/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see .
*
*/
#include "graphics/blit.h"
#include "graphics/pixelformat.h"
#include "common/endian.h"
namespace Graphics {
// see graphics/blit/blit-atari.cpp
#ifndef ATARI
// Function to blit a rect
void copyBlit(byte *dst, const byte *src,
const uint dstPitch, const uint srcPitch,
const uint w, const uint h,
const uint bytesPerPixel) {
if (dst == src)
return;
if (dstPitch == srcPitch && ((w * bytesPerPixel) == dstPitch)) {
memcpy(dst, src, dstPitch * h);
} else {
for (uint i = 0; i < h; ++i) {
memcpy(dst, src, w * bytesPerPixel);
dst += dstPitch;
src += srcPitch;
}
}
}
#endif
namespace {
template
inline void keyBlitLogic(byte *dst, const byte *src, const uint w, const uint h,
const uint srcDelta, const uint dstDelta, const uint32 key) {
const uint8 *col = (const uint8 *)&key;
#ifdef SCUMM_BIG_ENDIAN
if (Size == 3)
col++;
#endif
for (uint y = 0; y < h; ++y) {
for (uint x = 0; x < w; ++x) {
if (Size == sizeof(Color)) {
const uint32 color = *(const Color *)src;
if (color != key)
*(Color *)dst = color;
} else {
if (memcmp(src, col, Size))
memcpy(dst, src, Size);
}
src += Size;
dst += Size;
}
src += srcDelta;
dst += dstDelta;
}
}
} // End of anonymous namespace
// Function to blit a rect with a transparent color key
bool keyBlit(byte *dst, const byte *src,
const uint dstPitch, const uint srcPitch,
const uint w, const uint h,
const uint bytesPerPixel, const uint32 key) {
if (dst == src)
return true;
// Faster, but larger, to provide optimized handling for each case.
const uint srcDelta = (srcPitch - w * bytesPerPixel);
const uint dstDelta = (dstPitch - w * bytesPerPixel);
if (bytesPerPixel == 1) {
keyBlitLogic(dst, src, w, h, srcDelta, dstDelta, key);
} else if (bytesPerPixel == 2) {
keyBlitLogic(dst, src, w, h, srcDelta, dstDelta, key);
} else if (bytesPerPixel == 3) {
keyBlitLogic(dst, src, w, h, srcDelta, dstDelta, key);
} else if (bytesPerPixel == 4) {
keyBlitLogic(dst, src, w, h, srcDelta, dstDelta, key);
} else {
return false;
}
return true;
}
namespace {
template
inline void maskBlitLogic(byte *dst, const byte *src, const byte *mask, const uint w, const uint h,
const uint srcDelta, const uint dstDelta, const uint maskDelta) {
for (uint y = 0; y < h; ++y) {
for (uint x = 0; x < w; ++x) {
if (*mask) {
if (Size == sizeof(Color)) {
*(Color *)dst = *(const Color *)src;
} else {
memcpy(dst, src, Size);
}
}
src += Size;
dst += Size;
mask += 1;
}
src += srcDelta;
dst += dstDelta;
mask += maskDelta;
}
}
} // End of anonymous namespace
// Function to blit a rect with a transparent color mask
bool maskBlit(byte *dst, const byte *src, const byte *mask,
const uint dstPitch, const uint srcPitch, const uint maskPitch,
const uint w, const uint h,
const uint bytesPerPixel) {
if (dst == src)
return true;
// Faster, but larger, to provide optimized handling for each case.
