, 6222, 0 },
{ -1, 0, 0 }
};
extern const RoomText feather0Texts[] = {
{ -1, Common::UNK_LANG, "" }
};
void Room::feather0Tick1() {
playVoc("FEA0LOOP");
loadActorAnim(OBJECT_QUETZECOATL, "s5r0qb", 0xbe, 0xa6);
}
void Room::feather0Tick60() {
playMidiMusicTracks(33);
}
void Room::feather0TalkToQuetzecoatl() {
const TextRef choices[] = {
TX_SPEAKER_KIRK,
TX_FEA0_006,
TX_FEA0_007,
TX_FEA0_011,
TX_END
};
showText(TX_SPEAKER_QUETZECOATL, TX_FEA0_028);
int choice = showMultipleTexts(choices);
bool alreadyAngered = false;
if (choice == 0) {
const TextRef choices0[] = {
TX_SPEAKER_KIRK,
TX_FEA0_009,
TX_FEA0_004,
TX_END
};
showText(TX_SPEAKER_QUETZECOATL, TX_FEA0_032);
choice = showMultipleTexts(choices0);
} else if (choice == 1) {
const TextRef choices0[] = {
TX_SPEAKER_KIRK,
TX_FEA0_002,
TX_FEA0_012,
TX_END
};
showText(TX_SPEAKER_QUETZECOATL, TX_FEA0_031);
choice = showMultipleTexts(choices0);
} else if (choice == 2) {
const TextRef choices0[] = {
TX_SPEAKER_KIRK,
TX_FEA0_014,
TX_FEA0_008,
TX_END
};
showText(TX_SPEAKER_QUETZECOATL, TX_FEA0_033);
choice = showMultipleTexts(choices0);
if (choice == 0) {
alreadyAngered = true;
showText(TX_SPEAKER_QUETZECOATL, TX_FEA0_024);
}
} else
showDescription(TX_DIALOG_ERROR);
if (!alreadyAngered) {
if (choice == 0)
showText(TX_SPEAKER_QUETZECOATL, TX_FEA0_030);
else // choice == 1
showText(TX_SPEAKER_QUETZECOATL, TX_FEA0_101);
showText(TX_SPEAKER_KIRK, TX_FEA0_010);
showText(TX_SPEAKER_QUETZECOATL, TX_FEA0_026);
const TextRef choices1[] = {
TX_SPEAKER_KIRK,
TX_FEA0_013,
TX_FEA0_005,
TX_END
};
choice = showMultipleTexts(choices1);
if (choice == 0) {
showText(TX_SPEAKER_QUETZECOATL, TX_FEA0_029);
showText(TX_SPEAKER_KIRK, TX_FEA0_003);
}
showText(TX_SPEAKER_QUETZECOATL, TX_FEA0_027);
}
// Quetzecoatl ultimately warps the crew away no matter what
_awayMission->disableInput = true;
loadActorAnim(OBJECT_QUETZECOATL, "s5r0qt");
playMidiMusicTracks(1);
_awayMission->timers[0] = 50;
_awayMission->timers[1] = 64;
}
void Room::feather0Timer0Expired() {
playVoc("SE2BIGEN");
loadActorAnim2(OBJECT_KIRK, "ktele");
loadActorAnim2(OBJECT_SPOCK, "stele");
loadActorAnim2(OBJECT_MCCOY, "mtele");
loadActorAnim2(OBJECT_REDSHIRT, "rtele");
}
void Room::feather0Timer1Expired() {
_awayMission->disableInput = false;
loadRoomIndex(1, 5);
}
void Room::feather0UsePhaserOnQuetzecoatl() {
showText(TX_SPEAKER_QUETZECOATL, TX_FEA0_025);
}
void Room::feather0UsePhaserOnMccoy() {
showText(TX_SPEAKER_MCCOY, TX_FEA0_016);
}
void Room::feather0UseMedkit() {
showText(TX_SPEAKER_MCCOY, TX_FEA0_108);
}
void Room::feather0LookAtQuetzecoatl() {
showDescription(TX_FEA0N008);
}
void Room::feather0LookAtMoon() {
showDescription(TX_FEA0N007);
}
void Room::feather0LookAtLog() {
showDescription(TX_FEA0N006);
}
void Room::feather0LookAtHut() {
showDescription(TX_FEA0N001);
}
void Room::feather0LookAnywhere() {
showDescription(TX_FEA0N009);
}
void Room::feather0LookAtEyes() {
showDescription(TX_FEA0N000);
}
void Room::feather0LookAtTree() {
showDescription(TX_FEA0N003);
}
void Room::feather0LookAtMccoy() {
showDescription(TX_FEA0N004);
}
void Room::feather0LookAtSpock() {
showDescription(TX_FEA0N005);
}
void Room::feather0LookAtRedshirt() {
showDescription(TX_FEA0N002);
}
void Room::feather0TalkToMccoy() {
showText(TX_SPEAKER_MCCOY, TX_FEA0_017);
showText(TX_SPEAKER_SPOCK, TX_FEA0_021);
}
void Room::feather0TalkToSpock() {
showText(TX_SPEAKER_SPOCK, TX_FEA0_022);
showText(TX_SPEAKER_MCCOY, TX_FEA0_018);
}
void Room::feather0TalkToRedshirt() {
showText(TX_SPEAKER_STRAGEY, TX_FEA0_023);
}
void Room::feather0UseSTricorderOnQuetzecoatl() {
spockScan(DIR_S, TX_SPEAKER_SPOCK, TX_FEA0_020, false);
}
void Room::feather0UseSTricorderAnywhere() {
spockScan(DIR_S, TX_SPEAKER_SPOCK, TX_FEA0_019, false);
}
void Room::feather0UseMTricorderOnQuetzecoatl() {
mccoyScan(DIR_S, TX_SPEAKER_MCCOY, TX_FEA0_015, false);
}
}