/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #ifndef ZVISION_HOTMOV_CONTROL_H #define ZVISION_HOTMOV_CONTROL_H #include "zvision/scripting/control.h" #include "common/array.h" #include "common/path.h" #include "common/rect.h" namespace Video { class VideoDecoder; } namespace ZVision { // Only used in Zork Nemesis, handles movies where the player needs to click on something (mj7g, vw3g) class HotMovControl : public Control { public: HotMovControl(ZVision *engine, uint32 key, Common::SeekableReadStream &stream); ~HotMovControl() override; private: int32 _framesCount; int32 _cycle; int32 _cyclesCount; Video::VideoDecoder *_animation; Common::Rect _rectangle; Common::Array _frames; public: bool onMouseUp(const Common::Point &screenSpacePos, const Common::Point &backgroundImageSpacePos) override; bool onMouseMove(const Common::Point &screenSpacePos, const Common::Point &backgroundImageSpacePos) override; bool process(uint32 deltaTimeInMillis) override; private: void readHsFile(const Common::Path &fileName); }; } // End of namespace ZVision #endif