/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #include "voyeur/voyeur.h" #include "engines/advancedDetector.h" #include "common/savefile.h" #include "common/system.h" #include "common/translation.h" #include "graphics/surface.h" #include "voyeur/detection.h" #define MAX_SAVES 99 namespace Voyeur { static const ADExtraGuiOptionsMap optionsList[] = { { GAMEOPTION_COPY_PROTECTION, { // I18N: lockout is code to start the game _s("Enable lockout system"), _s("Require a lockout code to start the game."), "copy_protection", false, 0, 0 }, }, AD_EXTRA_GUI_OPTIONS_TERMINATOR }; uint32 VoyeurEngine::getFeatures() const { return _gameDescription->desc.flags; } Common::Language VoyeurEngine::getLanguage() const { return _gameDescription->desc.language; } Common::Platform VoyeurEngine::getPlatform() const { return _gameDescription->desc.platform; } bool VoyeurEngine::getIsDemo() const { return _gameDescription->desc.flags & ADGF_DEMO; } } // End of namespace Voyeur class VoyeurMetaEngine : public AdvancedMetaEngine { public: const char *getName() const override { return "voyeur"; } const ADExtraGuiOptionsMap *getAdvancedExtraGuiOptions() const override { return Voyeur::optionsList; } bool hasFeature(MetaEngineFeature f) const override; Common::Error createInstance(OSystem *syst, Engine **engine, const Voyeur::VoyeurGameDescription *desc) const override; SaveStateList listSaves(const char *target) const override; int getMaximumSaveSlot() const override; bool removeSaveState(const char *target, int slot) const override; SaveStateDescriptor querySaveMetaInfos(const char *target, int slot) const override; }; bool VoyeurMetaEngine::hasFeature(MetaEngineFeature f) const { return (f == kSupportsListSaves) || (f == kSupportsLoadingDuringStartup) || (f == kSupportsDeleteSave) || (f == kSavesSupportMetaInfo) || (f == kSavesSupportThumbnail) || (f == kSimpleSavesNames); } bool Voyeur::VoyeurEngine::hasFeature(EngineFeature f) const { return (f == kSupportsReturnToLauncher) || (f == kSupportsLoadingDuringRuntime) || (f == kSupportsSavingDuringRuntime); } Common::Error VoyeurMetaEngine::createInstance(OSystem *syst, Engine **engine, const Voyeur::VoyeurGameDescription *desc) const { *engine = new Voyeur::VoyeurEngine(syst,desc); return Common::kNoError; } SaveStateList VoyeurMetaEngine::listSaves(const char *target) const { Common::SaveFileManager *saveFileMan = g_system->getSavefileManager(); Common::String saveDesc; Common::String pattern = Common::String::format("%s.0##", target); Common::StringArray filenames = saveFileMan->listSavefiles(pattern); SaveStateList saveList; Voyeur::VoyeurSavegameHeader header; for (const auto &filename : filenames) { const char *ext = strrchr(filename.c_str(), '.'); int slot = ext ? atoi(ext + 1) : -1; if (slot >= 0 && slot <= MAX_SAVES) { Common::InSaveFile *in = g_system->getSavefileManager()->openForLoading(filename); if (in) { if (header.read(in)) { saveList.push_back(SaveStateDescriptor(this, slot, header._saveName)); } delete in; } } } // Sort saves based on slot number. Common::sort(saveList.begin(), saveList.end(), SaveStateDescriptorSlotComparator()); return saveList; } int VoyeurMetaEngine::getMaximumSaveSlot() const { return MAX_SAVES; } bool VoyeurMetaEngine::removeSaveState(const char *target, int slot) const { Common::String filename = Common::String::format("%s.%03d", target, slot); return g_system->getSavefileManager()->removeSavefile(filename); } SaveStateDescriptor VoyeurMetaEngine::querySaveMetaInfos(const char *target, int slot) const { Common::String filename = Common::String::format("%s.%03d", target, slot); Common::InSaveFile *f = g_system->getSavefileManager()->openForLoading(filename); if (f) { Voyeur::VoyeurSavegameHeader header; header.read(f, false); delete f; // Create the return descriptor SaveStateDescriptor desc(this, slot, header._saveName); desc.setThumbnail(header._thumbnail); desc.setSaveDate(header._saveYear, header._saveMonth, header._saveDay); desc.setSaveTime(header._saveHour, header._saveMinutes); desc.setPlayTime(header._totalFrames * GAME_FRAME_TIME); return desc; } return SaveStateDescriptor(); } #if PLUGIN_ENABLED_DYNAMIC(VOYEUR) REGISTER_PLUGIN_DYNAMIC(VOYEUR, PLUGIN_TYPE_ENGINE, VoyeurMetaEngine); #else REGISTER_PLUGIN_STATIC(VOYEUR, PLUGIN_TYPE_ENGINE, VoyeurMetaEngine); #endif