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These are due to checking for greater than zero on byte type fields which are defined using an unsigned type.
568 lines
18 KiB
C++
568 lines
18 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#include "common/config-manager.h"
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#include "common/timer.h"
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#include "scumm/actor.h"
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#include "scumm/scumm_v7.h"
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#include "scumm/sound.h"
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#include "scumm/imuse_digi/dimuse.h"
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#include "scumm/imuse_digi/dimuse_bndmgr.h"
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#include "scumm/imuse_digi/dimuse_track.h"
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#include "scumm/imuse_digi/dimuse_tables.h"
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#include "audio/audiostream.h"
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#include "audio/mixer.h"
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namespace Scumm {
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int IMuseDigital::allocSlot(int priority) {
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int l, lowest_priority = 127;
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int trackId = -1;
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for (l = 0; l < MAX_DIGITAL_TRACKS; l++) {
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if (!_track[l]->used) {
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trackId = l;
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break;
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}
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}
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if (trackId == -1) {
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debug(5, "IMuseDigital::allocSlot(): All slots are full");
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for (l = 0; l < MAX_DIGITAL_TRACKS; l++) {
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Track *track = _track[l];
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if (track->used && !track->toBeRemoved &&
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(lowest_priority > track->soundPriority) && !track->souStreamUsed) {
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lowest_priority = track->soundPriority;
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trackId = l;
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}
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}
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if (lowest_priority <= priority) {
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assert(trackId != -1);
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Track *track = _track[trackId];
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// Stop the track immediately
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_mixer->stopHandle(track->mixChanHandle);
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if (track->soundDesc) {
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_sound->closeSound(track->soundDesc);
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}
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// Mark it as unused
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track->reset();
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debug(5, "IMuseDigital::allocSlot(): Removed sound %d from track %d", _track[trackId]->soundId, trackId);
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} else {
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debug(5, "IMuseDigital::allocSlot(): Priority sound too low");
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return -1;
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}
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}
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return trackId;
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}
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int IMuseDigital::startSound(int soundId, const char *soundName, int soundType, int volGroupId, Audio::AudioStream *input, int hookId, int volume, int priority, Track *otherTrack) {
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Common::StackLock lock(_mutex, "IMuseDigital::startSound()");
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debug(5, "IMuseDigital::startSound(%d) - begin func", soundId);
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bool forceFadeIn = false;
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if (_vm->_game.id == GID_FT && volGroupId == IMUSE_VOLGRP_MUSIC) {
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// First of all we check if there's another track playing the target soundId
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int alreadyPlayingTrackId = -1;
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for (int l = 0; l < MAX_DIGITAL_TRACKS; l++) {
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if (_track[l]->volGroupId == IMUSE_VOLGRP_MUSIC && _track[l]->used) {
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forceFadeIn = true;
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if (_track[l]->soundId == soundId) {
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alreadyPlayingTrackId = l;
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break;
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}
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}
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}
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// If the current music state corresponds to the same soundId
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// we're trying to play, we just adjust its volume to the new one.
