scummvm/engines/scumm/imuse_digi/dimuse_track.cpp
D G Turner 7196d85486 SCUMM: DiMUSE: Fix GCC Warnings
These are due to checking for greater than zero on byte type fields
which are defined using an unsigned type.
2021-08-14 01:33:45 +01:00

568 lines
18 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "common/config-manager.h"
#include "common/timer.h"
#include "scumm/actor.h"
#include "scumm/scumm_v7.h"
#include "scumm/sound.h"
#include "scumm/imuse_digi/dimuse.h"
#include "scumm/imuse_digi/dimuse_bndmgr.h"
#include "scumm/imuse_digi/dimuse_track.h"
#include "scumm/imuse_digi/dimuse_tables.h"
#include "audio/audiostream.h"
#include "audio/mixer.h"
namespace Scumm {
int IMuseDigital::allocSlot(int priority) {
int l, lowest_priority = 127;
int trackId = -1;
for (l = 0; l < MAX_DIGITAL_TRACKS; l++) {
if (!_track[l]->used) {
trackId = l;
break;
}
}
if (trackId == -1) {
debug(5, "IMuseDigital::allocSlot(): All slots are full");
for (l = 0; l < MAX_DIGITAL_TRACKS; l++) {
Track *track = _track[l];
if (track->used && !track->toBeRemoved &&
(lowest_priority > track->soundPriority) && !track->souStreamUsed) {
lowest_priority = track->soundPriority;
trackId = l;
}
}
if (lowest_priority <= priority) {
assert(trackId != -1);
Track *track = _track[trackId];
// Stop the track immediately
_mixer->stopHandle(track->mixChanHandle);
if (track->soundDesc) {
_sound->closeSound(track->soundDesc);
}
// Mark it as unused
track->reset();
debug(5, "IMuseDigital::allocSlot(): Removed sound %d from track %d", _track[trackId]->soundId, trackId);
} else {
debug(5, "IMuseDigital::allocSlot(): Priority sound too low");
return -1;
}
}
return trackId;
}
int IMuseDigital::startSound(int soundId, const char *soundName, int soundType, int volGroupId, Audio::AudioStream *input, int hookId, int volume, int priority, Track *otherTrack) {
Common::StackLock lock(_mutex, "IMuseDigital::startSound()");
debug(5, "IMuseDigital::startSound(%d) - begin func", soundId);
bool forceFadeIn = false;
if (_vm->_game.id == GID_FT && volGroupId == IMUSE_VOLGRP_MUSIC) {
// First of all we check if there's another track playing the target soundId
int alreadyPlayingTrackId = -1;
for (int l = 0; l < MAX_DIGITAL_TRACKS; l++) {
if (_track[l]->volGroupId == IMUSE_VOLGRP_MUSIC && _track[l]->used) {
forceFadeIn = true;
if (_track[l]->soundId == soundId) {
alreadyPlayingTrackId = l;
break;
}
}
}
// If the current music state corresponds to the same soundId
// we're trying to play, we just adjust its volume to the new one.
// Otherwise... just flush the old track and start the new one
if (alreadyPlayingTrackId != -1) {
if (getSoundIdByName(_ftStateMusicTable[_curMusicState].audioName) == soundId) {
Track *alreadyPlayingTrack = _track[alreadyPlayingTrackId];
alreadyPlayingTrack->volFadeDelay = 60;
alreadyPlayingTrack->volFadeDest = volume * 1000;
alreadyPlayingTrack->volFadeStep = (alreadyPlayingTrack->volFadeDest - alreadyPlayingTrack->vol) * 60 * (1000 / _callbackFps) / (1000 * alreadyPlayingTrack->volFadeDelay);
alreadyPlayingTrack->volFadeUsed = true;
alreadyPlayingTrack->toBeRemoved = false;
return alreadyPlayingTrackId;
} else {
flushTrack(_track[alreadyPlayingTrackId]);
}
}
} else if (_vm->_game.id == GID_CMI) {
forceFadeIn = true;
}
int l = allocSlot(priority);
if (l == -1) {
warning("IMuseDigital::startSound() Can't start sound - no free slots");
return -1;
}
debug(5, "IMuseDigital::startSound(%d, trackId:%d)", soundId, l);
Track *track = _track[l];
// Reset the track
track->reset();
track->pan = 64;
track->vol = volume * 1000;
track->soundId = soundId;
track->volGroupId = volGroupId;
track->curHookId = hookId;
track->soundPriority = priority;
track->curRegion = -1;
track->soundType = soundType;
