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Some engines call setAutosave and some don't. isAutosave is used to determine if a saved game is an autosave, but in fact, on most cases it just falls back to comparing the name to "Autosave". This is wrong for several reasons: * Older versions of ScummVM used Autosave 0. * The name "Autosave" is translated, so if you change the language, it won't be detected. Instead of relying on the name, use the well-known getAutosaveSlot() from Engine/MetaEngine. Fixes #12735. |
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.. | ||
configure.engine | ||
console.cpp | ||
console.h | ||
credits.pl | ||
detection.cpp | ||
detection.h | ||
dialogs.cpp | ||
dialogs.h | ||
display.cpp | ||
display.h | ||
file.cpp | ||
file.h | ||
file_v1d.cpp | ||
file_v1w.cpp | ||
file_v2d.cpp | ||
file_v2w.cpp | ||
file_v3d.cpp | ||
game.h | ||
hugo.cpp | ||
hugo.h | ||
intro.cpp | ||
intro.h | ||
inventory.cpp | ||
inventory.h | ||
metaengine.cpp | ||
module.mk | ||
mouse.cpp | ||
mouse.h | ||
object.cpp | ||
object.h | ||
object_v1d.cpp | ||
object_v1w.cpp | ||
object_v2d.cpp | ||
object_v3d.cpp | ||
parser.cpp | ||
parser.h | ||
parser_v1d.cpp | ||
parser_v1w.cpp | ||
parser_v2d.cpp | ||
parser_v3d.cpp | ||
POTFILES | ||
route.cpp | ||
route.h | ||
schedule.cpp | ||
schedule.h | ||
sound.cpp | ||
sound.h | ||
text.cpp | ||
text.h | ||
util.cpp | ||
util.h |