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// Otherwise... just flush the old track and start the new one
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if (alreadyPlayingTrackId != -1) {
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if (getSoundIdByName(_ftStateMusicTable[_curMusicState].audioName) == soundId) {
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Track *alreadyPlayingTrack = _track[alreadyPlayingTrackId];
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alreadyPlayingTrack->volFadeDelay = 60;
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alreadyPlayingTrack->volFadeDest = volume * 1000;
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alreadyPlayingTrack->volFadeStep = (alreadyPlayingTrack->volFadeDest - alreadyPlayingTrack->vol) * 60 * (1000 / _callbackFps) / (1000 * alreadyPlayingTrack->volFadeDelay);
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alreadyPlayingTrack->volFadeUsed = true;
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alreadyPlayingTrack->toBeRemoved = false;
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return alreadyPlayingTrackId;
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} else {
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flushTrack(_track[alreadyPlayingTrackId]);
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}
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}
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} else if (_vm->_game.id == GID_CMI) {
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forceFadeIn = true;
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}
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int l = allocSlot(priority);
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if (l == -1) {
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warning("IMuseDigital::startSound() Can't start sound - no free slots");
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return -1;
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}
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debug(5, "IMuseDigital::startSound(%d, trackId:%d)", soundId, l);
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Track *track = _track[l];
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// Reset the track
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track->reset();
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track->pan = 64;
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track->vol = volume * 1000;
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track->soundId = soundId;
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track->volGroupId = volGroupId;
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track->curHookId = hookId;
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track->soundPriority = priority;
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track->curRegion = -1;
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track->soundType = soundType;
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track->trackId = l;
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if (_vm->_game.id == GID_FT) {
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// Tweak the default gain reduction to about 2 dB
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track->gainRedFadeDest = 127 * 180;
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} else if (_vm->_game.id == GID_CMI) {
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// Tweak the default gain reduction to about 4 dB
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track->gainRedFadeDest = 127 * 290;
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}
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int bits = 0, freq = 0, channels = 0;
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track->souStreamUsed = (input != 0);
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if (track->souStreamUsed) {
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int effVol = track->getVol();
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if (_vm->_game.id == GID_FT) {
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effVol = int(round(effVol * 1.3));
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}
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_mixer->playStream(track->getType(), &track->mixChanHandle, input, -1, effVol, track->getPan());
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} else {
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strcpy(track->soundName, soundName);
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track->soundDesc = _sound->openSound(soundId, soundName, soundType, volGroupId, -1);
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if (!track->soundDesc)
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track->soundDesc = _sound->openSound(soundId, soundName, soundType, volGroupId, 1);
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if (!track->soundDesc)
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track->soundDesc = _sound->openSound(soundId, soundName, soundType, volGroupId, 2);
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if (!track->soundDesc)
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return -1;
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track->sndDataExtComp = _sound->isSndDataExtComp(track->soundDesc);
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bits = _sound->getBits(track->soundDesc);
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channels = _sound->getChannels(track->soundDesc);
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freq = _sound->getFreq(track->soundDesc);
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if ((soundId == kTalkSoundID) && (soundType == IMUSE_BUNDLE)) {
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if (_vm->_actorToPrintStrFor != 0xFF && _vm->_actorToPrintStrFor != 0) {
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Actor *a = _vm->derefActor(_vm->_actorToPrintStrFor, "IMuseDigital::startSound");
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freq = (freq * a->_talkFrequency) / 256;
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if (a->_talkPan <= 127)
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track->pan = a->_talkPan;
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else
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track->pan = 64;
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if (a->_talkVolume <= 127)
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track->vol = a->_talkVolume * 1000;
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else
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track->vol = 127 * 1000;
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// Keep track of the current actor in COMI:
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// This is necessary since pan and volume settings for actors
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// are often changed AFTER the speech sound is started,
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// so this is a way to keep track of the changes in real time.