track->trackId = l;
if (_vm->_game.id == GID_FT) {
// Tweak the default gain reduction to about 2 dB
track->gainRedFadeDest = 127 * 180;
} else if (_vm->_game.id == GID_CMI) {
// Tweak the default gain reduction to about 4 dB
track->gainRedFadeDest = 127 * 290;
}
int bits = 0, freq = 0, channels = 0;
track->souStreamUsed = (input != 0);
if (track->souStreamUsed) {
int effVol = track->getVol();
if (_vm->_game.id == GID_FT) {
effVol = int(round(effVol * 1.3));
}
_mixer->playStream(track->getType(), &track->mixChanHandle, input, -1, effVol, track->getPan());
} else {
strcpy(track->soundName, soundName);
track->soundDesc = _sound->openSound(soundId, soundName, soundType, volGroupId, -1);
if (!track->soundDesc)
track->soundDesc = _sound->openSound(soundId, soundName, soundType, volGroupId, 1);
if (!track->soundDesc)
track->soundDesc = _sound->openSound(soundId, soundName, soundType, volGroupId, 2);
if (!track->soundDesc)
return -1;
track->sndDataExtComp = _sound->isSndDataExtComp(track->soundDesc);
bits = _sound->getBits(track->soundDesc);
channels = _sound->getChannels(track->soundDesc);
freq = _sound->getFreq(track->soundDesc);
if ((soundId == kTalkSoundID) && (soundType == IMUSE_BUNDLE)) {
if (_vm->_actorToPrintStrFor != 0xFF && _vm->_actorToPrintStrFor != 0) {
Actor *a = _vm->derefActor(_vm->_actorToPrintStrFor, "IMuseDigital::startSound");
freq = (freq * a->_talkFrequency) / 256;
if (a->_talkPan <= 127)
track->pan = a->_talkPan;
else
track->pan = 64;
if (a->_talkVolume <= 127)
track->vol = a->_talkVolume * 1000;
else
track->vol = 127 * 1000;
// Keep track of the current actor in COMI:
// This is necessary since pan and volume settings for actors
// are often changed AFTER the speech sound is started,
// so this is a way to keep track of the changes in real time.
if (_vm->_game.id == GID_CMI)
track->speakingActor = a;
}
// The volume is set to zero, when using subtitles only setting in COMI
if (ConfMan.getBool("speech_mute") || _vm->VAR(_vm->VAR_VOICE_MODE) == 2) {
track->vol = 0;
}
}
assert(bits == 8 || bits == 12 || bits == 16);
assert(channels == 1 || channels == 2);
assert(0 < freq && freq <= 65535);
track->feedSize = freq * channels;
if (channels == 2)
track->mixerFlags = kFlagStereo;
if ((bits == 12) || (bits == 16)) {
track->mixerFlags |= kFlag16Bits;
track->feedSize *= 2;
} else if (bits == 8) {
track->mixerFlags |= kFlagUnsigned;
} else
error("IMuseDigital::startSound(): Can't handle %d bit samples", bits);
track->littleEndian = track->soundDesc->littleEndian;
int fadeDelay = 30; // Default fade value if not found anywhere else
if (otherTrack && otherTrack->used && !otherTrack->toBeRemoved) {
track->curRegion = otherTrack->curRegion;
track->dataOffset = otherTrack->dataOffset;
track->regionOffset = otherTrack->regionOffset;
track->dataMod12Bit = otherTrack->dataMod12Bit;
if (_vm->_game.id == GID_CMI) {
fadeDelay = otherTrack->volFadeDelay != 0 ? otherTrack->volFadeDelay : fadeDelay;
track->regionOffset -= track->regionOffset >= (track->feedSize / _callbackFps) ? (track->feedSize / _callbackFps) : 0;
}
}
if (_vm->_game.id != GID_DIG && (track->volGroupId == IMUSE_VOLGRP_MUSIC) && forceFadeIn) {
// Fade in the new track
track->vol = 0;
track->volFadeDelay = fadeDelay;
track->volFadeDest = volume * 1000;
track->volFadeStep = (track->volFadeDest - track->vol) * 60 * (1000 / _callbackFps) / (1000 * fadeDelay);
track->volFadeUsed = true;
}
track->stream = Audio::makeQueuingAudioStream(freq, track->mixerFlags & kFlagStereo);
_mixer->playStream(track->getType(), &track->mixChanHandle, track->stream, -1, track->getVol(), track->getPan());
}
track->used = true;
return track->trackId;
}
void IMuseDigital::setPriority(int soundId, int priority) {