const uint srcDelta = (srcPitch - w * bytesPerPixel);
const uint dstDelta = (dstPitch - w * bytesPerPixel);
const uint maskDelta = (maskPitch - w);
if (bytesPerPixel == 1) {
maskBlitLogic(dst, src, mask, w, h, srcDelta, dstDelta, maskDelta);
} else if (bytesPerPixel == 2) {
maskBlitLogic(dst, src, mask, w, h, srcDelta, dstDelta, maskDelta);
} else if (bytesPerPixel == 3) {
maskBlitLogic(dst, src, mask, w, h, srcDelta, dstDelta, maskDelta);
} else if (bytesPerPixel == 4) {
maskBlitLogic(dst, src, mask, w, h, srcDelta, dstDelta, maskDelta);
} else {
return false;
}
return true;
}
namespace {
template
inline void crossBlitLogic(byte *dst, const byte *src, const byte *mask, const uint w, const uint h,
const PixelFormat &srcFmt, const PixelFormat &dstFmt,
const uint srcDelta, const uint dstDelta, const uint maskDelta,
const uint32 key) {
uint32 color;
byte a, r, g, b;
uint8 *col = (uint8 *)&color;
#ifdef SCUMM_BIG_ENDIAN
if (SrcSize == 3 || DstSize == 3)
col++;
#endif
for (uint y = 0; y < h; ++y) {
for (uint x = 0; x < w; ++x) {
if (SrcSize == sizeof(SrcColor))
color = *(const SrcColor *)src;
else
memcpy(col, src, SrcSize);
if ((!hasKey || color != key) && (!hasMask || *mask != 0)) {
srcFmt.colorToARGB(color, a, r, g, b);
color = dstFmt.ARGBToColor(a, r, g, b);
if (DstSize == sizeof(DstColor))
*(DstColor *)dst = color;
else
memcpy(dst, col, DstSize);
}
if (backward) {
src -= SrcSize;
dst -= DstSize;
if (hasMask)
mask -= 1;
} else {
src += SrcSize;
dst += DstSize;
if (hasMask)
mask += 1;
}
}
if (backward) {
src -= srcDelta;
dst -= dstDelta;
if (hasMask)
mask -= maskDelta;
} else {
src += srcDelta;
dst += dstDelta;
if (hasMask)
mask += maskDelta;
}
}
}
template
inline bool crossBlitHelper(byte *dst, const byte *src, const byte *mask, const uint w, const uint h,
const PixelFormat &srcFmt, const PixelFormat &dstFmt,
const uint srcPitch, const uint dstPitch, const uint maskPitch,
const uint32 key) {
// Faster, but larger, to provide optimized handling for each case.
const uint srcDelta = (srcPitch - w * srcFmt.bytesPerPixel);
const uint dstDelta = (dstPitch - w * dstFmt.bytesPerPixel);
const uint maskDelta = hasMask ? (maskPitch - w) : 0;
// TODO: optimized cases for dstDelta of 0
if (dstFmt.bytesPerPixel == 2) {
if (srcFmt.bytesPerPixel == 2) {
crossBlitLogic(dst, src, mask, w, h, srcFmt, dstFmt, srcDelta, dstDelta, maskDelta, key);
} else if (srcFmt.bytesPerPixel == 3) {
crossBlitLogic(dst, src, mask, w, h, srcFmt, dstFmt, srcDelta, dstDelta, maskDelta, key);
} else {
crossBlitLogic(dst, src, mask, w, h, srcFmt, dstFmt, srcDelta, dstDelta, maskDelta, key);
}
} else if (dstFmt.bytesPerPixel == 3) {
if (srcFmt.bytesPerPixel == 2) {
// We need to blit the surface from bottom right to top left here.
// This is needed, because when we convert to the same memory
// buffer copying the surface from top left to bottom right would
// overwrite the source, since we have more bits per destination
// color than per source color.
dst += h * dstPitch - dstDelta - dstFmt.bytesPerPixel;
src += h * srcPitch - srcDelta - srcFmt.bytesPerPixel;
if (hasMask) mask += h * maskPitch - maskDelta - 1;
crossBlitLogic(dst, src, mask, w, h, srcFmt, dstFmt, srcDelta, dstDelta, maskDelta, key);
} else if (srcFmt.bytesPerPixel == 3) {
crossBlitLogic(dst, src, mask, w, h, srcFmt, dstFmt, srcDelta, dstDelta, maskDelta, key);
} else {
crossBlitLogic(dst, src, mask, w, h, srcFmt, dstFmt, srcDelta, dstDelta, maskDelta, key);
}
} else if (dstFmt.bytesPerPixel == 4) {
if (srcFmt.bytesPerPixel == 2) {
// We need to blit the surface from bottom right to top left here.
// This is neeeded, because when we convert to the same memory
// buffer copying the surface from top left to bottom right would
// overwrite the source, since we have more bits per destination
// color than per source color.
dst += h * dstPitch - dstDelta - dstFmt.bytesPerPixel;
src += h * srcPitch - srcDelta - srcFmt.bytesPerPixel;
if (hasMask) mask += h * maskPitch - maskDelta - 1;
crossBlitLogic(dst, src, mask, w, h, srcFmt, dstFmt, srcDelta, dstDelta, maskDelta, key);
} else if (srcFmt.bytesPerPixel == 3) {
// We need to blit the surface from bottom right to top left here.
