scummvm/engines/saga/music.h
Coen Rampen 832791407c SAGA: Fix music fade-outs
This fixes the fade-outs in IHNM, most notably at the end of the title screen
when using GM. Fades would take 30 seconds instead of the intended 3, and the
engine did not wait for the fade to finish but immediately played the next
track, which aborted the fade.
Note that the engine still does not always wait for a fade to finish when it is
triggered from a script. For example after AM's speech when dying in
Gorrister's chapter, in the original interpreter the music fades out while the
screen fades to black. In ScummVM, the screen does not fade out, so the music
fade is immediately aborted by playing the next track.
2021-07-29 20:24:43 +02:00

108 lines
2.8 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
// Music class
#ifndef SAGA_MUSIC_H
#define SAGA_MUSIC_H
#include "audio/mididrv.h"
#include "audio/mididrv_ms.h"
#include "audio/mt32gm.h"
#include "audio/midiparser.h"
#include "audio/mixer.h"
#include "audio/softsynth/fmtowns_pc98/towns_pc98_driver.h"
class TownsPC98_AudioDriver;
namespace Saga {
enum MusicFlags {
MUSIC_NORMAL = 0,
MUSIC_LOOP = 0x0001
};
class Music {
private:
static const uint8 MUSIC_SUNSPOT = 26;
static const uint8 MT32_GOODBYE_MSG[MidiDriver_MT32GM::MT32_DISPLAY_NUM_CHARS];
public:
Music(SagaEngine *vm, Audio::Mixer *mixer);
~Music();
void close();
bool isPlaying();
bool hasDigitalMusic() { return _digitalMusic; }
void play(uint32 resourceId, MusicFlags flags = MUSIC_NORMAL);
void pause();
void resume();
void stop();
void setVolume(int volume, int time = 1);
int getVolume() { return _currentVolume; }
void resetVolume();
bool isFading();
bool isAdlib() const { return _driverType == MT_ADLIB; }
void syncSoundSettings();
Common::Array<int32> _songTable;
private:
SagaEngine *_vm;
Audio::Mixer *_mixer;
MidiParser *_parser;
MidiDriver_Multisource *_driver;
TownsPC98_AudioDriver *_driverPC98;
Audio::SoundHandle _musicHandle;
uint32 _trackNumber;
int _userVolume;
bool _userMute;
int _targetVolume;
int _currentVolume;
int _currentVolumePercent;
bool _digitalMusic;
MusicType _musicType;
MusicType _driverType;
ResourceContext *_musicContext;
ResourceContext *_digitalMusicContext;
static void musicVolumeGaugeCallback(void *refCon);
static void timerCallback(void *refCon);
void onTimer();
bool playDigital(uint32 resourceId, MusicFlags flags);
void playQuickTime(uint32 resourceId, MusicFlags flags);
void playMidi(uint32 resourceId, MusicFlags flags);
void musicVolumeGauge();
ByteArray *_currentMusicBuffer;
ByteArray _musicBuffer[2];
};
} // End of namespace Saga
#endif