Common::StackLock lock(_mutex, "IMuseDigital::setPriority()");
debug(5, "IMuseDigital::setPriority(%d, %d)", soundId, priority);
assert ((priority >= 0) && (priority <= 127));
for (int l = 0; l < MAX_DIGITAL_TRACKS; l++) {
Track *track = _track[l];
if (track->used && !track->toBeRemoved && (track->soundId == soundId)) {
debug(5, "IMuseDigital::setPriority(%d) - setting", soundId);
track->soundPriority = priority;
}
}
}
void IMuseDigital::setVolume(int soundId, int volume) {
Common::StackLock lock(_mutex, "IMuseDigital::setVolume()");
debug(5, "IMuseDigital::setVolume(%d, %d)", soundId, volume);
for (int l = 0; l < MAX_DIGITAL_TRACKS; l++) {
Track *track = _track[l];
if (track->used && !track->toBeRemoved && (track->soundId == soundId)) {
debug(5, "IMuseDigital::setVolume(%d) - setting", soundId);
track->vol = volume * 1000;
}
}
}
void IMuseDigital::setHookId(int soundId, int hookId) {
Common::StackLock lock(_mutex, "IMuseDigital::setHookId()");
for (int l = 0; l < MAX_DIGITAL_TRACKS; l++) {
Track *track = _track[l];
if (track->used && !track->toBeRemoved && (track->soundId == soundId)) {
track->curHookId = hookId;
}
}
}
int IMuseDigital::getCurMusicSoundId() {
Common::StackLock lock(_mutex, "IMuseDigital::getCurMusicSoundId()");
int soundId = -1;
for (int l = 0; l < MAX_DIGITAL_TRACKS; l++) {
Track *track = _track[l];
if (track->used && !track->toBeRemoved && (track->volGroupId == IMUSE_VOLGRP_MUSIC)) {
soundId = track->soundId;
break;
}
}
return soundId;
}
void IMuseDigital::setPan(int soundId, int pan) {
Common::StackLock lock(_mutex, "IMuseDigital::setPan()");
debug(5, "IMuseDigital::setPan(%d, %d)", soundId, pan);
for (int l = 0; l < MAX_DIGITAL_TRACKS; l++) {
Track *track = _track[l];
if (track->used && !track->toBeRemoved && (track->soundId == soundId)) {
debug(5, "IMuseDigital::setPan(%d) - setting", soundId);
track->pan = pan;
}
}
}
void IMuseDigital::selectVolumeGroup(int soundId, int volGroupId) {
Common::StackLock lock(_mutex, "IMuseDigital::selectVolumeGroup()");
debug(5, "IMuseDigital::setGroupVolume(%d, %d)", soundId, volGroupId);
assert((volGroupId >= 1) && (volGroupId <= 4));
if (volGroupId == 4)
volGroupId = 3;
for (int l = 0; l < MAX_DIGITAL_TRACKS; l++) {
Track *track = _track[l];
if (track->used && !track->toBeRemoved && (track->soundId == soundId)) {
debug(5, "IMuseDigital::setVolumeGroup(%d) - setting", soundId);
track->volGroupId = volGroupId;
}
}
}
void IMuseDigital::setFade(int soundId, int destVolume, int delay60HzTicks) {
Common::StackLock lock(_mutex, "IMuseDigital::setFade()");
debug(5, "IMuseDigital::setFade(%d, %d, %d)", soundId, destVolume, delay60HzTicks);
for (int l = 0; l < MAX_DIGITAL_TRACKS; l++) {
Track *track = _track[l];
if (track->used && !track->toBeRemoved && (track->soundId == soundId)) {
debug(5, "IMuseDigital::setFade(%d) - setting", soundId);
track->volFadeDelay = delay60HzTicks;
track->volFadeDest = destVolume * 1000;
track->volFadeStep = (track->volFadeDest - track->vol) * 60 * (1000 / _callbackFps) / (1000 * delay60HzTicks);
track->volFadeUsed = true;
}
}
}
void IMuseDigital::fadeOutMusicAndStartNew(int fadeDelay, const char *filename, int soundId) {
Common::StackLock lock(_mutex, "IMuseDigital::fadeOutMusicAndStartNew()");
debug(5, "IMuseDigital::fadeOutMusicAndStartNew(fade:%d, file:%s, sound:%d)", fadeDelay, filename, soundId);
for (int l = 0; l < MAX_DIGITAL_TRACKS; l++) {
Track *track = _track[l];
if (track->used && !track->toBeRemoved && (track->volGroupId == IMUSE_VOLGRP_MUSIC)) {
debug(5, "IMuseDigital::fadeOutMusicAndStartNew(sound:%d) - starting", soundId);
// Store the fadeDelay in the track: startMusicWithOtherPos will use it to
// fade in the new track; this will match fade in and fade out speeds.
