/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #ifndef GRAPHICS_IMAGE_ARCHIVE_H #define GRAPHICS_IMAGE_ARCHIVE_H #include "common/hashmap.h" #include "common/path.h" namespace Common { class Archive; } namespace Graphics { struct Surface; /** * Helper class for loading PNG images from zip files. */ class ImageArchive { public: ~ImageArchive(); /* Frees all previously loaded images. */ void reset(); /* Open a new zip archive, after closing the previous one. */ bool setImageArchive(const Common::Path &fname); /* Retrieve an image from the cache, or load it from the archive if it hasn't been loaded previously. */ const Surface *getImageSurface(const Common::Path &fname) { return getImageSurface(fname, 0, 0); } const Surface *getImageSurface(const Common::Path &fname, int w, int h); private: #ifdef USE_PNG Common::HashMap _imageCache; #endif Common::Archive *_imageArchive = nullptr; }; } // End of namespace Graphics #endif