/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #include "graphics/blit.h" #include "graphics/surface.h" #include "backends/platform/atari/dlmalloc.h" #include // malloc #include // memcpy, memset #include #include "backends/graphics/atari/atari-graphics-superblitter.h" #include "common/textconsole.h" // error // bits 26:0 #define SV_BLITTER_SRC1 ((volatile long*)0x80010058) #define SV_BLITTER_SRC2 ((volatile long*)0x8001005C) #define SV_BLITTER_DST ((volatile long*)0x80010060) // The amount of bytes that are to be copied in a horizontal line, minus 1 #define SV_BLITTER_COUNT ((volatile long*)0x80010064) // The amount of bytes that are to be added to the line start address after a line has been copied, in order to reach the next one #define SV_BLITTER_SRC1_OFFSET ((volatile long*)0x80010068) #define SV_BLITTER_SRC2_OFFSET ((volatile long*)0x8001006C) #define SV_BLITTER_DST_OFFSET ((volatile long*)0x80010070) // bits 11:0 - The amount of horizontal lines to do #define SV_BLITTER_MASK_AND_LINES ((volatile long*)0x80010074) // bit 0 - busy / start // bits 4:1 - blit mode #define SV_BLITTER_CONTROL ((volatile long*)0x80010078) // bit 0 - empty (read only) // bit 1 - full (read only) // bits 31:0 - data (write only) #define SV_BLITTER_FIFO ((volatile long*)0x80010080) #ifdef USE_SV_BLITTER static bool isSuperBlitterLocked; static void syncSuperBlitter() { // if externally locked, let the owner decide when to sync (unlock) if (isSuperBlitterLocked) return; // while FIFO not empty... if (superVidelFwVersion >= 9) while (!(*SV_BLITTER_FIFO & 1)); // while busy blitting... while (*SV_BLITTER_CONTROL & 1); } #endif void lockSuperBlitter() { #ifdef USE_SV_BLITTER assert(!isSuperBlitterLocked); isSuperBlitterLocked = true; #endif } void unlockSuperBlitter() { #ifdef USE_SV_BLITTER assert(isSuperBlitterLocked); isSuperBlitterLocked = false; if (hasSuperVidel()) syncSuperBlitter(); #endif } // see atari-graphics.cpp extern bool g_unalignedPitch; extern mspace g_mspace; namespace Graphics { constexpr size_t ALIGN = 16; // 16 bytes // hijack surface overrides here as well as these are tightly related // to the blitting routine below void Surface::create(int16 width, int16 height, const PixelFormat &f) { assert(width >= 0 && height >= 0); free(); w = width; h = height; format = f; // align pitch to a 16-byte boundary for a possible C2P conversion pitch = g_unalignedPitch ? w * format.bytesPerPixel : (w * format.bytesPerPixel + ALIGN - 1) & (-ALIGN); if (width && height) { #ifdef USE_SV_BLITTER if (g_mspace) { pixels = mspace_calloc(g_mspace, height * pitch, f.bytesPerPixel); if (!pixels) error("Not enough memory to allocate a surface"); else if (pixels <= (void *)0xA0000000) warning("SuperVidel surface allocated in regular memory"); } else { #else { #endif pixels = ::calloc(height * pitch, f.bytesPerPixel); if (!pixels) error("Not enough memory to allocate a surface"); else assert(((uintptr)pixels & (ALIGN - 1)) == 0); } } } void Surface::free() { #ifdef USE_SV_BLITTER if (g_mspace) mspace_free(g_mspace, pixels); else #endif if (pixels) ::free(pixels); pixels = nullptr; w = h = pitch = 0; format = PixelFormat(); } // Function to blit a rect (version optimized for Atari Falcon with SuperVidel's SuperBlitter) void copyBlit(byte *dst, const byte *src, const uint dstPitch, const uint srcPitch, const uint w, const uint h, const uint bytesPerPixel) { if (dst == src) return; #ifdef USE_SV_BLITTER if (((uintptr)src & 0xFF000000) >= 0xA0000000 && ((uintptr)dst & 0xFF000000) >= 0xA0000000) { if (superVidelFwVersion >= 9) { *SV_BLITTER_FIFO = (long)src; // SV_BLITTER_SRC1 *SV_BLITTER_FIFO = 0x00000000; // SV_BLITTER_SRC2 *SV_BLITTER_FIFO = (long)dst; // SV_BLITTER_DST *SV_BLITTER_FIFO = w * bytesPerPixel - 1; // SV_BLITTER_COUNT *SV_BLITTER_FIFO = srcPitch; // SV_BLITTER_SRC1_OFFSET *SV_BLITTER_FIFO = 0x00000000; // SV_BLITTER_SRC2_OFFSET *SV_BLITTER_FIFO = dstPitch; // SV_BLITTER_DST_OFFSET *SV_BLITTER_FIFO = h; // SV_BLITTER_MASK_AND_LINES *SV_BLITTER_FIFO = 0x01; // SV_BLITTER_CONTROL } else { // make sure the blitter is idle while (*SV_BLITTER_CONTROL & 1); *SV_BLITTER_SRC1 = (long)src; *SV_BLITTER_SRC2 = 0x00000000; *SV_BLITTER_DST = (long)dst; *SV_BLITTER_COUNT = w * bytesPerPixel - 1; *SV_BLITTER_SRC1_OFFSET = srcPitch; *SV_BLITTER_SRC2_OFFSET = 0x00000000; *SV_BLITTER_DST_OFFSET = dstPitch; *SV_BLITTER_MASK_AND_LINES = h; *SV_BLITTER_CONTROL = 0x01; } syncSuperBlitter(); } else #endif if (dstPitch == srcPitch && dstPitch == (w * bytesPerPixel)) { memcpy(dst, src, dstPitch * h); } else { for (uint i = 0; i < h; ++i) { memcpy(dst, src, w * bytesPerPixel); dst += dstPitch; src += srcPitch; } } } } // End of namespace Graphics