/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #include "base/plugins.h" #include "common/config-manager.h" #include "ultima/detection.h" #include "ultima/detection_tables.h" #include "ultima/ultima.h" namespace Ultima { static const PlainGameDescriptor ULTIMA_GAMES[] = { #ifndef RELEASE_BUILD { "ultima1", "Ultima I: The First Age of Darkness" }, #endif { "ultima4", "Ultima IV: Quest of the Avatar" }, { "ultima4_enh", "Ultima IV: Quest of the Avatar - Enhanced" }, { "ultima6", "Ultima VI: The False Prophet" }, { "ultima6_enh", "Ultima VI: The False Prophet - Enhanced" }, { "ultima8", "Ultima VIII: Pagan" }, { "remorse", "Crusader: No Remorse" }, { "regret", "Crusader: No Regret" }, { "martiandreams", "Worlds of Ultima: Martian Dreams" }, { "martiandreams_enh", "Worlds of Ultima: Martian Dreams - Enhanced" }, { "thesavageempire", "Worlds of Ultima: The Savage Empire" }, { "thesavageempire_enh", "Worlds of Ultima: The Savage Empire - Enhanced" }, { 0, 0 } }; } // End of namespace Ultima const DebugChannelDef UltimaMetaEngineDetection::debugFlagList[] = { {Ultima::kDebugPath, "Path", "Pathfinding debug level"}, {Ultima::kDebugGraphics, "Graphics", "Graphics debug level"}, {Ultima::kDebugVideo, "Video", "Video playback debug level"}, {Ultima::kDebugActor, "Actor", "Actor debug level"}, {Ultima::kDebugObject, "Object", "Object debug level"}, {Ultima::kDebugCollision, "Collision", "Collision debug level"}, DEBUG_CHANNEL_END }; UltimaMetaEngineDetection::UltimaMetaEngineDetection() : AdvancedMetaEngineDetection(Ultima::GAME_DESCRIPTIONS, Ultima::ULTIMA_GAMES) { static const char *const DIRECTORY_GLOBS[2] = { "usecode", 0 }; _maxScanDepth = 2; _directoryGlobs = DIRECTORY_GLOBS; _flags = kADFlagMatchFullPaths; } REGISTER_PLUGIN_STATIC(ULTIMA_DETECTION, PLUGIN_TYPE_ENGINE_DETECTION, UltimaMetaEngineDetection);