// This is neeeded, because when we convert to the same memory
// buffer copying the surface from top left to bottom right would
// overwrite the source, since we have more bits per destination
// color than per source color.
dst += h * dstPitch - dstDelta - dstFmt.bytesPerPixel;
src += h * srcPitch - srcDelta - srcFmt.bytesPerPixel;
if (hasMask) mask += h * maskPitch - maskDelta - 1;
crossBlitLogic(dst, src, mask, w, h, srcFmt, dstFmt, srcDelta, dstDelta, maskDelta, key);
} else {
crossBlitLogic(dst, src, mask, w, h, srcFmt, dstFmt, srcDelta, dstDelta, maskDelta, key);
}
} else {
return false;
}
return true;
}
} // End of anonymous namespace
// Function to blit a rect from one color format to another
bool crossBlit(byte *dst, const byte *src,
const uint dstPitch, const uint srcPitch,
const uint w, const uint h,
const Graphics::PixelFormat &dstFmt, const Graphics::PixelFormat &srcFmt) {
// Error out if conversion is impossible
if ((srcFmt.bytesPerPixel == 1) || (dstFmt.bytesPerPixel == 1)
|| (!srcFmt.bytesPerPixel) || (!dstFmt.bytesPerPixel))
return false;
// Don't perform unnecessary conversion
if (srcFmt == dstFmt) {
copyBlit(dst, src, dstPitch, srcPitch, w, h, dstFmt.bytesPerPixel);
return true;
}
return crossBlitHelper(dst, src, nullptr, w, h, srcFmt, dstFmt, srcPitch, dstPitch, 0, 0);
}
// Function to blit a rect from one color format to another with a transparent color key
bool crossKeyBlit(byte *dst, const byte *src,
const uint dstPitch, const uint srcPitch,
const uint w, const uint h,
const Graphics::PixelFormat &dstFmt, const Graphics::PixelFormat &srcFmt, const uint32 key) {
// Error out if conversion is impossible
if ((srcFmt.bytesPerPixel == 1) || (dstFmt.bytesPerPixel == 1)
|| (!srcFmt.bytesPerPixel) || (!dstFmt.bytesPerPixel))
return false;
// Don't perform unnecessary conversion
if (srcFmt == dstFmt) {
keyBlit(dst, src, dstPitch, srcPitch, w, h, dstFmt.bytesPerPixel, key);
return true;
}
return crossBlitHelper(dst, src, nullptr, w, h, srcFmt, dstFmt, srcPitch, dstPitch, 0, key);
}
// Function to blit a rect from one color format to another with a transparent color mask
bool crossMaskBlit(byte *dst, const byte *src, const byte *mask,
const uint dstPitch, const uint srcPitch, const uint maskPitch,
const uint w, const uint h,
const Graphics::PixelFormat &dstFmt, const Graphics::PixelFormat &srcFmt) {
// Error out if conversion is impossible
if ((srcFmt.bytesPerPixel == 1) || (dstFmt.bytesPerPixel == 1)
|| (!srcFmt.bytesPerPixel) || (!dstFmt.bytesPerPixel))
return false;
// Don't perform unnecessary conversion
if (srcFmt == dstFmt) {
maskBlit(dst, src, mask, dstPitch, srcPitch, maskPitch, w, h, dstFmt.bytesPerPixel);
return true;
}
return crossBlitHelper(dst, src, mask, w, h, srcFmt, dstFmt, srcPitch, dstPitch, maskPitch, 0);
}
namespace {
template
inline void crossBlitMapLogic(byte *dst, const byte *src, const byte *mask, const uint w, const uint h,
const uint srcDelta, const uint dstDelta, const uint maskDelta, const uint32 *map, const uint32 key) {
for (uint y = 0; y < h; ++y) {
for (uint x = 0; x < w; ++x) {
const byte color = *src;
if ((!hasKey || color != key) && (!hasMask || *mask != 0)) {
if (DstSize == sizeof(DstColor)) {
*(DstColor *)dst = map[color];
} else {
WRITE_UINT24(dst, map[color]);
}
}
if (backward) {
src -= 1;
dst -= DstSize;
if (hasMask)
mask -= 1;
} else {
src += 1;
dst += DstSize;
if (hasMask)
mask += 1;
}
}
if (backward) {
src -= srcDelta;
dst -= dstDelta;
if (hasMask)
mask -= maskDelta;
} else {
src += srcDelta;
dst += dstDelta;
if (hasMask)
mask += maskDelta;
}
}
}
template
inline bool crossBlitMapHelperLogic(byte *dst, const byte *src, const byte *mask, const uint w, const uint h,
const uint bytesPerPixel, const uint32 *map,
const uint srcPitch, const uint dstPitch, const uint maskPitch,
const uint32 key) {
// Faster, but larger, to provide optimized handling for each case.
