/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #ifndef ULTIMA_METAENGINE_H #define ULTIMA_METAENGINE_H #include "engines/advancedDetector.h" #include "common/system.h" #define MAX_SAVES 99 class UltimaMetaEngine : public AdvancedMetaEngine { private: /** * Gets the game Id given a target string */ static Common::String getGameId(const Common::String& target); public: const char *getName() const override; Common::Error createInstance(OSystem *syst, Engine **engine, const ADGameDescription *desc) const override; int getMaximumSaveSlot() const override; /** * Return a list of all save states associated with the given target. */ SaveStateList listSaves(const char *target) const override; /** * Initialize keymaps */ Common::KeymapArray initKeymaps(const char *target) const override; /** * Return the extra GUI options used by the target. */ const ExtraGuiOptions getExtraGuiOptions(const Common::String &target) const override; }; #endif