/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #ifndef WATCHMAKER_WATCHMAKER_H #define WATCHMAKER_WATCHMAKER_H #include "engines/engine.h" #include "common/platform.h" #include "common/queue.h" #include "common/rect.h" #include "common/str.h" #include "audio/mixer.h" struct ADGameDescription; namespace Watchmaker { class Console; class WatchmakerGame : public Engine { public: WatchmakerGame(OSystem *syst, const ADGameDescription *gameDesc); ~WatchmakerGame() override; Common::Error run() override; // Detection related functions const ADGameDescription *_gameDescription; const char *getGameId() const; Common::Platform getPlatform() const; private: Console *_console; }; } // End of namespace Watchmaker #endif