/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #ifndef GRAPHICS_COLOR_QUANTIZER_H #define GRAPHICS_COLOR_QUANTIZER_H namespace Graphics { class Octree; class Palette; /** * @brief Class for selecting a good palette from a large number of colors. * * Colors are added one by one, after which a palette with at most maxColors * entries can be retrieved. The caller is responsible for freeing the palette * afterwards. */ class ColorQuantizer { private: Octree *_octree = nullptr; public: /** * @brief Construct a new ColorQuantizer object * * @param maxColors the maximum number of colors in the final palette */ ColorQuantizer(int maxColors); ~ColorQuantizer(); /** * @brief Add a single color to the quantizer * * @param r the R component of the color * @param g the G component of the color * @param b the B component of the color */ void addColor(byte r, byte g, byte b); /** * @brief Retrieve the resulting palette from the quantizer. * * @return A Palette object with at most maxColor entries. */ Palette *getPalette(); }; } // End of namespace Graphics #endif