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if (_vm->_game.id == GID_CMI)
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track->speakingActor = a;
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}
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// The volume is set to zero, when using subtitles only setting in COMI
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if (ConfMan.getBool("speech_mute") || _vm->VAR(_vm->VAR_VOICE_MODE) == 2) {
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track->vol = 0;
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}
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}
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assert(bits == 8 || bits == 12 || bits == 16);
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assert(channels == 1 || channels == 2);
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assert(0 < freq && freq <= 65535);
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track->feedSize = freq * channels;
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if (channels == 2)
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track->mixerFlags = kFlagStereo;
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if ((bits == 12) || (bits == 16)) {
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track->mixerFlags |= kFlag16Bits;
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track->feedSize *= 2;
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} else if (bits == 8) {
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track->mixerFlags |= kFlagUnsigned;
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} else
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error("IMuseDigital::startSound(): Can't handle %d bit samples", bits);
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track->littleEndian = track->soundDesc->littleEndian;
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int fadeDelay = 30; // Default fade value if not found anywhere else
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if (otherTrack && otherTrack->used && !otherTrack->toBeRemoved) {
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track->curRegion = otherTrack->curRegion;
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track->dataOffset = otherTrack->dataOffset;
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track->regionOffset = otherTrack->regionOffset;
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track->dataMod12Bit = otherTrack->dataMod12Bit;
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if (_vm->_game.id == GID_CMI) {
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fadeDelay = otherTrack->volFadeDelay != 0 ? otherTrack->volFadeDelay : fadeDelay;
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track->regionOffset -= track->regionOffset >= (track->feedSize / _callbackFps) ? (track->feedSize / _callbackFps) : 0;
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}
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}
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if (_vm->_game.id != GID_DIG && (track->volGroupId == IMUSE_VOLGRP_MUSIC) && forceFadeIn) {
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// Fade in the new track
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track->vol = 0;
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track->volFadeDelay = fadeDelay;
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track->volFadeDest = volume * 1000;
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track->volFadeStep = (track->volFadeDest - track->vol) * 60 * (1000 / _callbackFps) / (1000 * fadeDelay);
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track->volFadeUsed = true;
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}
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track->stream = Audio::makeQueuingAudioStream(freq, track->mixerFlags & kFlagStereo);
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_mixer->playStream(track->getType(), &track->mixChanHandle, track->stream, -1, track->getVol(), track->getPan());
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}
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track->used = true;
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return track->trackId;
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}
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void IMuseDigital::setPriority(int soundId, int priority) {
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Common::StackLock lock(_mutex, "IMuseDigital::setPriority()");
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debug(5, "IMuseDigital::setPriority(%d, %d)", soundId, priority);
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assert ((priority >= 0) && (priority <= 127));
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for (int l = 0; l < MAX_DIGITAL_TRACKS; l++) {
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Track *track = _track[l];
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if (track->used && !track->toBeRemoved && (track->soundId == soundId)) {
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debug(5, "IMuseDigital::setPriority(%d) - setting", soundId);
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track->soundPriority = priority;
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}
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}
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}
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void IMuseDigital::setVolume(int soundId, int volume) {
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Common::StackLock lock(_mutex, "IMuseDigital::setVolume()");
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debug(5, "IMuseDigital::setVolume(%d, %d)", soundId, volume);
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for (int l = 0; l < MAX_DIGITAL_TRACKS; l++) {
