scummvm/engines/mutationofjb/commands/conditionalcommand.cpp
Ľubomír Remák b87391338e MUTATIONOFJB: Add basic support for RABLOAD command.
Also fix an issue with parsing IF command.
This commit makes the game completable (with many issues).
2018-10-31 19:19:41 +01:00

74 lines
2.2 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "mutationofjb/commands/conditionalcommand.h"
#include "mutationofjb/script.h"
#include "common/scummsys.h"
namespace MutationOfJB {
void ConditionalCommandParser::transition(ScriptParseContext &parseContext, Command *oldCommand, Command *newCommand, CommandParser *) {
if (!oldCommand || !newCommand) {
warning("Unexpected empty command in transition");
return;
}
ConditionalCommand *const condCommand = static_cast<ConditionalCommand *>(oldCommand);
parseContext.addConditionalCommand(condCommand, _tags.pop(), _firstHash);
condCommand->setTrueCommand(newCommand);
}
void ConditionalCommandParser::finish(ScriptParseContext &) {
_tags.clear();
}
ConditionalCommand::ConditionalCommand() :
_trueCommand(nullptr),
_falseCommand(nullptr),
_cachedResult(false) {}
Command *ConditionalCommand::getTrueCommand() const {
return _trueCommand;
}
Command *ConditionalCommand::getFalseCommand() const {
return _falseCommand;
}
void ConditionalCommand::setTrueCommand(Command *command) {
_trueCommand = command;
}
void ConditionalCommand::setFalseCommand(Command *command) {
_falseCommand = command;
}
Command *ConditionalCommand::next() const {
if (_cachedResult) {
return _trueCommand;
} else {
return _falseCommand;
}
}
}