/* ResidualVM - A 3D game interpreter * * ResidualVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the AUTHORS * file distributed with this source distribution. * * Additional copyright for this file: * Copyright (C) 1999-2000 Revolution Software Ltd. * This code is based on source code created by Revolution Software, * used with permission. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #ifndef ICB_LIGHT_H #define ICB_LIGHT_H #include "engines/icb/gfx/psx_pcdefines.h" #include "engines/icb/gfx/rlp_api.h" namespace ICB { // Used to pass the information from stage to actor draw // about which lights are in teh current camera view // also passes the state of each light #define MAX_NUMBER_LIGHTS 32 #define MAX_NUMBER_SHADES 4 #define DEFAULT_INSHADE_PERCENTAGE 0 typedef struct PSXLampList { uint32 n; uint32 states[MAX_NUMBER_LIGHTS]; PSXLamp *lamps[MAX_NUMBER_LIGHTS]; } PSXLampList; typedef struct PSXShadeList { uint32 n; uint32 states[MAX_NUMBER_SHADES]; PSXShade *shades[MAX_NUMBER_SHADES]; } PSXShadeList; typedef struct LampInfo { uint32 intens; uint32 mult; uint32 index; uint32 bounce; uint32 width; uint32 rr; VECTOR direct; SVECTOR colour; } LampInfo; } // End of namespace ICB #endif // #ifndef LIGHT_H