if (_vm->_game.id == GID_CMI) {
track->volFadeDelay = fadeDelay;
startMusicWithOtherPos(filename, soundId, 0, 127, track);
handleFadeOut(track, fadeDelay);
} else {
startMusicWithOtherPos(filename, soundId, 0, 127, track);
cloneToFadeOutTrack(track, fadeDelay);
flushTrack(track);
}
break;
}
}
}
void IMuseDigital::fadeOutMusic(int fadeDelay) {
Common::StackLock lock(_mutex, "IMuseDigital::fadeOutMusic()");
debug(5, "IMuseDigital::fadeOutMusic(fade:%d)", fadeDelay);
for (int l = 0; l < MAX_DIGITAL_TRACKS; l++) {
Track *track = _track[l];
if (track->used && !track->toBeRemoved && (track->volGroupId == IMUSE_VOLGRP_MUSIC)) {
debug(5, "IMuseDigital::fadeOutMusic(fade:%d, sound:%d)", fadeDelay, track->soundId);
if (_vm->_game.id == GID_CMI || _vm->_game.id == GID_FT) {
handleFadeOut(track, fadeDelay);
} else {
cloneToFadeOutTrack(track, fadeDelay);
flushTrack(track);
}
break;
}
}
}
void IMuseDigital::setHookIdForMusic(int hookId) {
Common::StackLock lock(_mutex, "IMuseDigital::setHookIdForMusic()");
debug(5, "IMuseDigital::setHookIdForMusic(hookId:%d)", hookId);
for (int l = 0; l < MAX_DIGITAL_TRACKS; l++) {
Track *track = _track[l];
if (track->used && !track->toBeRemoved && (track->volGroupId == IMUSE_VOLGRP_MUSIC)) {
debug(5, "IMuseDigital::setHookIdForMusic - setting for sound:%d", track->soundId);
track->curHookId = hookId;
break;
}
}
}
void IMuseDigital::setTrigger(TriggerParams *trigger) {
Common::StackLock lock(_mutex, "IMuseDigital::setTrigger()");
debug(5, "IMuseDigital::setTrigger(%s)", trigger->filename);
memcpy(&_triggerParams, trigger, sizeof(TriggerParams));
_triggerUsed = true;
}
Track *IMuseDigital::handleFadeOut(Track *track, int fadeDelay) {
track->volFadeDelay = fadeDelay != 0 ? fadeDelay : 60;
track->volFadeDest = 0;
track->volFadeStep = (track->volFadeDest - track->vol) * 60 * (1000 / _callbackFps) / (1000 * track->volFadeDelay);
track->volFadeUsed = true;
track->toBeRemoved = true;
return track;
}
Track *IMuseDigital::cloneToFadeOutTrack(Track *track, int fadeDelay) {
assert(track);
Track *fadeTrack;
debug(5, "cloneToFadeOutTrack(soundId:%d, fade:%d) - begin of func", track->trackId, fadeDelay);
if (track->toBeRemoved) {
error("cloneToFadeOutTrack: Tried to clone a track to be removed, please bug report");
return NULL;
}
assert(track->trackId < MAX_DIGITAL_TRACKS);
fadeTrack = _track[track->trackId + MAX_DIGITAL_TRACKS];
if (fadeTrack->used) {
debug(5, "cloneToFadeOutTrack: No free fade track, force flush fade soundId:%d", fadeTrack->soundId);
flushTrack(fadeTrack);
_mixer->stopHandle(fadeTrack->mixChanHandle);
}
// Clone the settings of the given track
memcpy(fadeTrack, track, sizeof(Track));
fadeTrack->trackId = track->trackId + MAX_DIGITAL_TRACKS;
// Clone the sound.
