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The game is completable but 3 arcade sequences at the end of Minotaur, Medusa and Troy quests. Probably full of bugs but I already publish it for consideration
54 lines
1.6 KiB
C++
54 lines
1.6 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* Copyright 2020 Google
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*
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*/
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#include "hadesch/hadesch.h"
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#include "hadesch/video.h"
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namespace Hadesch {
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enum {
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kBackgroundZ = 10000
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};
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class TrojanHandler : public Handler {
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public:
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TrojanHandler() {
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}
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void handleClick(const Common::String &name) override {
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}
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void handleEvent(int eventId) override {
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Common::SharedPtr<VideoRoom> room = g_vm->getVideoRoom();
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}
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void prepareRoom() override {
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Common::SharedPtr<VideoRoom> room = g_vm->getVideoRoom();
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room->addStaticLayer("t6010pa0", kBackgroundZ);
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}
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};
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Common::SharedPtr<Hadesch::Handler> makeTrojanHandler() {
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return Common::SharedPtr<Hadesch::Handler>(new TrojanHandler());
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}
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}
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