scummvm/engines/hadesch/rooms/trojan.cpp
Vladimir Serbinenko 058592794f HADESCH: Add new engine for Hades' Challenge
The game is completable but 3 arcade sequences at the end of Minotaur, Medusa and Troy quests.
Probably full of bugs but I already publish it for consideration
2020-10-24 19:51:30 +02:00

54 lines
1.6 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* Copyright 2020 Google
*
*/
#include "hadesch/hadesch.h"
#include "hadesch/video.h"
namespace Hadesch {
enum {
kBackgroundZ = 10000
};
class TrojanHandler : public Handler {
public:
TrojanHandler() {
}
void handleClick(const Common::String &name) override {
}
void handleEvent(int eventId) override {
Common::SharedPtr<VideoRoom> room = g_vm->getVideoRoom();
}
void prepareRoom() override {
Common::SharedPtr<VideoRoom> room = g_vm->getVideoRoom();
room->addStaticLayer("t6010pa0", kBackgroundZ);
}
};
Common::SharedPtr<Hadesch::Handler> makeTrojanHandler() {
return Common::SharedPtr<Hadesch::Handler>(new TrojanHandler());
}
}