/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #ifndef TWP_TASK_H #define TWP_TASK_H #include "common/str.h" #include "twp/detection.h" #include "twp/thread.h" namespace Twp { class Task { public: virtual ~Task() {} virtual bool update(float elapsed) = 0; }; typedef bool Predicate(); template class BreakWhileCond final : public Task { public: BreakWhileCond(int parentId, const Common::String &name, Predicate cond) : _parentId(parentId), _name(name), _cond(Common::move(cond)) { } virtual ~BreakWhileCond() override final {} virtual bool update(float elapsed) override final { if (_cond()) return false; Common::SharedPtr pt = sqthread(_parentId); if (pt) { debugC(kDebugGame, "Resume task: %d, %s", _parentId, pt->getName().c_str()); pt->resume(); } return true; } private: int _parentId = 0; Common::String _name; Predicate _cond; }; } // namespace Twp #endif