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Make Amiga music loop until fade out when changing scene. This is based on watching a video of Future Wars Amiga walkthrough, not on playing the Amiga version or reading its disassembly. But it does seem that the music loops instead of just playing once. |
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.. | ||
decoders | ||
mods | ||
softsynth | ||
soundfont | ||
adlib.cpp | ||
alsa_opl.cpp | ||
audiostream.cpp | ||
audiostream.h | ||
fmopl.cpp | ||
fmopl.h | ||
mididrv.cpp | ||
mididrv.h | ||
midiparser.cpp | ||
midiparser.h | ||
midiparser_qt.cpp | ||
midiparser_qt.h | ||
midiparser_smf.cpp | ||
midiparser_xmidi.cpp | ||
midiplayer.cpp | ||
midiplayer.h | ||
miles.h | ||
miles_adlib.cpp | ||
miles_midi.cpp | ||
mixer.cpp | ||
mixer.h | ||
mixer_intern.h | ||
module.mk | ||
mpu401.cpp | ||
mpu401.h | ||
musicplugin.cpp | ||
musicplugin.h | ||
null.cpp | ||
null.h | ||
opl2lpt.cpp | ||
rate.cpp | ||
rate.h | ||
rate_arm.cpp | ||
rate_arm_asm.s | ||
timestamp.cpp | ||
timestamp.h |