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Track *track = _track[l];
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if (track->used && !track->toBeRemoved && (track->soundId == soundId)) {
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debug(5, "IMuseDigital::setVolume(%d) - setting", soundId);
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track->vol = volume * 1000;
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}
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}
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}
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void IMuseDigital::setHookId(int soundId, int hookId) {
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Common::StackLock lock(_mutex, "IMuseDigital::setHookId()");
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for (int l = 0; l < MAX_DIGITAL_TRACKS; l++) {
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Track *track = _track[l];
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if (track->used && !track->toBeRemoved && (track->soundId == soundId)) {
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track->curHookId = hookId;
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}
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}
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}
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int IMuseDigital::getCurMusicSoundId() {
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Common::StackLock lock(_mutex, "IMuseDigital::getCurMusicSoundId()");
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int soundId = -1;
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for (int l = 0; l < MAX_DIGITAL_TRACKS; l++) {
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Track *track = _track[l];
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if (track->used && !track->toBeRemoved && (track->volGroupId == IMUSE_VOLGRP_MUSIC)) {
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soundId = track->soundId;
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break;
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}
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}
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return soundId;
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}
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void IMuseDigital::setPan(int soundId, int pan) {
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Common::StackLock lock(_mutex, "IMuseDigital::setPan()");
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debug(5, "IMuseDigital::setPan(%d, %d)", soundId, pan);
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for (int l = 0; l < MAX_DIGITAL_TRACKS; l++) {
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Track *track = _track[l];
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if (track->used && !track->toBeRemoved && (track->soundId == soundId)) {
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debug(5, "IMuseDigital::setPan(%d) - setting", soundId);
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track->pan = pan;
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}
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}
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}
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void IMuseDigital::selectVolumeGroup(int soundId, int volGroupId) {
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Common::StackLock lock(_mutex, "IMuseDigital::selectVolumeGroup()");
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debug(5, "IMuseDigital::setGroupVolume(%d, %d)", soundId, volGroupId);
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assert((volGroupId >= 1) && (volGroupId <= 4));
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if (volGroupId == 4)
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volGroupId = 3;
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for (int l = 0; l < MAX_DIGITAL_TRACKS; l++) {
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Track *track = _track[l];
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if (track->used && !track->toBeRemoved && (track->soundId == soundId)) {
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debug(5, "IMuseDigital::setVolumeGroup(%d) - setting", soundId);
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track->volGroupId = volGroupId;
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}
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}
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}
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void IMuseDigital::setFade(int soundId, int destVolume, int delay60HzTicks) {
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Common::StackLock lock(_mutex, "IMuseDigital::setFade()");
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debug(5, "IMuseDigital::setFade(%d, %d, %d)", soundId, destVolume, delay60HzTicks);
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for (int l = 0; l < MAX_DIGITAL_TRACKS; l++) {
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Track *track = _track[l];
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if (track->used && !track->toBeRemoved && (track->soundId == soundId)) {
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debug(5, "IMuseDigital::setFade(%d) - setting", soundId);
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track->volFadeDelay = delay60HzTicks;
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track->volFadeDest = destVolume * 1000;
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track->volFadeStep = (track->volFadeDest - track->vol) * 60 * (1000 / _callbackFps) / (1000 * delay60HzTicks);
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track->volFadeUsed = true;
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}
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}
