/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #ifndef WATCHMAKER_SAVELOAD_H #define WATCHMAKER_SAVELOAD_H #include "watchmaker/work_dirs.h" #include "watchmaker/globvar.h" namespace Watchmaker { void loadAll(WorkDirs &workDirs, Init &init); void ReplaceSaveLoadTexture(int32 ci); bool DataLoad(WGame &game, const Common::String &FileName, uint8 slot); bool DataSave(const char *SaveName, uint8 slot); } // End of namespace Watchmaker #endif // WATCHMAKER_SAVELOAD_H