const uint srcDelta = (srcPitch - w);
const uint dstDelta = (dstPitch - w * bytesPerPixel);
const uint maskDelta = hasMask ? (maskPitch - w) : 0;
if (bytesPerPixel == 1) {
crossBlitMapLogic(dst, src, mask, w, h, srcDelta, dstDelta, maskDelta, map, key);
} else if (bytesPerPixel == 2) {
// We need to blit the surface from bottom right to top left here.
// This is neeeded, because when we convert to the same memory
// buffer copying the surface from top left to bottom right would
// overwrite the source, since we have more bits per destination
// color than per source color.
dst += h * dstPitch - dstDelta - bytesPerPixel;
src += h * srcPitch - srcDelta - 1;
if (hasMask) mask += h * maskPitch - maskDelta - 1;
crossBlitMapLogic(dst, src, mask, w, h, srcDelta, dstDelta, maskDelta, map, key);
} else if (bytesPerPixel == 3) {
// We need to blit the surface from bottom right to top left here.
// This is needed, because when we convert to the same memory
// buffer copying the surface from top left to bottom right would
// overwrite the source, since we have more bits per destination
// color than per source color.
dst += h * dstPitch - dstDelta - bytesPerPixel;
src += h * srcPitch - srcDelta - 1;
if (hasMask) mask += h * maskPitch - maskDelta - 1;
crossBlitMapLogic(dst, src, mask, w, h, srcDelta, dstDelta, maskDelta, map, key);
} else if (bytesPerPixel == 4) {
// We need to blit the surface from bottom right to top left here.
// This is needed, because when we convert to the same memory
// buffer copying the surface from top left to bottom right would
// overwrite the source, since we have more bits per destination
// color than per source color.
dst += h * dstPitch - dstDelta - bytesPerPixel;
src += h * srcPitch - srcDelta - 1;
if (hasMask) mask += h * maskPitch - maskDelta - 1;
crossBlitMapLogic(dst, src, mask, w, h, srcDelta, dstDelta, maskDelta, map, key);
} else {
return false;
}
return true;
}
} // End of anonymous namespace
// Function to blit a rect from one color format to another using a map
bool crossBlitMap(byte *dst, const byte *src,
const uint dstPitch, const uint srcPitch,
const uint w, const uint h,
const uint bytesPerPixel, const uint32 *map) {
// Error out if conversion is impossible
if (!bytesPerPixel)
return false;
return crossBlitMapHelperLogic(dst, src, nullptr, w, h, bytesPerPixel, map, srcPitch, dstPitch, 0, 0);
}
// Function to blit a rect from one color format to another using a map with a transparent color key
bool crossKeyBlitMap(byte *dst, const byte *src,
const uint dstPitch, const uint srcPitch,
const uint w, const uint h,
const uint bytesPerPixel, const uint32 *map, const uint32 key) {
// Error out if conversion is impossible
if (!bytesPerPixel)
return false;
return crossBlitMapHelperLogic(dst, src, nullptr, w, h, bytesPerPixel, map, srcPitch, dstPitch, 0, key);
}
// Function to blit a rect from one color format to another using a map with a transparent color mask
bool crossMaskBlitMap(byte *dst, const byte *src, const byte *mask,
const uint dstPitch, const uint srcPitch, const uint maskPitch,
const uint w, const uint h,
const uint bytesPerPixel, const uint32 *map) {
// Error out if conversion is impossible
if (!bytesPerPixel)
return false;
return crossBlitMapHelperLogic(dst, src, mask, w, h, bytesPerPixel, map, srcPitch, dstPitch, maskPitch, 0);
}
} // End of namespace Graphics