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}
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void IMuseDigital::fadeOutMusicAndStartNew(int fadeDelay, const char *filename, int soundId) {
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Common::StackLock lock(_mutex, "IMuseDigital::fadeOutMusicAndStartNew()");
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debug(5, "IMuseDigital::fadeOutMusicAndStartNew(fade:%d, file:%s, sound:%d)", fadeDelay, filename, soundId);
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for (int l = 0; l < MAX_DIGITAL_TRACKS; l++) {
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Track *track = _track[l];
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if (track->used && !track->toBeRemoved && (track->volGroupId == IMUSE_VOLGRP_MUSIC)) {
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debug(5, "IMuseDigital::fadeOutMusicAndStartNew(sound:%d) - starting", soundId);
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// Store the fadeDelay in the track: startMusicWithOtherPos will use it to
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// fade in the new track; this will match fade in and fade out speeds.
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if (_vm->_game.id == GID_CMI) {
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track->volFadeDelay = fadeDelay;
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startMusicWithOtherPos(filename, soundId, 0, 127, track);
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handleFadeOut(track, fadeDelay);
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} else {
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startMusicWithOtherPos(filename, soundId, 0, 127, track);
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cloneToFadeOutTrack(track, fadeDelay);
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flushTrack(track);
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}
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break;
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}
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}
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}
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void IMuseDigital::fadeOutMusic(int fadeDelay) {
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Common::StackLock lock(_mutex, "IMuseDigital::fadeOutMusic()");
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debug(5, "IMuseDigital::fadeOutMusic(fade:%d)", fadeDelay);
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for (int l = 0; l < MAX_DIGITAL_TRACKS; l++) {
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Track *track = _track[l];
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if (track->used && !track->toBeRemoved && (track->volGroupId == IMUSE_VOLGRP_MUSIC)) {
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debug(5, "IMuseDigital::fadeOutMusic(fade:%d, sound:%d)", fadeDelay, track->soundId);
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if (_vm->_game.id == GID_CMI || _vm->_game.id == GID_FT) {
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handleFadeOut(track, fadeDelay);
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} else {
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cloneToFadeOutTrack(track, fadeDelay);
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flushTrack(track);
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}
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break;
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}
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}
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}
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void IMuseDigital::setHookIdForMusic(int hookId) {
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Common::StackLock lock(_mutex, "IMuseDigital::setHookIdForMusic()");
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debug(5, "IMuseDigital::setHookIdForMusic(hookId:%d)", hookId);
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for (int l = 0; l < MAX_DIGITAL_TRACKS; l++) {
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Track *track = _track[l];
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if (track->used && !track->toBeRemoved && (track->volGroupId == IMUSE_VOLGRP_MUSIC)) {
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debug(5, "IMuseDigital::setHookIdForMusic - setting for sound:%d", track->soundId);
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track->curHookId = hookId;
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break;
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}
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}
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}
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void IMuseDigital::setTrigger(TriggerParams *trigger) {
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Common::StackLock lock(_mutex, "IMuseDigital::setTrigger()");
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debug(5, "IMuseDigital::setTrigger(%s)", trigger->filename);
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memcpy(&_triggerParams, trigger, sizeof(TriggerParams));
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_triggerUsed = true;
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}
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Track *IMuseDigital::handleFadeOut(Track *track, int fadeDelay) {
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track->volFadeDelay = fadeDelay != 0 ? fadeDelay : 60;
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track->volFadeDest = 0;
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track->volFadeStep = (track->volFadeDest - track->vol) * 60 * (1000 / _callbackFps) / (1000 * track->volFadeDelay);
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track->volFadeUsed = true;
