scummvm/engines/nancy/state/logo.h
fracturehill 36118700b9 NANCY: Fix state changing
Fixed the state system so it supports changing between two states that both get destroyed after exiting.
2021-04-08 21:42:51 +03:00

70 lines
1.7 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef NANCY_STATE_LOGO_H
#define NANCY_STATE_LOGO_H
#include "common/singleton.h"
#include "engines/nancy/commontypes.h"
#include "engines/nancy/state/state.h"
#include "engines/nancy/ui/fullscreenimage.h"
namespace Nancy {
namespace State {
class Logo : public State, public Common::Singleton<Logo> {
public:
Logo() : _state(kInit), _startTicks(0) { }
// State API
virtual void process() override;
virtual void onStateExit() override;
private:
void init();
void startSound();
void run();
void stop();
enum State {
kInit,
kStartSound,
kRun,
kStop
};
State _state;
uint _startTicks;
UI::FullScreenImage _logoImage;
SoundDescription _msnd;
};
#define NancyLogoState Nancy::State::Logo::instance()
} // end of namespace State
} // End of namespace Nancy
#endif // NANCY_STATE_LOGO_H