/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #ifndef WATCHMAKER_TYPES_H #define WATCHMAKER_TYPES_H // Temporary includes to make porting easier #include "common/array.h" #include "common/ptr.h" #include "common/stream.h" #include "common/str.h" namespace Watchmaker { //************************************************************************************************************************ // typedefs //************************************************************************************************************************ typedef unsigned char uint8; typedef signed char int8; typedef unsigned short uint16; typedef signed short int16; typedef unsigned int uint32; typedef signed int int32; typedef float t3dF32; typedef double t3dF64; } // End of namespace Watchmaker #endif // WATCHMAKER_TYPES_H