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track->toBeRemoved = true;
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return track;
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}
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Track *IMuseDigital::cloneToFadeOutTrack(Track *track, int fadeDelay) {
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assert(track);
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Track *fadeTrack;
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debug(5, "cloneToFadeOutTrack(soundId:%d, fade:%d) - begin of func", track->trackId, fadeDelay);
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if (track->toBeRemoved) {
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error("cloneToFadeOutTrack: Tried to clone a track to be removed, please bug report");
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return NULL;
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}
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assert(track->trackId < MAX_DIGITAL_TRACKS);
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fadeTrack = _track[track->trackId + MAX_DIGITAL_TRACKS];
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if (fadeTrack->used) {
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debug(5, "cloneToFadeOutTrack: No free fade track, force flush fade soundId:%d", fadeTrack->soundId);
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flushTrack(fadeTrack);
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_mixer->stopHandle(fadeTrack->mixChanHandle);
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}
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// Clone the settings of the given track
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memcpy(fadeTrack, track, sizeof(Track));
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fadeTrack->trackId = track->trackId + MAX_DIGITAL_TRACKS;
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// Clone the sound.
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// leaving bug number for now #3005
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ImuseDigiSndMgr::SoundDesc *soundDesc = _sound->cloneSound(track->soundDesc);
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if (!soundDesc) {
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// it fail load open old song after switch to different CDs
|
|
// so gave up
|
|
error("Game not supported while playing on 2 different CDs");
|
|
}
|
|
track->soundDesc = soundDesc;
|
|
|
|
// Set the volume fading parameters to indicate a fade out
|
|
fadeTrack->volFadeDelay = fadeDelay;
|
|
fadeTrack->volFadeDest = 0;
|
|
fadeTrack->volFadeStep = (fadeTrack->volFadeDest - fadeTrack->vol) * 60 * (1000 / _callbackFps) / (1000 * fadeDelay);
|
|
fadeTrack->volFadeUsed = true;
|
|
|
|
// Create an appendable output buffer
|
|
fadeTrack->stream = Audio::makeQueuingAudioStream(_sound->getFreq(fadeTrack->soundDesc), track->mixerFlags & kFlagStereo);
|
|
_mixer->playStream(track->getType(), &fadeTrack->mixChanHandle, fadeTrack->stream, -1, fadeTrack->getVol(), fadeTrack->getPan());
|
|
fadeTrack->used = true;
|
|
debug(5, "cloneToFadeOutTrack() - end of func, soundId %d, fade soundId %d", track->soundId, fadeTrack->soundId);
|
|
|
|
return fadeTrack;
|
|
}
|
|
|
|
int IMuseDigital::transformVolumeLinearToEqualPow(int volume, int mode) {
|
|
if (volume == 0 || volume == 127000)
|
|
return volume;
|
|
|
|
int result = volume;
|
|
if (!(volume < 0 || volume > 127000)) {
|
|
// Change range of values from 0-127*1000 to 0.0-1.0
|
|
double mappedValue = (((volume - 0) * (1.0 - 0.0)) / (127000 - 0)) + 0;
|
|
double eqPowValue;
|
|
|
|
switch (mode) {
|
|
case 0: // Sqrt curve
|
|
eqPowValue = sqrt(mappedValue);
|
|
break;
|
|
case 1: // Quarter sine curve
|
|
eqPowValue = sin(mappedValue * M_PI / 2.0);
|
|
break;
|
|
case 2: // Parabola
|
|
eqPowValue = (1 - (1 - mappedValue) * (1 - mappedValue));
|
|
break;
|
|
case 3: // Logarithmic 1
|
|
eqPowValue = 1 + 0.2 * log10(mappedValue);
|
|
break;
|
|
case 4: // Logarithmic 2
|
|
eqPowValue = 1 + 0.5 * log10(mappedValue);
|
|
break;
|
|
case 5: // Logarithmic 3
|
|
eqPowValue = 1 + 0.7 * log10(mappedValue);
|
|
break;
|
|
case 6: // Quadratic
|
|
eqPowValue = mappedValue * mappedValue;
|
|
break;
|
|
default: // Fallback to linear
|
|
eqPowValue = mappedValue;
|
|
break;
|
|
}
|
|
|
|
// Change range again, this time round the result
|
|
result = (((eqPowValue - 0.0) * (127000 - 0)) / (1.0 - 0.0)) + 0.0;
|
|
result = (int)round(result);
|
|
}
|
|
|
|
return result;
|
|
}
|
|
|
|
int IMuseDigital::transformVolumeEqualPowToLinear(int volume, int mode) {
|
|
if (volume == 0 || volume == 127000)
|
|
return volume;
|
|
|
|
int result = volume;
|
|
if (!(volume < 0 || volume > 127000)) {
|
|
// Change range of values from 0-127*1000 to 0.0-1.0
|
|
double mappedValue = (((volume - 0) * (1.0 - 0.0)) / (127000 - 0)) + 0;
|
|
double linearValue;
|
|
|
|
switch (mode) {
|
|
case 0: // Sqrt curve
|
|
linearValue = mappedValue * mappedValue;
|
|
break;
|
|
case 1: // Quarter sine curve
|
|
linearValue = 0.63662 * asin(mappedValue);
|
|
break;
|
|
case 2: // Parabola
|
|
linearValue = 1 - sqrt(1 - mappedValue);
|
|
break;
|
|
case 3: // Logarithmic 1
|
|
linearValue = 0.00001 * pow(M_E, 11.5129 * mappedValue);
|
|
break;
|
|
case 4: // Logarithmic 2
|
|
linearValue = 0.01 * pow(M_E, 4.60517 * mappedValue);
|
|
break;
|
|
case 5: // Logarithmic 3
|
|
linearValue = 0.0372759 * pow(M_E, 3.28941 * mappedValue);
|
|
break;
|
|
case 6: // Quadratic
|
|
linearValue = sqrt(mappedValue);
|
|
break;
|
|
default: // Fallback to linear
|
|
linearValue = mappedValue;
|
|
break;
|
|
}
|
|
|
|
// Change range again, this time round the result
|
|
result = (((linearValue - 0.0) * (127000 - 0)) / (1.0 - 0.0)) + 0.0;
|
|
result = (int)round(result);
|
|
}
|
|
|
|
return result;
|
|
}
|
|
|
|
} // End of namespace Scumm
|