/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #include "watchmaker/file_utils.h" #include "watchmaker/t3d.h" namespace Watchmaker { Common::String readT3dString(Common::SeekableReadStream &stream) { char strbuf[T3D_NAMELEN + 1] = {}; for (int i = 0; i < T3D_NAMELEN; i++) { strbuf[i] = stream.readByte(); } return Common::String(strbuf); } bool hasFileExtension(const Common::String &str, const Common::String &extension) { return str.hasSuffixIgnoreCase("." + extension); } bool hasFileExtension(const char *str, Common::String extension) { Common::String string(str); return hasFileExtension(string, extension); } Common::String replaceExtension(const char *str, const Common::String &extension) { Common::String baseStr(str); auto separator = baseStr.findLastOf('.'); if (separator == Common::String::npos) { return baseStr + "." + extension; } else { return baseStr.substr(0, separator + 1) + extension; } } } // End of namespace Watchmaker