scummvm/engines/nancy/state/mainmenu.cpp
2021-05-04 11:46:30 +03:00

182 lines
4.3 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "engines/nancy/nancy.h"
#include "engines/nancy/cursor.h"
#include "engines/nancy/sound.h"
#include "engines/nancy/input.h"
#include "engines/nancy/util.h"
#include "engines/nancy/state/mainmenu.h"
#include "engines/nancy/state/scene.h"
namespace Common {
DECLARE_SINGLETON(Nancy::State::MainMenu);
}
namespace Nancy {
namespace State {
void MainMenu::process() {
switch (_state) {
case kInit:
init();
// fall through
case kRun:
run();
break;
case kStop:
stop();
break;
}
}
void MainMenu::onStateExit() {
destroy();
}
void MainMenu::init() {
Common::SeekableReadStream *chunk = g_nancy->getBootChunkStream("MENU");
chunk->seek(0);
Common::String imageName;
readFilename(*chunk, imageName);
_background.init(imageName);
_background.registerGraphics();
g_nancy->_cursorManager->setCursorType(CursorManager::kNormalArrow);
g_nancy->_cursorManager->showCursor(true);
if (!g_nancy->_sound->isSoundPlaying("MSND")) {
g_nancy->_sound->playSound("MSND");
}
chunk->seek(0x20);
// Unlike every other rect in the engine, these use int16 instead of int32
for (uint i = 0; i < 8; ++i) {
_destRects.push_back(Common::Rect());
Common::Rect &rect = _destRects.back();
rect.left = chunk->readSint16LE();
rect.top = chunk->readSint16LE();
rect.right = chunk->readSint16LE();
rect.bottom = chunk->readSint16LE();
}
for (uint i = 0; i < 8; ++i) {
_srcRects.push_back(Common::Rect());
Common::Rect &rect = _srcRects.back();
rect.left = chunk->readSint16LE();
rect.top = chunk->readSint16LE();
rect.right = chunk->readSint16LE();
rect.bottom = chunk->readSint16LE();
}
_buttonDown.registerGraphics();
_state = kRun;
}
void MainMenu::run() {
NancyInput input = g_nancy->_input->getInput();
_buttonDown.setVisible(false);
if (input.input & NancyInput::kLeftMouseButtonUp) {
for (uint i = 0; i < 8; ++i) {
if (_destRects[i].contains(input.mousePos)) {
if (i == 3 && !Scene::hasInstance()) {
g_nancy->_sound->playSound("BUDE");
_playedOKSound = false;
} else {
g_nancy->_sound->playSound("BUOK");
_playedOKSound = true;
}
_selected = i;
_state = kStop;
_buttonDown._drawSurface.create(_background._drawSurface, _srcRects[i]);
_buttonDown._screenPosition = _destRects[i];
_buttonDown.setVisible(true);
return;
}
}
}
}
void MainMenu::stop() {
if (!g_nancy->_sound->isSoundPlaying(_playedOKSound ? "BUOK" : "BUDE")) {
switch (_selected) {
case 0:
// Credits
g_nancy->setState(NancyState::kCredits);
break;
case 1:
// New Game
if (Scene::hasInstance()) {
NancySceneState.destroy(); // Simply destroy the existing Scene and create a new one
}
g_nancy->setState(NancyState::kScene);
break;
case 2:
// Load and Save Game, TODO
_state = kRun;
break;
case 3:
// Continue
if (Scene::hasInstance()) {
g_nancy->setState(NancyState::kScene);
} else {
_state = kRun;
}
break;
case 4:
// Second Chance
if (!Scene::hasInstance()) {
NancySceneState.process(); // run once to init the state
}
g_nancy->loadGameState(g_nancy->getAutosaveSlot());
g_nancy->setState(NancyState::kScene);
break;
case 5:
// Game Setup, TODO
_state = kRun;
break;
case 6:
// Exit Game
g_nancy->quitGame();
break;
case 7:
// Help
g_nancy->setState(NancyState::kHelp);
break;
}
}
}
} // End of namespace State
} // End of namespace Nancy