mirror of
https://github.com/scummvm/scummvm.git
synced 2025-04-02 10:52:32 -04:00
Implemented the PaletteThisScene and PaletteNextScene action record types, which change the viewport video's palette in TVD.
270 lines
7.1 KiB
C++
270 lines
7.1 KiB
C++
/* ScummVM - Graphic Adventure Engine
|
|
*
|
|
* ScummVM is the legal property of its developers, whose names
|
|
* are too numerous to list here. Please refer to the COPYRIGHT
|
|
* file distributed with this source distribution.
|
|
*
|
|
* This program is free software; you can redistribute it and/or
|
|
* modify it under the terms of the GNU General Public License
|
|
* as published by the Free Software Foundation; either version 2
|
|
* of the License, or (at your option) any later version.
|
|
|
|
* This program is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU General Public License for more details.
|
|
|
|
* You should have received a copy of the GNU General Public License
|
|
* along with this program; if not, write to the Free Software
|
|
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
|
*
|
|
*/
|
|
|
|
#ifndef NANCY_STATE_SCENE_H
|
|
#define NANCY_STATE_SCENE_H
|
|
|
|
#include "common/singleton.h"
|
|
|
|
#include "engines/nancy/commontypes.h"
|
|
|
|
#include "engines/nancy/action/actionmanager.h"
|
|
|
|
#include "engines/nancy/state/state.h"
|
|
|
|
#include "engines/nancy/ui/fullscreenimage.h"
|
|
#include "engines/nancy/ui/viewport.h"
|
|
#include "engines/nancy/ui/textbox.h"
|
|
#include "engines/nancy/ui/inventorybox.h"
|
|
|
|
namespace Common {
|
|
class SeekableReadStream;
|
|
class Serializer;
|
|
}
|
|
|
|
namespace Nancy {
|
|
|
|
class NancyEngine;
|
|
class NancyConsole;
|
|
class CheatDialog;
|
|
struct SceneChangeDescription;
|
|
|
|
namespace Action {
|
|
class SliderPuzzle;
|
|
class PlayPrimaryVideoChan0;
|
|
}
|
|
|
|
namespace UI {
|
|
class Button;
|
|
}
|
|
|
|
namespace State {
|
|
|
|
struct SceneInfo {
|
|
uint16 sceneID = 0;
|
|
uint16 frameID = 0;
|
|
uint16 verticalOffset = 0;
|
|
uint16 paletteID = 0;
|
|
};
|
|
|
|
// The game state that handles all of the gameplay
|
|
class Scene : public State, public Common::Singleton<Scene> {
|
|
friend class Nancy::Action::ActionRecord;
|
|
friend class Nancy::Action::ActionManager;
|
|
friend class Nancy::Action::SliderPuzzle;
|
|
friend class Nancy::NancyConsole;
|
|
friend class Nancy::NancyEngine;
|
|
friend class Nancy::CheatDialog;
|
|
|
|
public:
|
|
enum GameStateChange : byte {
|
|
kHelpMenu = 1 << 0,
|
|
kMainMenu = 1 << 1,
|
|
kSaveLoad = 1 << 2,
|
|
kReloadSave = 1 << 3,
|
|
kSetupMenu = 1 << 4,
|
|
kCredits = 1 << 5,
|
|
kMap = 1 << 6
|
|
};
|
|
|
|
struct SceneSummary { // SSUM
|
|
Common::String description;
|
|
Common::String videoFile;
|
|
//
|
|
uint16 videoFormat;
|
|
Common::Array<Common::String> palettes;
|
|
Common::String audioFile;
|
|
SoundDescription sound;
|
|
//
|
|
NancyFlag dontWrap;
|
|
uint16 soundWrapAroundPan;
|
|
uint16 soundPanPerFrame;
|
|
uint16 totalViewAngle;
|
|
uint16 horizontalScrollDelta;
|
|
uint16 verticalScrollDelta;
|
|
uint16 horizontalEdgeSize;
|
|
uint16 verticalEdgeSize;
|
|
Time slowMoveTimeDelta;
|
|
Time fastMoveTimeDelta;
|
|
//
|
|
|
|
void read(Common::SeekableReadStream &stream);
|
|
};
|
|
|
|
Scene();
|
|
virtual ~Scene();
|
|
|
|
// State API
|
|
virtual void process() override;
|
|
virtual void onStateEnter() override;
|
|
virtual void onStateExit() override;
|
|
|
|
void changeScene(uint16 id, uint16 frame, uint16 verticalOffset, bool noSound);
|
|
void changeScene(const SceneChangeDescription &sceneDescription);
|
|
void pushScene();
|
|
void popScene();
|
|
|
|
void pauseSceneSpecificSounds();
|
|
void unpauseSceneSpecificSounds();
|
|
|
|
void addItemToInventory(uint16 id);
|
|
void removeItemFromInventory(uint16 id, bool pickUp = true);
|
|
int16 getHeldItem() const { return _flags.heldItem; }
|
|
void setHeldItem(int16 id);
|
|
NancyFlag hasItem(int16 id) const { return _flags.items[id]; }
|
|
|
|
void setEventFlag(int16 label, NancyFlag flag = kTrue);
|
|
void setEventFlag(EventFlagDescription eventFlag);