// leaving bug number for now #3005
ImuseDigiSndMgr::SoundDesc *soundDesc = _sound->cloneSound(track->soundDesc);
if (!soundDesc) {
// it fail load open old song after switch to different CDs
// so gave up
error("Game not supported while playing on 2 different CDs");
}
track->soundDesc = soundDesc;
// Set the volume fading parameters to indicate a fade out
fadeTrack->volFadeDelay = fadeDelay;
fadeTrack->volFadeDest = 0;
fadeTrack->volFadeStep = (fadeTrack->volFadeDest - fadeTrack->vol) * 60 * (1000 / _callbackFps) / (1000 * fadeDelay);
fadeTrack->volFadeUsed = true;
// Create an appendable output buffer
fadeTrack->stream = Audio::makeQueuingAudioStream(_sound->getFreq(fadeTrack->soundDesc), track->mixerFlags & kFlagStereo);
_mixer->playStream(track->getType(), &fadeTrack->mixChanHandle, fadeTrack->stream, -1, fadeTrack->getVol(), fadeTrack->getPan());
fadeTrack->used = true;
debug(5, "cloneToFadeOutTrack() - end of func, soundId %d, fade soundId %d", track->soundId, fadeTrack->soundId);
return fadeTrack;
}
int IMuseDigital::transformVolumeLinearToEqualPow(int volume, int mode) {
if (volume == 0 || volume == 127000)
return volume;
int result = volume;
if (!(volume < 0 || volume > 127000)) {
// Change range of values from 0-127*1000 to 0.0-1.0
double mappedValue = (((volume - 0) * (1.0 - 0.0)) / (127000 - 0)) + 0;
double eqPowValue;
switch (mode) {
case 0: // Sqrt curve
eqPowValue = sqrt(mappedValue);
break;
case 1: // Quarter sine curve
eqPowValue = sin(mappedValue * M_PI / 2.0);
break;
case 2: // Parabola
eqPowValue = (1 - (1 - mappedValue) * (1 - mappedValue));
break;
case 3: // Logarithmic 1
eqPowValue = 1 + 0.2 * log10(mappedValue);
break;
case 4: // Logarithmic 2
eqPowValue = 1 + 0.5 * log10(mappedValue);
break;
case 5: // Logarithmic 3
eqPowValue = 1 + 0.7 * log10(mappedValue);
break;
case 6: // Quadratic
eqPowValue = mappedValue * mappedValue;
break;
default: // Fallback to linear
eqPowValue = mappedValue;
break;
}
// Change range again, this time round the result
result = (((eqPowValue - 0.0) * (127000 - 0)) / (1.0 - 0.0)) + 0.0;
result = (int)round(result);
}
return result;
}
int IMuseDigital::transformVolumeEqualPowToLinear(int volume, int mode) {
if (volume == 0 || volume == 127000)
return volume;
int result = volume;
if (!(volume < 0 || volume > 127000)) {
// Change range of values from 0-127*1000 to 0.0-1.0
double mappedValue = (((volume - 0) * (1.0 - 0.0)) / (127000 - 0)) + 0;
double linearValue;
switch (mode) {
case 0: // Sqrt curve
linearValue = mappedValue * mappedValue;
break;
case 1: // Quarter sine curve
linearValue = 0.63662 * asin(mappedValue);
break;
case 2: // Parabola
linearValue = 1 - sqrt(1 - mappedValue);
break;
case 3: // Logarithmic 1
linearValue = 0.00001 * pow(M_E, 11.5129 * mappedValue);
break;
case 4: // Logarithmic 2
linearValue = 0.01 * pow(M_E, 4.60517 * mappedValue);
break;
case 5: // Logarithmic 3
linearValue = 0.0372759 * pow(M_E, 3.28941 * mappedValue);
break;
case 6: // Quadratic
linearValue = sqrt(mappedValue);
break;
default: // Fallback to linear
linearValue = mappedValue;
break;
}
// Change range again, this time round the result
result = (((linearValue - 0.0) * (127000 - 0)) / (1.0 - 0.0)) + 0.0;
result = (int)round(result);
}
return result;
}
} // End of namespace Scumm