/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ /* * This file is based on WME Lite. * http://dead-code.org/redir.php?target=wmelite * Copyright (c) 2011 Jan Nedoma */ #ifndef WINTERMUTE_UIBUTTON_H #define WINTERMUTE_UIBUTTON_H #include "engines/wintermute/ui/ui_object.h" #include "engines/wintermute/dctypes.h" // Added by ClassView namespace Wintermute { class UIButton : public UIObject { public: DECLARE_PERSISTENT(UIButton, UIObject) void press(); bool display() override { return display(0, 0); } bool display(int offsetX, int offsetY) override; void correctSize() override; UIButton(BaseGame *inGame = nullptr); ~UIButton() override; bool loadFile(const char *filename); bool loadBuffer(char *buffer, bool complete = true); bool saveAsText(BaseDynamicBuffer *buffer, int indent) override; // scripting interface ScValue *scGetProperty(const Common::String &name) override; bool scSetProperty(const char *name, ScValue *value) override; bool scCallMethod(ScScript *script, ScStack *stack, ScStack *thisStack, const char *name) override; const char *scToString() override; void setFontHover(BaseFont *font); BaseFont *getFontHover(); void setFontPress(BaseFont *font); void setTextAlign(TTextAlign align); void setImageHover(BaseSprite *sprite); void setImagePress(BaseSprite *sprite); private: bool _pixelPerfect; bool _stayPressed; bool _centerImage; bool _oneTimePress; UITiledImage *_backPress; UITiledImage *_backHover; UITiledImage *_backDisable; UITiledImage *_backFocus; bool _press; bool _hover; BaseFont *_fontDisable; BaseFont *_fontPress; BaseFont *_fontHover; BaseFont *_fontFocus; BaseSprite *_imageHover; BaseSprite *_imagePress; BaseSprite *_imageDisable; BaseSprite *_imageFocus; uint32 _oneTimePressTime; TTextAlign _align; }; } // End of namespace Wintermute #endif