/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ /* * This file is based on WME Lite. * http://dead-code.org/redir.php?target=wmelite * Copyright (c) 2011 Jan Nedoma */ #include "engines/wintermute/base/base_scriptable.h" #include "engines/wintermute/base/scriptables/script_value.h" #include "engines/wintermute/base/scriptables/script_stack.h" #ifndef WINTERMUTE_PLUGINS_H #define WINTERMUTE_PLUGINS_H namespace Wintermute { // Implemented in their respective .cpp-files BaseScriptable *makeSXSteamAPI(BaseGame *inGame, ScStack *stack); BaseScriptable *makeSXWMEGalaxyAPI(BaseGame *inGame, ScStack *stack); BaseScriptable *makeSX3fStatistics(BaseGame *inGame, ScStack *stack); BaseScriptable *makeSXCommandLineHelper(BaseGame *inGame, ScStack *stack); BaseScriptable *makeSXSample(BaseGame *inGame, ScStack *stack); BaseScriptable *makeSXVlink(BaseGame *inGame, ScStack *stack); BaseScriptable *makeSXBlackAndWhite(BaseGame *inGame, ScStack *stack); BaseScriptable *makeSXShadowManager(BaseGame *inGame, ScStack *stack); bool EmulatePluginCall(BaseGame *inGame, ScStack *stack, ScStack *thisStack, char *name) { ScValue *thisObj; ////////////////////////////////////////////////////////////////////////// // SteamAPI (from wme_steam.dll) ////////////////////////////////////////////////////////////////////////// if (strcmp(name, "SteamAPI") == 0) { thisObj = thisStack->getTop(); thisObj->setNative(makeSXSteamAPI(inGame, stack)); stack->pushNULL(); return STATUS_OK; } ////////////////////////////////////////////////////////////////////////// // WMEGalaxyAPI (from GOG version of julia.exe) ////////////////////////////////////////////////////////////////////////// else if (strcmp(name, "WMEGalaxyAPI") == 0) { thisObj = thisStack->getTop(); thisObj->setNative(makeSXWMEGalaxyAPI(inGame, stack)); stack->pushNULL(); return STATUS_OK; } ////////////////////////////////////////////////////////////////////////// // Statistics (from wme_3fstatistics.dll) ////////////////////////////////////////////////////////////////////////// else if (strcmp(name, "Statistics") == 0) { thisObj = thisStack->getTop(); thisObj->setNative(makeSX3fStatistics(inGame, stack)); stack->pushNULL(); return STATUS_OK; } ////////////////////////////////////////////////////////////////////////// // Commandline helper (from wme_commandlinehelper.dll) ////////////////////////////////////////////////////////////////////////// else if (strcmp(name, "CommandLineHelper") == 0) { thisObj = thisStack->getTop(); thisObj->setNative(makeSXCommandLineHelper(inGame, stack)); stack->pushNULL(); return STATUS_OK; } ////////////////////////////////////////////////////////////////////////// // Window mode changer (from wme_windowmode.dll of "lostbride" game) ////////////////////////////////////////////////////////////////////////// else if (strcmp(name, "Sample") == 0) { thisObj = thisStack->getTop(); thisObj->setNative(makeSXSample(inGame, stack)); stack->pushNULL(); return STATUS_OK; } ////////////////////////////////////////////////////////////////////////// // BinkVideo player (from wme_vlink.dll of "Sunrise" game) ////////////////////////////////////////////////////////////////////////// else if (strcmp(name, "BinkVideo") == 0) { thisObj = thisStack->getTop(); thisObj->setNative(makeSXVlink(inGame, stack)); stack->pushNULL(); return STATUS_OK; } #ifdef ENABLE_WME3D ////////////////////////////////////////////////////////////////////////// // BlackAndWhite (from wme_blackandwhite.dll of "Stroke of Fate" duology games) ////////////////////////////////////////////////////////////////////////// else if (strcmp(name, "BlackAndWhite") == 0) { thisObj = thisStack->getTop(); thisObj->setNative(makeSXBlackAndWhite(inGame, stack)); stack->pushNULL(); return STATUS_OK; } ////////////////////////////////////////////////////////////////////////// // ShadowManager (from wme_shadows.dll of "Stroke of Fate" duology games) ////////////////////////////////////////////////////////////////////////// else if (strcmp(name, "ShadowManager") == 0) { thisObj = thisStack->getTop(); thisObj->setNative(makeSXShadowManager(inGame, stack)); stack->pushNULL(); return STATUS_OK; } #endif return STATUS_FAILED; } } // End of namespace Wintermute #endif