|
|
bool getEventFlag(int16 label, NancyFlag flag = kTrue) const;
|
|
bool getEventFlag(EventFlagDescription eventFlag) const;
|
|
|
|
void setLogicCondition(int16 label, NancyFlag flag = kTrue);
|
|
bool getLogicCondition(int16 label, NancyFlag flag = kTrue) const;
|
|
void clearLogicConditions();
|
|
|
|
void setDifficulty(uint difficulty) { _difficulty = difficulty; }
|
|
uint16 getDifficulty() const { return _difficulty; }
|
|
|
|
byte getHintsRemaining() const { return _hintsRemaining[_difficulty]; }
|
|
void useHint(int hintID, int hintWeight);
|
|
|
|
void requestStateChange(NancyState::NancyState state) { _gameStateRequested = state; }
|
|
void resetStateToInit() { _state = kInit; }
|
|
|
|
void resetAndStartTimer() { _timers.timerIsActive = true; _timers.timerTime = 0; }
|
|
void stopTimer() { _timers.timerIsActive = false; _timers.timerTime = 0; }
|
|
|
|
Time getMovementTimeDelta(bool fast) const { return fast ? _sceneState.summary.fastMoveTimeDelta : _sceneState.summary.slowMoveTimeDelta; }
|
|
|
|
void registerGraphics();
|
|
|
|
void synchronize(Common::Serializer &serializer);
|
|
|
|
void setShouldClearTextbox(bool shouldClear) { _shouldClearTextbox = shouldClear; }
|
|
|
|
UI::FullScreenImage &getFrame() { return _frame; }
|
|
UI::Viewport &getViewport() { return _viewport; }
|
|
UI::Textbox &getTextbox() { return _textbox; }
|
|
UI::InventoryBox &getInventoryBox() { return _inventoryBox; }
|
|
|
|
Action::ActionManager &getActionManager() { return _actionManager; }
|
|
|
|
SceneInfo &getSceneInfo() { return _sceneState.currentScene; }
|
|
SceneInfo &getNextSceneInfo() { return _sceneState.nextScene; }
|
|
const SceneSummary &getSceneSummary() const { return _sceneState.summary; }
|
|
|
|
void setActivePrimaryVideo(Action::PlayPrimaryVideoChan0 *activeVideo);
|
|
Action::PlayPrimaryVideoChan0 *getActivePrimaryVideo();
|
|
|
|
private:
|
|
void init();
|
|
void load();
|
|
void run();
|
|
|
|
void initStaticData();
|
|
|
|
void clearSceneData();
|
|
|
|
enum State {
|
|
kInit,
|
|
kLoad,
|
|
kStartSound,
|
|
kRun
|
|
};
|
|
|
|
struct SceneState {
|
|
SceneSummary summary;
|
|
SceneInfo currentScene;
|
|
SceneInfo nextScene;
|
|
SceneInfo pushedScene;
|
|
bool isScenePushed;
|
|
|
|
bool doNotStartSound = false;
|
|
};
|
|
|
|
struct Timers {
|
|
enum TimeOfDay { kDay = 0, kNight = 1, kDuskDawn = 2 };
|
|
Time pushedPlayTime;
|
|
Time lastTotalTime;
|
|
Time sceneTime;
|
|
Time timerTime;
|
|
bool timerIsActive = false;
|
|
Time playerTime; // In-game time of day, adds a minute every 5 seconds
|
|
Time playerTimeNextMinute; // Stores the next tick count until we add a minute to playerTime
|
|
TimeOfDay timeOfDay = kDay;
|
|
};
|
|
|
|
struct PlayFlags {
|
|
struct LogicCondition {
|
|
NancyFlag flag = NancyFlag::kFalse;
|
|
Time timestamp;
|
|
};
|
|
|
|
LogicCondition logicConditions[30];
|
|
Common::Array<NancyFlag> eventFlags;
|
|
uint16 sceneHitCount[2001];
|
|
Common::Array<NancyFlag> items;
|
|
int16 heldItem = -1;
|
|
int16 primaryVideoResponsePicked = -1;
|
|
};
|
|
|
|
struct SliderPuzzleState {
|
|
Common::Array<Common::Array<int16>> playerTileOrder;
|
|
bool playerHasTriedPuzzle;
|
|
};
|
|
|
|
// UI
|
|
UI::FullScreenImage _frame;
|
|
UI::Viewport _viewport;
|
|
UI::Textbox _textbox;
|
|
UI::InventoryBox _inventoryBox;
|
|
|
|
UI::Button *_menuButton;
|
|
UI::Button *_helpButton;
|
|
|
|
// Data
|
|
SceneState _sceneState;
|
|
PlayFlags _flags;
|
|
Timers _timers;
|
|
SliderPuzzleState _sliderPuzzleState;
|
|
uint16 _difficulty;
|
|
Common::Array<uint16> _hintsRemaining;
|
|
int16 _lastHint;
|
|
NancyState::NancyState _gameStateRequested;
|
|
|
|
Common::Rect _mapHotspot;
|
|
|
|
Action::ActionManager _actionManager;
|
|
Action::PlayPrimaryVideoChan0 *_activePrimaryVideo;
|
|
|
|
State _state;
|
|
|
|
bool _isComingFromMenu = true;
|
|
bool _shouldClearTextbox = true;
|
|
};
|
|
|
|
#define NancySceneState Nancy::State::Scene::instance()
|
|
|
|
} // End of namespace State
|
|
} // End of namespace Nancy
|
|
|
|
#endif // NANCY_STATE_SCENE_H
|